CrazedArabMan
Member
Longest >>> All other maps
Have you played it recently? I can count the spawns positions on one hand. However, I loved every Halo CE map with teleporters, the more the better. Chiron TL-34 was awesome. It is a great example of learning the map being the key to success. Practice makes AWESOME.AwesomeSyrup said:Best Halo map is Blood Gulch. Without question.
Yeah that does suck. If only we had it in Halo 3 or Reach, a little Forge could fix that.Kapura said:Have you played it recently? I can count the spawns positions on one hand. However, I loved every Halo CE map with teleporters, the more the better. Chiron TL-34 was awesome. It is a great example of learning the map being the key to success. Practice makes AWESOME.
Exactly. No amount of spawning and suddenly getting shot in the mouth can take away from the awesome.AwesomeSyrup said:Best Halo map is Blood Gulch. Without question.
rar said:the books are pretty terrible too
Yeah yeah, you want Halo 3.5, we get it already.Dani said:I missed Halo 3's floaty moon jump so much after playing Reach. The difference is night and day.
He wanted to make sure they were all terrible, so he had no choice to but to support this franchises longevity, but not enjoy it.OuterWorldVoice said:Why did you read all the books if you hated the game story?
Seriously, right? Keep your Halo out of my Halo, n00berz.EazyB said:Yeah yeah, you want Halo 3.5, we get it already.
Pretty good rankings, you especially nailed the 1. and 2., Midship and Lockout are a step above everything else imo.. one of the reason for that I believe is that they're not centered around powerweapons like so many other maps.Dirtbag said:
Cocopjojo said:I need the following achievements in Halo 2 Vista.
Who wants to help me get them?
RIGHT NOW (maybe not..)
Hey now, go easy on Irk. He's a sensitive kind of guy. I hear he still wets the bed at night.Monocle said:WTF, Bungie just unleashed an unexpected double whammy of awesome: the best podcast and the best Weekly Update of the year so far, a welcome surprise after my post-Beta anxiety about Reach.
As for the Weekly Update, as much as we all love urk, it has to be said that Sketch earned the right to gloat for having dropped such a delicious payload of science directly into the community's eager...hands.
I'm not a huge midship fan. I think one thing that has always bothered me about midship is the ability for players to get on the roofing of the 2 side platforms leading to the sword, or at least one of them. That ruins the map hands down in my book. I can't stand it when I see people up there. I like games where people are where you'd expect them to be. That spot has never seemed like a place that you're supposed to be able to reach, even though I know that testers would have easily figured out that you can get up there; so I guess it is. >:-(pringles said:Pretty good rankings, you especially nailed the 1. and 2., Midship and Lockout are a step above everything else imo.. one of the reason for that I believe is that they're not centered around powerweapons like so many other maps.
Deputy Moonman said:Hey now, go easy on Irk. He's a sensitive kind of guy. I hear he still wets the bed at night.
I'm not a huge midship fan. I think one thing that has always bothered me about midship is the ability for players to get on the roofing of the 2 side platforms leading to the sword, or at least one of them. That ruins the map hands down in my book. I can't stand it when I see people up there. I like games where people are where you'd expect them to be. That spot has never seemed like a place that you're supposed to be able to reach, even though I know that testers would have easily figured out that you can get up there; so I guess it is. >:-(
I'm following you. Aesthetics are nice, but they have little if nothing to do with how well a map plays. Case in point: Hang'em High (as you said); it wasn't a super detailed map by any stretch of the imagination, but it played great. Although that could be said for almost any of the Halo:CE maps. Damnation, Longest, Chillout, Wizard, and Derelict were all pretty bland as far as decorations were concerned.bobs99 ... said:I doubt many people will agree with me, but I think the multiplayer maps should all be about as detailed as Hang em High was, I love good aesthetics, but not when they interfere with the gameplay.
They do exist! :lolKapura said:Chiron TL-34 was awesome. It is a great example of learning the map being the key to success. Practice makes AWESOME.
That's true, I hate that spot. Doesn't break the map, but if you're facing douchebags who insist on getting up there all the time it gets tiresome. Usually a well placed plasma grenade or two will take care of them though.. which brings me to one of the reasons I love Midship so much: Plasma grenade starts! Should be way more maps with that in Halo.Deputy Moonman said:I'm not a huge midship fan. I think one thing that has always bothered me about midship is the ability for players to get on the roofing of the 2 side platforms leading to the sword, or at least one of them. That ruins the map hands down in my book. I can't stand it when I see people up there. I like games where people are where you'd expect them to be. That spot has never seemed like a place that you're supposed to be able to reach, even though I know that testers would have easily figured out that you can get up there; so I guess it is. >:-(
Hang 'em High was great and all but I'd like some eye candy at the very least.bobs99 ... said:I guess that spots fair game, your pretty vulnerable up there. For some odd reason I loved Midship, but cant stand Heretic, I know its a straight port, but it just feels wrong, like really cloustrophobic. It feels like im constantly stuck on the scenery, and the sight lines seem a lot smaller aswell, maybe its just the FoV which makes it seem so much more restricted, but ive never felt like that on any of the other remakes.
I doubt many people will agree with me, but I think the multiplayer maps should all be about as detailed as Hang em High was, I love good aesthetics, but not when they interfere with the gameplay.
Stormtrooper30 said:Am I the only one that hates the new radar? As if knowing the direction of an incoming opponent wasn't enough, now you know exactly where that player is without ever actually seeing them. Campers will multiply ten-fold this fall.
Actually, it's the one thing I really miss now that I've gone back to Halo 3. I really liked knowing whether or not someone was about to come around the corner. Less paranoia = good times.Stormtrooper30 said:Am I the only one that hates the new radar? As if knowing the direction of an incoming opponent wasn't enough, now you know exactly where that player is without ever actually seeing them. Campers will multiply ten-fold this fall.
Gui_PT said:Eh, I had no problem with camping during the Beta. Don't think that'll happen.
Gui_PT said:Eh, I had no problem with camping during the Beta. Don't think that'll happen.
bobs99 ... said:Sword base was aweful for it, the campers knew if people were gonna come up lift, or through the doorway. I think though that the lift room wouldnt be a problem if that doorway was widened to make it easier to attack the people there.
Its a bit like Orbital, tight 90% corners and small doorways dont work well.
Blueblur1 said:Sword Base also had some walls where grenades wouldn't bounce off with much force. I would throw grenades at a wall/side of the doorway to bounce the 'nade into the lift room and instead of bouncing off into the room as expected it would simply hit the wall and practically just fall flat. It made it easier for the campers to camp.
OuterWorldVoice said:Why did you read all the books if you hated the game story?
Not possible.Ramirez said:I've never seen that guy post anything positive in here, he's worse than EazyB.
I loved the radar in Reach. Halo 3's seems, uh - what's the best word here? - "fuzzy" by comparison.Stormtrooper30 said:Am I the only one that hates the new radar? As if knowing the direction of an incoming opponent wasn't enough, now you know exactly where that player is without ever actually seeing them. Campers will multiply ten-fold this fall.
Dax01 said:I loved the radar in Reach. Halo 3's seems, uh - what's the best word here? - "fuzzy" by comparison.
Another BTB fan, I see. My preferences in maps are highly influenced by whether there's a Warthog cruising around or not. It's one of the reasons I'm really interested in the rest of the Reach MP maps: we didn't really get a taste for what they're like in the Beta.Sir Fragula said:Midship and Lockout would be top of my list of worst Halo maps. Hate them.
Blood Gulch, Sidewinder, Headlong, Zanzibar, Turf, Relic, Valhalla... best.
Wut?Kuroyume said:I don't see how camping is a problem. You're both able to see the radar. Who cares?
GhaleonEB said:Another BTB fan, I see. My preferences in maps are highly influenced by whether there's a Warthog cruising around or not. It's one of the reasons I'm really interested in the rest of the Reach MP maps: we didn't really get a taste for what they're like in the Beta.
Thagomizer said:
Same. The "I feel victimized" post had me laughing so hard I nearly woke up the kids last night. :lolThagomizer said:
that thread is one of my favorite derails ever
He's been a MP map designer for years. Not sure if he came back to the team in time for Halo 3's design stage, I don't recall the timing of when he left Certain Affinity. (Bang up job on Age of Booty, BTW.)Kibbles said:Regarding the update: Since when has Shishka became a MP Map Designer? Maybe this is a map he's making with the new map editor mode?
The OT is a strange and wonderful place.MagniHarvald said:I saw that anime girl pop up in the OT, but what's the source thread..?
GhaleonEB said:He's been a MP map designer for years. Not sure if he came back to the team in time for Halo 3's design stage, I don't recall the timing of when he left Certain Affinity. (Bang up job on Age of Booty, BTW.)
The OT is a strange and wonderful place.
ZBR
Yes, I know its been way too long since I last posted.
The last few weeks have been a whirlwind of madness because were bringing this giant game in for a landing. I wont lie, theres been some turbulence and some areas of the game are coming in hot, but weve got the landing gear down, the runway is visible, and the engines are throttling back.
In the midst of this 24/7 period of crunch for the game, we are heading for ZBR (zero bug release). We have a huge team of testers who are hammering on the game in every way possible and logging tons of bugs about things that are broken, look bad or finding exploits that make the game just plain silly. Then, the development team is tasked with triaging all of these bugs every day and determining which ones are things we must fix and how we should prioritize them over other bugs. The goal is that our fix rate for bugs is higher than the incoming rate, so we can crush all these nasty critters by ZBR. Its tough work, but ultimately this kind of diligence on our part means that you all get to have a better gameplay experience when you have it in your hands this Fall.
That said, we are still having fun with last minute fixes (which some could argue are really new features shhh, dont tell Harold, our CEO). For instance, I just came in today and met with our campaign design lead, Chris Opdahl, and he showed me something he and the engineers cooked up yesterday with vehicles vs. biped physics that Ive been begging to see happen since I started Halo1 back in late 90s. I wont spoil the fun by telling you what it is, but needless to say, it will make you a very happy player to finally see this.
-Marcus
Blueblur1 said: