Decom said:
AL isn't the magic ability you make it out to be either. There are significant disadvantages to using it. You can't move, you can't reload, you're giving your opponent extra time to set things up in his advantage, etc.
Either you're being really obtuse, or you're just trolling.
It is a magic ability. Tap the button and you've instantly rendered that rocket useless, or that awesome grenade stick harmless. Simply by tapping a button.
I don't understand why sitting around tapping your foot for 5 seconds is so much worse than having to chase after somebody, not knowing what to expect around the corner.
Then you're an idiot. If someone runs around the corner, the outcome is not already known. It's not slowing the game down. It's not negating grenade sticks, or power weapon usage. It's not randomly giving teammates kills, or causing me to lose out to other teams/players (though that can happen).
I can also stop them from running away by playing better, throwing my grenades better, or being more accurate. I can shoot them as they try and run away.
OK? And if they're in AL, then they've protected themselves (temporarily). That's also escaping (temporarily). Just because they aren't near a piece of geometry, that means there should never be a way to protect themselves? I don't understand why somebody has to be behind a part of the level to necessarily be safe.
Strangely enough this is why players also have weapons and gameplay skills instead of relying only on map geometry to defend themselves.
Not to mention there are very few times where a player is completely safe. If you hide I can flush you out with grenades. Except when you AL through them of course, breaking yet another dynamic of the game.
how is this different from a Drop Shield when used at an appropriate distance. As far as I see it, DS and AL are roughly the same, except they are meant to be used at different distances from your enemy (one long-range and one close-range). But only one of them ruins the game?
DS does ruin multiplayer. But guess what? It's hardly ever an option. I've complained about how stupid it is in the past as well.
So because you have to fight for a weapon (which isn't even always the case), it should be super-powerful once you've won it over?
Please. You make it sound like winning the RL is an "I win" button instead of at best a few kill advantage (like every other power weapon and powerup in the series).
AL doesn't remove the skirmishes had over weapons. AL just helps against things like rockets. Camo helps against things like sniper rifles (which are also fought over). Again, I'm not sure why AL is so much worse.
Learn to read. I said it NEGATES EARNED ADVANTAGES.
Camo does not negate anything, it simply provides some protection at range. It's still possible to kill a player using it (unlike AL), and using it comes with disadvantages.
So you're saying there are ways to fight an overshield? There are ways to fight AL, as well.
There is no way to fight AL once it is being used, unlike every other AA in the game. The only thing you can do is either wait for them to come out of it, or try and time a grenade to go off when they're forced out of it.
Basically, each AA has strengths in certain situations. I guess what I'm failing to comprehend is why AL ruins the game, but AAs in general don't.
I dislike AAs, but some are worse than others. If you still can't understand why, then learn to read.