I really apologize for the absolutely dreadful quality, but I guess it's better than nothing. I was trying to watch and take a pic at the same time.
You missed the best part, the giant freaking sun in the background.

I really apologize for the absolutely dreadful quality, but I guess it's better than nothing. I was trying to watch and take a pic at the same time.
It should be more dynamic then Invasion, it's not an attack/defense kind of thing, shit can change from minute to minute.
Bases also build defenses like turrets around it for the longer you hold it.
You missed the best part, the giant freaking sun in the background.![]()
I really apologize for the absolutely dreadful quality, but I guess it's better than nothing. I was trying to watch and take a pic at the same time.
Are these auto turrets or your standard man-able turrets?
Looked like an auto-turret, the one I saw was on top of a base on Longbow. He had to shoot it a bunch with a machinegun turret to kill it, and got a "Turret Kill" medal when he did.
Looked like an auto-turret, the one I saw was on top of a base on Longbow. He had to shoot it a bunch with a machinegun turret to kill it, and got a "Turret Kill" medal when he did.
Can we place these anywhere in a forge mode?They are pretty much a combo of auto turret and human turret. They start as an irritant but get deadly fast, basically saying, move or die. Easy to avoid, but brutal if you don't.
They are pretty much a combo of auto turret and human turret. They start as an irritant but get deadly fast, basically saying, move or die. Easy to avoid, but brutal if you don't.
Anyone know when it will be on the internet?
In Dominion, I wonder how the bases become more "fortified"? It's be sweet to have forge pieces spawn in at certain times to more fortify your base, or perhaps something like the Halo 3 Standoff base buttons.
Can we place these anywhere in a forge mode?
That sounds awesome. Totally excited for the possibility for custom games and custom maps made just for this gametype.
Anyone know when it will be on the internet?
Yeah, I'm really interested to see how it'll work for customs. In one scene on Exile, it looked like there was a built in sort of "light-fence" looking thing (bad description, sorry) on top of a base that looked like it changed color based on what team controlled the building. I kind of doubt stuff like that will be manually palceable, but who knows.
Oh, and to capture a territory, you walk up to a hologram that looks a bit like the signs over AA pickups in Reach, and "hold X to capture" for about two seconds. You can't shoot during that time.
Lots of Forerunner maps for a Holodeck that can simulate anything!
Game looks so fricking smooth and gorgeous, can't wait until tomorrow.
One base generated shield doors when fortified. One put down a gate.
I think they are forge objects!
Shaky cam footage (turn up the volume) War Games stuff only. No campaign spoilers or footage here.
HD Processing...
www.youtube.com/watch?v=jb4szWoPv7k
No audio at all.. But footage is nice!
There is probably a good chance we will be able to control the capture times on the bases. Which will be good. As for making the gametype buildable I have faith in 343 that they did. I mean Invasion was multi-faceted and was forgeable. It would be cool to have a spawning mechanic that worked off of base upgrade moments so you can spawn like walls and stuff as the base gets upgraded. Would be great for custom games. Each spawned in piece would be tied to a particular base. Or anything in that bases perimeter are tied to that base.
Was the campaign stuff very spoiler? I read some of the spoiler tagged stuff and it didn't seem like it.
Shaky cam footage (turn up the volume) War Games stuff only. No campaign spoilers or footage here.
HD Processing...
www.youtube.com/watch?v=jb4szWoPv7k
DID I JUST SEE A REGEN?
Yeah, I'm sure it'll be possible to make custom setups in Forge, but it looked like certain visual elements were physically part of buildings and may not be movable. kind of like how you can make your own Invasion maps on Boneyard with custom capture locations, but the Phantoms always fly to the same spots in each wave.
Granted, I probably shouldn't be jumping to that conclusion so soon. :lol
If you've see the BTS campaign videos, you've seen 90% of what was shown tonight.
Yeah... I am definitely wondering if you can setup more than 3 bases. 5-7 bases would be awesome.
Yeah? whats the big deal
#excited.
You still can't see the secondary weapon on the HUD... If it hasn't been fixed now, I'm starting to doubt that it will ever be.
So weird that it isn't in the HUD...
maps
lol ran into some stand-byers
We saw those at PAX
Not sure if you're being sarcastic, but in previous titles you could see what secondary weapon you're carrying by a little icon above the ammo counter in the HUD. For some reason it's not there in Halo 4.
Was it Tombstone/Hang 'Em High that had 5 plot territories in Halo 2? That was pretty great. Hopefully something similar can be set up in 4.