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Halo: Reach |OT3| This Thread is Not a Natural Formation

Willeth

Member
Photolysis said:
Generally if a teammate of mine gets "my" kill, it's due to good teamwork, and I'll typically get several of "his" kill in return. If an enemy escapes from me and run into a teammate of mine for an easy kill, then that's fine as well, because I didn't finish him: that's on me.

With AL though, it's not someone escaping through good situational awareness, and it's not my teammate getting a kill because of good teamwork, or because I wasn't accurate enough with my shots. I can lose a kill I earned through no fault of my own because some guy pressed the "you can't kill me for 5 seconds" button.

I don't lose because I didn't play well enough, or my opponent played well. I lose out simply because they hit a button for a few seconds, which requires no skill. That's the difference.
Lose out to whom, though? Does the guy just not die? Or does your teammate get the kill? In which case, who cares?

I have never, ever understood the idea of 'kill-stealing' in a team game. It all contributes to the team's performance. Hell, even in FFA, I'd say it was smart to stay hidden as long as possible in order to finish someone off after a long firefight.
 

MrBig

Member
Anybody know a way to watch the silverlight bungie pro videos on the Firefox x64 beta? I don't want to keep opening the old version just for one site.
 
Willeth said:
Lose out to whom, though? Does the guy just not die? Or does your teammate get the kill? In which case, who cares?

Sometimes the guy might not die if the delay gives the chance for teammates to spawn on him or otherwise get there to save the day. Sometimes it means a different team or player (in FFA games) gets the kill.

If a teammate gets the kill, it's wrong because he didn't deserve the kill. Compare that to getting it through good teamwork, or because I played badly.

The game ceases to have a lot of meaning if kills and so on are randomly or semi-randomly assigned. If that's what someone is after, then they should head to a casino or something. If someone doesn't care about their score, or who gets a kill (even if they don't deserve it), then they're completely free to ignore ranked play, and not look at the scoreboard or endgame stats. The situation shouldn't exist where players who are interested in their performance are forced to lose out because of bad gameplay mechanics though.
 
bobs99 ... said:
I agree with putting death barriers on the rocks, but putting it on the roof which is supposed to be accessible to allow for longer sightlines across the map is ridiculous. Something has to be done about the Sniper spawns though, and the fact that most people tend to just simply camp around theyre bases or the middle buildings. There just hasnt been much flow on that map in Dani's version or matchmaking sadly. More vehicles might help? Changing the teleporters between snipe spawns with mancannons might also make it more risky to just hop across and steal the other sniper.

Either way Highlands is an awesome map when movement happens, but a dull stalemate when people decide to hold back.

I don't think Highlands needs longer sight lines than it already has. To be on the roof allows the sniper to really dominate on the map.

Yesterdays customs really soured me on Reach. :(
Why? Those were some of the best games I've had in Reach. Good times all around.
 

MrBig

Member
wwm0nkey said:
So in that new crappy vision for GFWL it showed Halo 3 as being a part of GFWL :D
It's going to be a developer that's not gearbox, it's going to have all of it's map creation features stripped like H2 Vista, and then Bungie will mention it once and then never acknowledge it's existence again just like H2V. If it's actually happening of course.
 
Dax01 said:
I don't think Highlands needs longer sight lines than it already has. To be on the roof allows the sniper to really dominate on the map.


Why? Those were some of the best games I've had in Reach. Good times all around.

How far do you go then? By blocking off that rooftop your stopping one team from having a platform in the middle of the map to shoot from, but the other team still has a teleporter to the platform opposite (where laser usually spawns) to snipe from. That would be pretty unbalanced. (unless both teams teleporters took them to that same platform). Either way Highlands needs a bit of re-addressing.

I find that rooftop doesn't really allow too much view across the map (well compared to the platform opposite) but I loved harassing the team who's teleporter took them there by using that rooftop and generally using that building to get around people. That building is a lot of fun to Houdini around and harass people in. Having the rooftop access just adds to that.

As for why I didnt really enjoy customs, partly it was because I was a little sleep deprived, and thats why I jumped off so early, I would normally have stayed a little longer. The thing is though, the way people played really bored me. Ghostbusters was like the lowlight of the night which is odd. Even as a human I actually stopped playing when I realized the game wasnt going anywhere and had more fun evading from side to side back and forth lol. I wont go too much into it, but I was really dissapointed with how Highlands played. It was really just a test of endurance, I was getting pretty sick of half the other team never showing theyre faces and camping by theyre own base.
You probably enjoyed it because you were one of the dudes just chilling in your base with a pro-pipe lol
I was getting pretty sick of getting sniped out of nowhere - seriously the smaller spartan models makes them hard to spot on maps like Highlands, especially when they are just hiding somewhere with a Snipe. Ultimately even though we had 16 people I didn't feel like I was seeing much action most of the time, I actually resorted to doing suicide runs to your base a few times that game out of sheer boredom (luckily still got some kills :p) .

Just so its clear I dont think this is a problem with Highlands itself, but more with the weapons on it, and the fact that the vehicles are a little obscure. I have the same problems with something like Hemmorage on Snipes when everyone decides to turtle at theyre base and literally put themselves in a position where they will only see and be able to be seen by someone if they come so far. It makes for dull games.
 

wwm0nkey

Member
MrBig said:
It's going to be a developer that's not gearbox, it's going to have all of it's map creation features stripped like H2 Vista, and then Bungie will mention it once and then never acknowledge it's existence again just like H2V. If it's actually happening of course.
Sadly this will probably happen :(
 
Yea the snipe needs to go on Highlands. It just promotes turtling and long endurance matches way too much.

Maybe halve rockets and shotgun ammo and up their respawns too.

Ultimately I really think you want a balance where neither vehicles nor weapons tend to dominate too often...and right now I think power weapons are tearing it up.
 

Toddler

Member
Dani evened out Highlands pretty well IMO. Although we mainly played objective games on that map last night, it's really what the map shines at anyways.

The classic setting takes some getting used to. For me the hardest part was how much stronger the grenades are, and it seems to take an extra shot from the DMR to finish someone off.
 

wwm0nkey

Member
30if4b9.jpg


So anyone want to guess when they will announce Halo 3 PC? Really do hope they get a good devloper this time around and make it a GOOD port unlike Halo 2 Vista which requires you to use a controller because KB+M support sucks. Oh also custom resolution and more than 8x AA and actually have AF support as well.
 

Slightly Live

Dirty tag dodger
wwm0nkey said:
So anyone want to guess when they will announce Halo 3 PC? Really do hope they get a good devloper this time around and make it a GOOD port unlike Halo 2 Vista which requires you to use a controller because KB+M support sucks. Oh also custom resolution and more than 8x AA and actually have AF support as well.

wwm0nkey said:
Halo 3 for PC seems like its confirmed now.

Re-posting my response here here since you seem to spread bullshit like a Bnet Forum PRO.

WTF are you smoking?

It shows a picture of the Sins of a Solar Empire: Diplomacy logo right next to the Halo 3 logo. Sins is exclusive to Impulse, a rival service to MS and Live as it was funded by Stardock, the company that owns and runs Impulse.

Sins being on Live is never going to happen and neither is Halo 3 PC. The whole video is just a big mock-up.

Don't starting making shit up about anything being confirmed when it's clearly not the case.

Even if there's a chance in hell Halo 3 does get released on PC in future, this isn't confirmation. It's a mock-up.

Go peddle some poop to Kotaku.
 

wwm0nkey

Member
Dani said:
Re-posting my response here here since you seem to spread bullshit like a Bnet Forum PRO.

WTF are you smoking?

It shows a picture of the Sins of a Solar Empire: Diplomacy logo right next to the Halo 3 logo. Sins is exclusive to Impulse, a rival service to MS and Live as it was funded by Stardock, the company that owns and runs Impulse.

Sins being on Live is never going to happen and neither is Halo 3 PC. The whole video is just a big mock-up.

Don't starting making shit up about anything being confirmed when it's clearly not the case.

Even if there's a chance in hell Halo 3 does get released on PC in future, this isn't confirmation. It's a mock-up.

Go peddle some poop to Kotaku.
Meh just speculation. Also did not know about Sins being exclusive at all.

EDIT: Also didnt see you first response in the other thread either.
 
Dani said:
Re-posting my response here here since you seem to spread bullshit like a Bnet Forum PRO.

WTF are you smoking?

It shows a picture of the Sins of a Solar Empire: Diplomacy logo right next to the Halo 3 logo. Sins is exclusive to Impulse, a rival service to MS and Live as it was funded by Stardock, the company that owns and runs Impulse.

Sins being on Live is never going to happen and neither is Halo 3 PC. The whole video is just a big mock-up.

Don't starting making shit up about anything being confirmed when it's clearly not the case.

Even if there's a chance in hell Halo 3 does get released on PC in future, this isn't confirmation. It's a mock-up.

Go peddle some poop to Kotaku.


orig-10027511.jpg
 

Stinkles

Clothed, sober, cooperative
wwm0nkey said:
30if4b9.jpg


So anyone want to guess when they will announce Halo 3 PC? Really do hope they get a good devloper this time around and make it a GOOD port unlike Halo 2 Vista which requires you to use a controller because KB+M support sucks. Oh also custom resolution and more than 8x AA and actually have AF support as well.


This goes in the "random screenshot accident" bin I'm afraid. H3 for Windows could theoretically happen, but it's not being worked on right now.
 

wwm0nkey

Member
OuterWorldVoice said:
This goes in the "random screenshot accident" bin I'm afraid. H3 for Windows could theoretically happen, but it's not being worked on right now.
Awww man, well thanks for the confirmation Frankie :D

If it does ever get worked on make sure it gets a lot of support though ;)
 

neoism

Member
Deputy Moonman said:
I dislike sprint for a variety of reasons. For one, it's just not Halo. Sprint was something put into the game to be more like Call of Duty and other games. It should have never been done, because the Halo games have always thrived without it.
Sprint is awesome, and I hate COD games. Just because sprint is in COD doesn't mean it was copied. I wish it wasn't even a AA it shouldn't be. We're Spartans for fuck sake. :/ Even though I missed customs were they all classic. I just don't play well in classic. I like the vanilla game-play became it feels more realistic. Classic there's to much bunny hopping going on. I really hope 343 doesn't completely abandon the good things about Reach and include them in H4 instead of just making it play like a 8+ year old games (H2/H3). I for one am glad Bungie changed the game-play instead of giving us Halo 3.5. I have realized I like Reach more.
 

wwm0nkey

Member
neoism said:
Sprint is awesome, and I hate COD games. Just because sprint is in COD doesn't mean it was copied. I wish it wasn't even a AA it shouldn't be. We're Spartans for fuck sake. :/ Even though I missed customs were they all classic. I just don't play well in classic. I like the vanilla game-play became it feels more realistic. Classic there's to much bunny hopping going on. I really hope 343 doesn't completely abandon the good things about Reach and include them in H4 instead of just making it play like a 8+ year old games (H2/H3). I for one am glad Bungie changed the game-play instead of giving us Halo 3.5. I have realized I like Reach more.
To be honest by now I think most games should either

A) Have faster movement speed (classic settings)

or

B) Have sprint by default, also not sprint that goes away in ten seconds.
 

neclas

Member
Photolysis said:
If an enemy escapes from me and run into a teammate of mine for an easy kill, then that's fine as well, because I didn't finish him; that's on me.

With AL though, it's not someone escaping through good situational awareness, and it's not my teammate getting a kill because of good teamwork, or because I wasn't accurate enough with my shots. I can lose a kill I earned through no fault of my own because some guy pressed the "you can't kill me for 5 seconds" button.
What if he escapes using sprint or evade? He just pressed the (nearly) instant escape button, but you're not complaining about that. And it could be situational awareness, but a lot of the time, people are just close enough to it to begin with.

I don't lose because I didn't play well enough, or my opponent played well. I lose out simply because they hit a button for a few seconds, which requires no skill.
Sprint/evade can be described the same way. At least with AL, you know exactly where the enemy is and that he can't reload.

needlessly slows the game down
I've never understood what this means. It uses up the same (or less) time than people running behind cover.

and negates several key elements of the game or skillful play, such as grenade sticks or say, controlling the Rocket Launcher.

Halo MP is heavily based around map and weapon control. If my team has the Rockets, that should be because they earned them in a skirmish. Someone shouldn't be able to instantly negate that through an AA.
Wait... since when is giving a bit of weakness and balance to instant-kill weapons a bad thing? Guess you didn't like overshields in the previous games, either. And again, evade can be used against those things, too. For some reason, evade is skillful and AL isn't?
 
Decom said:
What if he escapes using sprint or evade? He just pressed the (nearly) instant escape button, but you're not complaining about that. And it could be situational awareness, but a lot of the time, people are just close enough to it to begin with.


Sprint/evade can be described the same way. At least with AL, you know exactly where the enemy is and that he can't reload.


I've never understood what this means. It uses up the same (or less) time than people running behind cover.


Wait... since when is giving a bit of weakness and balance to instant-kill weapons a bad thing? Guess you didn't like overshields in the previous games, either. And again, evade can be used against those things, too. For some reason, evade is skillful and AL isn't?

Im not Photolysis but in my opinion Sprint and Evade are just as bad as armour lock in similar situations to those you described. Which is why I prefer to just have a faster base movement speed and do away with all of those AA's.

As for the OS I think the difference is that it has to be fought for and contended just like the power weapons, the team who secured it deserved the boost in power they got. Its also not quite the instant pause button that Armour lock is and can be taken down. Ultimately in my opinion Armour lock/ Evade/ Sprint can all be as bad as eachother in circumstances. :p
 

Striker

Member
neoism said:
Sprint is awesome, and I hate COD games. Just because sprint is in COD doesn't mean it was copied. I wish it wasn't even a AA it shouldn't be. We're Spartans for fuck sake. :/ Even though I missed customs were they all classic. I just don't play well in classic. I like the vanilla game-play became it feels more realistic. Classic there's to much bunny hopping going on. I really hope 343 doesn't completely abandon the good things about Reach and include them in H4 instead of just making it play like a 8+ year old games (H2/H3). I for one am glad Bungie changed the game-play instead of giving us Halo 3.5. I have realized I like Reach more.
No AA's, no equipment like bubble shields and shit. A base speed that does not MAKE you want a sprint function. That's why Halo 2 and Halo: CE served so well. You walked at such a steady and formidable pace you did not need a sprint add-on. Halo 3 had you walking through thick mud, and that could've used a sprint on larger maps. Took years to walk long distances. I suppose we'll all vary between wants/needs and desires for Halo 4. As I stated previously, I'm hoping 343i/Halo 4 reintroduces Halo back to its original roots with no armor gimmicks or deployable items following.
 

wwm0nkey

Member
bobs99 ... said:
Im not Photolysis but in my opinion Sprint and Evade are just as bad as armour lock in similar situations to those you described. Which is why I prefer to just have a faster base movement speed and do away with all of those AA's.

As for the OS I think the difference is that it has to be fought for and contended just like the power weapons, the team who secured it deserved the boost in power they got. Its also not quite the instant pause button that Armour lock is and can be taken down. Ultimately in my opinion Armour lock/ Evade/ Sprint can all be as bad as eachother in circumstances. :p
For me I think Halo should always have faster movement speed where as games like Battlefield should have sprint. Gives Halo kind of an arcade-ish feel which I like a lot.
 

neclas

Member
bobs99 ... said:
Im not Photolysis but in my opinion Sprint and Evade are just as bad as armour lock in similar situations to those you described. Which is why I prefer to just have a faster base movement speed and do away with all of those AA's.
This I can understand. While I do like AAs, I'm glad they have some games without them. Hopefully the classic playlist goes well.

As for the OS I think the difference is that it has to be fought for and contended just like the power weapons, the team who secured it deserved the boost in power they got.
That's true. Personally, I would like to see more games where you don't have AA at loadout, but there are some on the map (don't tell me to play MLG, I hate that stuff).
 

wwm0nkey

Member
Here is my personal thoughts on AA's

They are a good idea, but not a good Halo idea.

They feel like im using 1 ability from ShadowRun at a time or something, I get that they wanted to change Halo up a bit to make sure it didn't get old or anything or that it wouldn't be Halo 2.5 or Halo 3.5 but they tried to put these great ideas into a game that didn't really suit them that well while changing Halo to attempt to make them fit.

Also like it was stated above a few times, the movement speed and kill times of Halo 1 and 2 is what made them really fun, always moving at a fast and nice pace with decent kill times and great map layouts that where not taken from Campaign or worked around for AA's or Power Ups.

With all that said, since Bungie has pure freedom in their next project and doesn't have to make it like Halo I think things like AA's could work great if implemented right, they just didn't suit Halo at all.
 
Decom said:
What if he escapes using sprint or evade? He just pressed the (nearly) instant escape button, but you're not complaining about that. And it could be situational awareness, but a lot of the time, people are just close enough to it to begin with.

Sprint doesn't even begin to compare. For starters, you're faster but less maneuverable, and it's still pretty easy to kill someone using it if they're weak enough. If you think it's an instant escape, then you need to send me some of the stuff you're smoking.

Evade sucks, but it's not as bad as AL. It's also not the magic escape you make it out to be.


I've never understood what this means. It uses up the same (or less) time than people running behind cover.

Uh... what? If someone's running for cover, I can still attack and kill them. I don't have to sit around tapping my foot before their AA is exhausted.

If they're behind cover then they're behind cover. They've escaped. The whole point is that AL slows the game down when they AREN'T in cover. They haven't escaped, they're delaying the inevitable (mostly).


Wait... since when is giving a bit of weakness and balance to instant-kill weapons a bad thing? Guess you didn't like overshields in the previous games, either. And again, evade can be used against those things, too. For some reason, evade is skillful and AL isn't?

Wow, talk about putting words in my mouth.

Rockets are already balanced:
Long respawn timers
Limited ammo
Long reload times

You completely ignored my point where you have to fight for the advantage the Rocket Launcher gives you. Do you actually understand how Halo's multiplayer typically works? You fight for key areas of the map. You fight for control of the power weapons. In earlier games you fight for control of the powerups. It's a constant series of skirmishes for the advantages these things give. You are rewarded for winning the fights by being able to use these against your opponents. That's how the game works!.

Overshields are easily handled by plasma weapons. It gives the player with it an advantage but it's easy to counter. It only grants a few seconds of invincibility when charging, and a direct Rocket hit will kill. A grenade stick will kill. It doesn't negate key aspects of the game like AL does.
 

Ramirez

Member
Since I don't think Halo 4 is coming out anytime soon, I sure hope that if the CE remake is real, it has online MP, odds?

Also, I would love to try out the AA's without bloom, I feel like they would work a lot better. Most of the time when someone gets away with sprint it's because my reticule is too big, thus none of my shots have a chance in hell of hitting. *beats dead horse*
 
wwm0nkey said:
Here is my personal thoughts on AA's

They are a good idea, but not a good Halo idea.

They feel like im using 1 ability from ShadowRun at a time or something, I get that they wanted to change Halo up a bit to make sure it didn't get old or anything or that it wouldn't be Halo 2.5 or Halo 3.5 but they tried to put these great ideas into a game that didn't really suit them that well while changing Halo to attempt to make them fit.

Also like it was stated above a few times, the movement speed and kill times of Halo 1 and 2 is what made them really fun, always moving at a fast and nice pace with decent kill times and great map layouts that where not taken from Campaign or worked around for AA's or Power Ups.

With all that said, since Bungie has pure freedom in their next project and doesn't have to make it like Halo I think things like AA's could work great if implemented right, they just didn't suit Halo at all.

Yeah I agree with the above. The Crysis 2 beta has stuff that worked in a similar way to AA's but the implementation was a little more seamless. Having different armour abilities, letting everyone have access to all of them, and allowing for seamless switching between them makes for a slightly more balanced game. (albeit its still a little gimmicky.)

The nerfed movement speeds and kill times is something I still hate, especially because the way things are tuned you cant get the settings right even in custom games. In classic settings your still not the Terminator you could be in oldschool Halo. :p

Ghaleon posted a while back about how the bowl shape of Hemmorage leads to bad games on that map. At that time I sort of disagreed (after all the bowl shape worked fine for blood gulch). With Highlands though I really do think that the bowl shape of the map kind of hurts it. The middle area is underpopulated. Lines of sites to the bases are restricted and the buildings to the left and right are pretty complex. I dont think it would be so bad if bases wernt so 'hidden' but the fact is that right now most people prefer to camp in theyre base with a Sniper and keep it trained on the few lines of sight to the buildings on either side. Maybe more open bases or a single Sniper spawn in the middle of the map would help. After the initial battle though people would avoid the centre :(
 

wwm0nkey

Member
Ramirez said:
Since I don't think Halo 4 is coming out anytime soon, I sure hope that if the CE remake is real, it has online MP, odds?
Frankie shot shown those rumors in an interview.

I would like a new Halo MP fix for summer though (obviously will still play Reach too)
 

Ramirez

Member
wwm0nkey said:
Frankie shot shown those rumors in an interview.

I would like a new Halo MP fix for summer though (obviously will still play Reach too)

Link?

Of course they're not going to admit it, but barring a flat out denial, I still give it some chance of happening, what else could they possibly have planned for the anniversary?
 

Hey You

Member
OuterWorldVoice said:
This goes in the "random screenshot accident" bin I'm afraid. H3 for Windows could theoretically happen, but it's not being worked on right now.
Oh well.

I think releasing Halo 3,ODST and Reach on PC and Halo 2 as a XBLA arcade game this year would be excellent timing for Halo's 10 Year anniversary. Too much work probably.
 

wwm0nkey

Member
Hey You said:
Oh well.

I think releasing Halo 3,ODST and Reach on PC and Halo 2 as a XBLA arcade game this year would be excellent timing for Halo's 10 Year anniversary. Too much work probably.
yeah a bit too much work, well not on the Halo 2 XBLA port atleast

Also i think Halo 3 and ODST should be comboed together when/if it gets released on the PC

EDIT: Actually Frankie in theory how long would it take to port Halo 2 over to XBLA with MP only with 1080p and 60FPS, nothing else?
 

Crucio

Member
Hey You said:
Oh well.

I think releasing Halo 3,ODST and Reach on PC and Halo 2 as a XBLA arcade game this year would be excellent timing for Halo's 10 Year anniversary. Too much work probably.
That's crazy talk. Why would they even bother doing PC releases for already successful and well placed games? Its not gonna happen!
 

neclas

Member
Photolysis said:
Evade sucks, but it's not as bad as AL. It's also not the magic escape you make it out to be.
AL isn't the magic ability you make it out to be either. There are significant disadvantages to using it. You can't move, you can't reload, you're giving your opponent extra time to set things up in his advantage, etc.

Uh... what? If someone's running for cover, I can still attack and kill them. I don't have to sit around tapping my foot before their AA is exhausted.
I don't understand why sitting around tapping your foot for 5 seconds is so much worse than having to chase after somebody, not knowing what to expect around the corner.

If they're behind cover then they're behind cover. They've escaped. The whole point is that AL slows the game down when they AREN'T in cover. They haven't escaped, they're delaying the inevitable (mostly).
OK? And if they're in AL, then they've protected themselves (temporarily). That's also escaping (temporarily). Just because they aren't near a piece of geometry, that means there should never be a way to protect themselves? I don't understand why somebody has to be behind a part of the level to necessarily be safe.

And yes, AL sometimes just delays the inevitable. This generally happens when they used it too far away from their opponent. But how is this different from a Drop Shield when used at an appropriate distance. As far as I see it, DS and AL are roughly the same, except they are meant to be used at different distances from your enemy (one long-range and one close-range). But only one of them ruins the game?

Rockets are already balanced: Long respawn timers, Limited ammo, Long reload times
Those things help to balance the rockets, but not completely. An AL doesn't completely balance out rockets, either. Not everyone in the game always has AL for starters. And the people that do have it still have to be far enough away to react in time. Most people using rockets seem to fire immediately upon seeing an enemy. The possibility of AL makes the rocket wielder have to actually before using the rockets (aka use some skill).

You completely ignored my point where you have to fight for the advantage the Rocket Launcher gives you. Do you actually understand how Halo's multiplayer typically works? You fight for key areas of the map. You fight for control of the power weapons. In earlier games you fight for control of the powerups. It's a constant series of skirmishes for the advantages these things give. You are rewarded for winning the fights by being able to use these against your opponents. That's how the game works!.
So because you have to fight for a weapon (which isn't even always the case), it should be super-powerful once you've won it over? AL doesn't remove the skirmishes had over weapons. AL just helps against things like rockets. Camo helps against things like sniper rifles (which are also fought over). Again, I'm not sure why AL is so much worse.

Overshields are easily handled by plasma weapons. It gives the player with it an advantage but it's easy to counter. It only grants a few seconds of invincibility when charging, and a direct Rocket hit will kill. A grenade stick will kill. It doesn't negate key aspects of the game like AL does.
So you're saying there are ways to fight an overshield? There are ways to fight AL, as well.

Basically, each AA has strengths in certain situations. I guess what I'm failing to comprehend is why AL ruins the game, but AAs in general don't.
 

wwm0nkey

Member
MrBig said:
That is not a feasible option.
well I assume it wouldn't be too terribly hard since they could just port the Vista version (granted that lacks the super jumps)

but I do not know how long ports take so that's why i am wondering :)
 

Tashi

343i Lead Esports Producer
Ok guys I have a huge exclusive announcement to make. The first game 343 is putting out is Halo 3 for Windows Millenium Edition!! Awwwwwwwwwwwww yeaaaaaaaaaaaaaaaa

I think some of you might be sleeping on the MLG playlist. Don't be scared, it's not all MLG Pros in there lol. Also the gametypes are the best Reach matchmaking has to offer. Well, v2 has some bogus filler nonsense like 1 flag and Reflection but other than that, it's gold. V3 also only makes it better. We have to wait for that though.
 

Louis Wu

Member
Dani said:
And BOO the folks that party pooped on Ghostbusters by abusing the rocky cliffs on Hemo. What a way to ruin the spirit of the game. I'll have to make up a variant with extra death/soft kill zones to prevent that in future.
That was the first time I'd ever played Ghostbusters; I had no idea there were 'rules' about what could (and could not) be done until I heard you complaining in the postgame lobby. :(

(I wasn't on the rocks themselves - but I didn't really see how they were a problem. I killed several people on those rocks, as a Zombie - they had much less mobility up there. I DID hang around near the BASE of the rocks, but I'm assuming you're not griping about that.)

(I was outplayed most of the evening, but I still had a pretty good time. Except for that Condemned SWAT Headhunters game. That was lame.)
 
Louis Wu said:
That was the first time I'd ever played Ghostbusters; I had no idea there were 'rules' about what could (and could not) be done until I heard you complaining in the postgame lobby. :(

(I wasn't on the rocks themselves - but I didn't really see how they were a problem. I killed several people on those rocks, as a Zombie - they had much less mobility up there. I DID hang around near the BASE of the rocks, but I'm assuming you're not griping about that.)

(I was outplayed most of the evening, but I still had a pretty good time. Except for that Condemned SWAT Headhunters game. That was lame.)

As far as I know there are no real 'honour' rules or anything of the sort, but every time I have played Ghostbusters in the past everyone has sort of got into the spirit of the game and played in the field. Its a lot more fun that way, with something like Ghostbusters its more about having fun dodging the big green projectiles coming at you and less about actually getting kills. (From what I have seen at least), so to see people really go for it and stay alive as long as possible while missing out on what makes that gametype fun, literally made me facepalm. I mean its understandable if its the first time you have played it, you would assume that staying alive is the main objective, and it is, but in a weird sort of way Ghostbusters works best when people are a little reckless.
 

wwm0nkey

Member
bobs99 ... said:
Yeah I agree with the above. The Crysis 2 beta has stuff that worked in a similar way to AA's but the implementation was a little more seamless. Having different armour abilities, letting everyone have access to all of them, and allowing for seamless switching between them makes for a slightly more balanced game. (albeit its still a little gimmicky.)

The nerfed movement speeds and kill times is something I still hate, especially because the way things are tuned you cant get the settings right even in custom games. In classic settings your still not the Terminator you could be in oldschool Halo. :p

Ghaleon posted a while back about how the bowl shape of Hemmorage leads to bad games on that map. At that time I sort of disagreed (after all the bowl shape worked fine for blood gulch). With Highlands though I really do think that the bowl shape of the map kind of hurts it. The middle area is underpopulated. Lines of sites to the bases are restricted and the buildings to the left and right are pretty complex. I dont think it would be so bad if bases wernt so 'hidden' but the fact is that right now most people prefer to camp in theyre base with a Sniper and keep it trained on the few lines of sight to the buildings on either side. Maybe more open bases or a single Sniper spawn in the middle of the map would help. After the initial battle though people would avoid the centre :(
For the bowl shaped maps you need something worth risking your neck for in the middle, like in Halo 2 BTB there where rockets to destroy all vehicles which dominated that map (which I liked). Maybe a tank or something worth getting in the middle would make more people get out of their base.

Also yeah even though the Classic settings still dont make it feel super arcade-ish (due to bloom) its still much better than the default.

I personally just want my old good arcade like halo fun again like in Halo 1 and 2.
 

Karl2177

Member
Louis Wu said:
That was the first time I'd ever played Ghostbusters; I had no idea there were 'rules' about what could (and could not) be done until I heard you complaining in the postgame lobby. :(

(I wasn't on the rocks themselves - but I didn't really see how they were a problem. I killed several people on those rocks, as a Zombie - they had much less mobility up there. I DID hang around near the BASE of the rocks, but I'm assuming you're not griping about that.)

(I was outplayed most of the evening, but I still had a pretty good time. Except for that Condemned SWAT Headhunters game. That was lame.)
I think for the most part, he's griping about me. Again, it was my first time playing it, and in my defense, I went to the middle the first 2 rounds, but kept getting dominated almost immediately when I did. So then I look back at the start of the third, see someone climbing up the cliff, and find a rock that is completely covered by trees. I suppose I should have gotten the hint when Slightly Live started to continuously Focus Rifle me instead of playing.

Otherwise as far as customs went, it did seem that everyone was playing extremely conservative on anything with objectives. When you watch dax's triple, you notice that by the end of the video there are 5 people surrounding their base. I didn't realize everyone was muted on my box, but nonetheless I had more fun with the ForgeGAF than the HaloGAF customs this time.
 

MrBig

Member
bobs99 ... said:
As far as I know there are no real 'honour' rules or anything of the sort, but every time I have played Ghostbusters in the past everyone has sort of got into the spirit of the game and played in the field. Its a lot more fun that way, with something like Ghostbusters its more about having fun dodging the big green projectiles coming at you and less about actually getting kills. (From what I have seen at least), so to see people really go for it and stay alive as long as possible while missing out on what makes that gametype fun, literally made me facepalm. I mean its understandable if its the first time you have played it, you would assume that staying alive is the main objective, and it is, but in a weird sort of way Ghostbusters works best when people are a little reckless.
I was one of the (many) people up in the rocks. The gametype promotes camping. The best part of the game is not being slaughtered, it is dodging hundreds of green globs chasing you as you run around the map as the Last Man.

It you want to prevent this, though: put a couple kill zones at the back of the rocks and inside the bases, caves, then drop the safe zone down to where no one can get on any ledges, and then add a second safe zone that doesn't include the edges of the map, and goes way up into the air. That fixes two problems. You won't have people camping and then zombies won't hit a soft kill zone so soon when jet packing.
 
Decom said:
AL isn't the magic ability you make it out to be either. There are significant disadvantages to using it. You can't move, you can't reload, you're giving your opponent extra time to set things up in his advantage, etc.

Either you're being really obtuse, or you're just trolling.

It is a magic ability. Tap the button and you've instantly rendered that rocket useless, or that awesome grenade stick harmless. Simply by tapping a button.

I don't understand why sitting around tapping your foot for 5 seconds is so much worse than having to chase after somebody, not knowing what to expect around the corner.

Then you're an idiot. If someone runs around the corner, the outcome is not already known. It's not slowing the game down. It's not negating grenade sticks, or power weapon usage. It's not randomly giving teammates kills, or causing me to lose out to other teams/players (though that can happen).

I can also stop them from running away by playing better, throwing my grenades better, or being more accurate. I can shoot them as they try and run away.

OK? And if they're in AL, then they've protected themselves (temporarily). That's also escaping (temporarily). Just because they aren't near a piece of geometry, that means there should never be a way to protect themselves? I don't understand why somebody has to be behind a part of the level to necessarily be safe.

Strangely enough this is why players also have weapons and gameplay skills instead of relying only on map geometry to defend themselves.

Not to mention there are very few times where a player is completely safe. If you hide I can flush you out with grenades. Except when you AL through them of course, breaking yet another dynamic of the game.

how is this different from a Drop Shield when used at an appropriate distance. As far as I see it, DS and AL are roughly the same, except they are meant to be used at different distances from your enemy (one long-range and one close-range). But only one of them ruins the game?

DS does ruin multiplayer. But guess what? It's hardly ever an option. I've complained about how stupid it is in the past as well.

So because you have to fight for a weapon (which isn't even always the case), it should be super-powerful once you've won it over?

Please. You make it sound like winning the RL is an "I win" button instead of at best a few kill advantage (like every other power weapon and powerup in the series).

AL doesn't remove the skirmishes had over weapons. AL just helps against things like rockets. Camo helps against things like sniper rifles (which are also fought over). Again, I'm not sure why AL is so much worse.

Learn to read. I said it NEGATES EARNED ADVANTAGES.

Camo does not negate anything, it simply provides some protection at range. It's still possible to kill a player using it (unlike AL), and using it comes with disadvantages.

So you're saying there are ways to fight an overshield? There are ways to fight AL, as well.

There is no way to fight AL once it is being used, unlike every other AA in the game. The only thing you can do is either wait for them to come out of it, or try and time a grenade to go off when they're forced out of it.


Basically, each AA has strengths in certain situations. I guess what I'm failing to comprehend is why AL ruins the game, but AAs in general don't.

I dislike AAs, but some are worse than others. If you still can't understand why, then learn to read.
 

feel

Member
I loved the couple of Bomb games we played with classic settings last night. It frustrates me to no end that this kind of greatness is on the disc and I can't just walk into matchmaking and play that with other people as the default experience with underwater-movement armor-ability shitfest being the one in just a couple playlists as an alternate way to play.

jpamti.jpg

that's a plasma nade stuck to the bomb carrier's helmet

Small chance of things going my way here but I'm really hoping Classic catches up to the point where they start including default maps (I don't care if the forge remakes play better or the theme of the playlist apparently being remembering old better times, I need my sexy visuals and variety) and do a 2nd playlist for 16 player games.
 

neoism

Member
Striker said:
No AA's, no equipment like bubble shields and shit. A base speed that does not MAKE you want a sprint function. That's why Halo 2 and Halo: CE served so well. You walked at such a steady and formidable pace you did not need a sprint add-on. Halo 3 had you walking through thick mud, and that could've used a sprint on larger maps. Took years to walk long distances. I suppose we'll all vary between wants/needs and desires for Halo 4. As I stated previously, I'm hoping 343i/Halo 4 reintroduces Halo back to its original roots with no armor gimmicks or deployable items following.
I agree I hope the campaign is more like Halo 1.MC on the forerunner planet instead of the ring.. :p I didn't mind the walking speed of H2/ H3 because I didn't have Reach to compare it too. But after using Sprint of near 2000 games I just can't not have it. One of the reason I dislike Classic. It needs to be in the game but not an AA. If AA's return 343 need to make them more balanced and have no more than 4, sprint not including because Spartans should be able to sprint.. :/
 

wwm0nkey

Member
neoism said:
I agree I hope the campaign is more like Halo 1.MC on the forerunner planet instead of the ring.. :p I didn't mind the walking speed of H2/ H3 because I didn't have Reach to compare it too. But after using Sprint of near 2000 games I just can't not have it. One of the reason I dislike Classic. It needs to be in the game but not an AA. If AA's return 343 need to make them more balanced and have no more than 4, sprint not including because Spartans should be able to sprint.. :/
AA's should NOT be in any new Halo. I think it needs to return to its roots more.

Also if the movement speed and kill times of the new Halo are on par with 1 and 2 I dont think we will need sprint. Keep it in as an option or something I guess though.
 
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