So, I was going to try and compile a list of confirmed changes (as opposed to pure glitches fixed ) made to Reach since the Beta, to point back to later on (I'll park it in the OP of this thread). I know many of these were made before the Beta went public, but I want to list the changes that players will be exposed to, rather than a strict timeline. Here's what I have so far - let me know if I missed any.
Player Traits | Base movement speed and jump height increased slightly; headshot zone expanded (lower portion of head was obscured taking fire in Beta)
Frag Grenades | Damage decreased one point, damage radius reduced, time from impact to detonation extended
HUD | Targeting reticule made easier to see; directional fire indicators enhanced; shield displays damage correctly (was uneven in Beta)
Melee | Longer delay between melee strikes, fewer simultaneous beat downs
Party Splitting | Parties within the team size limit in a playlist will no longer be split
Sword Base | Plasma Launcher removed; CTF cap and spawn points changed (gameplay is more side to side than up and down now); visuals of rooms given a pass to make them more easily distinguishable
Powerhouse | CTF flag moved from room to lower building roof; Stockpile locations moved
Stockpile | Stockpile spoiling addressed; waypoint colors changed to match teams
DMR | Clip expanded from 12 to 15 rounds
Magnum | Firing rate slowed slightly
Needle Rifle | Clip expanded from 16 to 21 rounds
Assault Rifle | Damage slightly increased
Plasma Repeater | Kept pace with the AR