The Real Napsta
Member
blamite said:What the fuck Co-op campaign, multi-team, living dead, and Grifball have more players than Classic?
I hate people. >.>
Me too. The best playlist in the game has the least amount of people. Go figure.
blamite said:What the fuck Co-op campaign, multi-team, living dead, and Grifball have more players than Classic?
I hate people. >.>
Agreed and now that it has objective it's even better.The Real Napsta said:Me too. The best playlist in the game has the least amount of people. Go figure.
vhfive said:Agreed and now that it has objective it's even better.
I had an epic midship bomb game today. Where we went down 1-3 and ended up winning 5-3.
Dax01 said:Tashi, I pull off in a minute what you pull of in a week of trying to gather footage for a montage.
<3 I'll stop torturing you now.
Trasher said:
Gui_PT said:http://i35.tinypic.com/30v2bgh.jpg[/IMG[/QUOTE]
Haha, thanks.
Trasher said:^^
That's 2010, bro. That was still the war between the AR and BR. You need to work on your military history.
I've never really understood why Team Slayer and Arena were separate. The two should be one and the same.GhaleonEB said:Here are the playlist populations right now, from largest to smallest:
Code:Playlist Players TEAM SLAYER 7,891 LIVING DEAD 5,743 FIREFIGHT ARCADE 5,534 BIG TEAM BATTLE 4,209 TEAM SWAT 3,911 SCORE ATTACK 3,765 SQUAD SLAYER 3,391 TEAM SNIPERS 2,019 ACTION SACK 1,935 RUMBLE PIT 1,606 INVASION 1,571 DOUBLE TEAM 1,060 MULTI TEAM 1,031 MLG 935 FIREFIGHT LIMITED 883 THE ARENA 860 GRIFBALL 800 TEAM OBJECTIVE 533 DEFIANT MAP PACK 498 CO-OP CAMPAIGN 364 TEAM CLASSIC 313
NullPointer said:I've never really understood why Team Slayer and Arena were separate. The two should be one and the same.
MrBig said:If you think Hologram is a useless ability you are sorely mistaken, and have never absolutely bamboozled teams with it. It's all I use, besides in BTB.
squidhands said:Try it, I think you'll become a quick convert. Nothing more satisfying that watching someone run headlong at your hologram while spraying their AR.
Kuroyume said:I've yet to try out Squad Slayer but to complain about that is stupid. As mentiond before it's the one playlist of its type excluding the whacky crap like Griffball where it has that limited set of armor abilities. I hate Armor Lock. I hate Evade. I hate Dropshield. Like, really really really really really really really hate them. I don't see any "variety of combat scenarios" in there just a bunch of bullshit, and I've seen it enough of it since Reach launched. I would rather deal with a team of jetpackers or camo guys then to ever have to play a game where a guy on the other other team is using Evade. Just one guy could fucking ruin all the fun.
I use camo and I still don't understand the complaints. It handicaps me more than it helps. My radar scrambles. The sound dies out when I use it. I can hardly move while using it otherwise it loses its effect. It offers no sort of protection or escape like the other abilities and when you take damage even if you manage to get behind something they're still going to get you because it takes a while for you to go fully camo, not to mention tha the shield recharge gives you away. So, if I win fight with someone and go into camo to recharge the effect of the shield recharge still shows up even while in camo which just ruins the point of it. To complain about camo is simply retarded. Now, I'm saying that without actually having played a game full of camo guys. I've never seen that. I'm usually the only guy using it. It's probably the second least popular armor ability behind Hologram.
Race playlist. Make it happen.urk said:Eh, the Chopper is my second favorite Halo vehicle, parked just behind the Warthog. My point wasn't that it should be removed, but that you could sufficiently whittle down any segment of our player population down far enough to dismiss the viability of just about any matchmaking change. It's just for "x" lovers. No need to worry over it.
The first thing that came to mind was the low probability of getting Defiant and Noble maps for matches.Dani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Dani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
I'm working on a list of the most common issues across various playlists and would appreciate your contributions. =)
An example or three would be;
1. The Drop Shield is easily abused across the Team Objective playlist.
Remove the Drop Shield. Doing so would prevent Bubble chains and Bubble abuse and restore the flow of gameplay.
2.The Banshees on Breakpoint (any gametype) lead to rampant spawn killing and are easily abusable.
Replacing the Banshees with Falcons would remove the abuse taking place whilst still keeping air support.
3.Slayer games in the Defiant playlist force AR starts on players.
AR starts on Tempest and Highlands, both relatively big maps, leads to players being abuse after spawning by players with longer range weapons. Changing Slayer games back to DMR or Nerfle starts would restore the balance.
Tashi0106 said:Should I answer your questions Dani for MLG? Bungie doesn't have anything to do with that playlist
Havok said:Wait wait wait. Classic playlist, Noble Creek Assault. You can't take the bomb through the teleporters without it resetting? What the fuck? Is this the same with the flag?
Why...?
I haven't played obj in classic yet but I'm guessing there is a soft kill on the tele to prevent camping that is resetting itDani said:Really? Can you verify this?
My biggest issue with the Classic playlist is that nobody plays it.Dani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
I'm working on a list of the most common issues across various playlists and would appreciate your contributions. =)
An example or three would be;
1. The Drop Shield is easily abused across the Team Objective playlist.
Remove the Drop Shield. Doing so would prevent Bubble chains and Bubble abuse and restore the flow of gameplay.
2.The Banshees on Breakpoint (any gametype) lead to rampant spawn killing and are easily abusable.
Replacing the Banshees with Falcons would remove the abuse taking place whilst still keeping air support.
3.Slayer games in the Defiant playlist force AR starts on players.
AR starts on Tempest and Highlands, both relatively big maps, leads to players being abuse after spawning by players with longer range weapons. Changing Slayer games back to DMR or Nerfle starts would restore the balance.
I know it's true for oddball not sure about other objectives.Dani said:Really? Can you verify this?
awesomeTrasher said:
Dani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
I'm working on a list of the most common issues across various playlists and would appreciate your contributions. =)
An example or three would be;
1. The Drop Shield is easily abused across the Team Objective playlist.
Remove the Drop Shield. Doing so would prevent Bubble chains and Bubble abuse and restore the flow of gameplay.
2.The Banshees on Breakpoint (any gametype) lead to rampant spawn killing and are easily abusable.
Replacing the Banshees with Falcons would remove the abuse taking place whilst still keeping air support.
3.Slayer games in the Defiant playlist force AR starts on players.
AR starts on Tempest and Highlands, both relatively big maps, leads to players being abuse after spawning by players with longer range weapons. Changing Slayer games back to DMR or Nerfle starts would restore the balance.
I'm just gonna bitch about everything, and why I put the game down a week ago.Dani said:Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
A27 Tawpgun said:All flag gametypes need to had longer respawns. It is WAY too hard to pull a flag out of some of these maps.
To be honest the only reason I say this is because some maps are horrible for flag. Most matches end in draws. You go into the base, kill 3 people, grab the flag, and the 3 people spawn near you.Dani said:Is that in relation to any specific playlist?
I think the flag return times in the TO specially are fine. It's tougher in Pro and Classic Flag in TO, but that's by design.
Dax01 said:The first thing that came to mind was the low probability of getting Defiant and Noble maps for matches.
GhaleonEB said:You could leverage this same line of argument about Firefight, Eazy.
Here are the playlist populations right now, from largest to smallest:
Code:Playlist Players TEAM SLAYER 7,891 LIVING DEAD 5,743 FIREFIGHT ARCADE 5,534 BIG TEAM BATTLE 4,209 TEAM SWAT 3,911 SCORE ATTACK 3,765 SQUAD SLAYER 3,391 TEAM SNIPERS 2,019 ACTION SACK 1,935 RUMBLE PIT 1,606 INVASION 1,571 DOUBLE TEAM 1,060 MULTI TEAM 1,031 MLG 935 FIREFIGHT LIMITED 883 THE ARENA 860 GRIFBALL 800 TEAM OBJECTIVE 533 DEFIANT MAP PACK 498 CO-OP CAMPAIGN 364 TEAM CLASSIC 313
Not shocked that Team Classic is so low. I sure as hell don't play it, nor do most of Halo fans on my friend's list. And we're all huge Halo fans, that have been playing since the days of Halo: CE. Some of them were even on a tournament team in the CE days...the Roughnecks, I think they were called (maybe with some alt spelling).
But we've been playing 'classic' Halo for the last 10 years. If we want classic Halo, we can throw Halo 3 into the disk drive. There are still plenty of people playing in a ton of different modes. We bought Reach, we want to play Reach. That includes the expanded sandbox with armor abilities.
The numbers for Team Objective make me really sad though. Most fun list in the game. The problem is that it's kind of hit a negative critical mass. The only people playing it regularly now are close-knit teams and clans. So anybody that even decides to dip their toe in is going to get annihilated. Combined that with drop shield being abused, and you have a huge problem.
Glad to see Team Slayer, BTB and Invasion are healthy though.
Congrats!A27 Tawpgun said:EDIT: WOO MEMBER STATUS
I'm frustrated by the arming in BTB as well. Instant arm is ridiculous, make it 2 seconds at a minimum. And the 10 second detonation + the amount of time it takes to disarm + the respawn time in objective makes it damn near impossible to stop.Striker said:Assault in BTB is dead to me until they go back to Reach's original form. The arming should be what it is in Team Objective. It's perfectly fine in there.
Striker said:"Classic" is based off Halo 1, and parts of Halo 2. That's why the Needle Rifle is the selective starting weapon.
It happened on three or four separate occasions on a Neutral Bomb game. Completely baffling.Dani said:Really? Can you verify this?
Team ObjectiveDani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
I'm working on a list of the most common issues across various playlists and would appreciate your contributions. =)
Besides the Drop Shield in TO:Dani said:Right, out of curiosity and to cross check some issues with the wider HaloGAF population, I'd like to ask HaloGAF a question or two.
Could you guys list the top five issues you have with your favourite playlist/gametype?
In addition, explain why it is an issue and offer a possible, realistic solution.
A much higher bonus for winning, maybe. I can see the problems it poses, with griefers and idlers, but it's gotta happen if they don't plan on killing it off like Shishka did in Halo 3.A27 Tawpgun said:Hmmm...
Is there anyway to increase credit payoffs for objective games?
Too risky to reward individuals due to griefers and infighting, and doesn't really reflect what the team is doing to support that member. That's one of the reasons that it wasn't implemented to begin with.Hey You said:Reward the Individual
-Reward someone who Captures a territory
-Reward someone who disarms a bomb
-Reward someone who kills the flag carrier
-Reward someone who captures a skull (10 cr for every skull?) (?)
Edit: Wow two people suggested the credit payout thing too. Cool And, Yeah I agree with customizing the (Objective) gametype to fit the map.
This would be nice. Hell, just put in the Classic remakes. There's no reason that they wouldn't work just fine with default settings, and that playlist desperately needs an injection of new good maps.Hey You said:Edit duece:
Community Objective Maps
I would love for some of the Community Cartographer and Bungie attention and resources directed towards Objective maps. I do not know how many maps are currently being reviewed or considered by the Cartographers but it would be nice to get some Community Objective maps either into the Team Objective playlist or a Community Objective playlist.
The only reason I didn't mention decreasing the game completion payout is because it's already so low; almost every game is 700 cR or lower, which is practically nothing at this point in most players' careers.GhaleonEB said:My suggestion would be to make the Performance Bonus somewhat larger in Objective games, and the Game Complete smaller, so that on balance the overall payout is larger. But in order to receive it, participation would be required.
My suggestion would be to make the Performance Bonus somewhat larger in Objective games, and the Game Complete smaller, so that on balance the overall payout is larger. But in order to receive it, participation would be required.Havok said:A much higher bonus for winning, maybe. I can see the problems it poses, with griefers and idlers, but it's gotta happen if they don't plan on killing it off like Shishka did in Halo 3.
Too risky to reward individuals due to griefers and infighting, and doesn't really reflect what the team is doing to support that member. That's one of the reasons that it wasn't implemented already.
That's why the ones I suggested, gives a chance for all team mates to complete the objective. All the team mates can go and capture a territory, as opposed to only one member of the team being able to carry and capture the flag.Havok said:Too risky to reward individuals due to griefers and infighting, and doesn't really reflect what the team is doing to support that member. That's one of the reasons that it wasn't implemented to begin with.
Sure, that's true (although the way a lot of those stats are recorded, only one player gets credit).Hey You said:That's why the ones I suggested, gives a chance for all team mates to complete the objective. All the team mates can go and capture a territory, as opposed to only one member of the team being able to carry and capture the flag.
Multiple people can capture a territory,disarm the bomb,capture a skull (might lead to betrayals so that's why there's a "?" beside it).
Call of Duty rewards the player individually for completing objectives, a solution might have been found for Halo. Like turning off betrayals. But I don't know how deep they explored rewarding people for completing objectives in development.
I don't really feel like either really works well in BTB. The spawns on Renegade are nothing short of poor, as I found out when I was sneaking down the ridge to the enemy base and three people spawned around me. The laser kills the vehicle combat, so it's not really feasible to use the Warthog as a transport to carry objective guys, and the middle structure feels purposelessly large. Hemorrhage is perhaps too open in the middle and around the spawn zones, but I've never had those spawn issues. The problem in BTB there is that the bases are tiny, which leads to weird camping issues. The interesting thing about Hemorrhage is that it seems to have significantly less cover than Coagulation. Just look at the teleporter exits; it went from being an immediate entrance into the cave on one side, and a giant maze of rocks that gave the player amazing cover on the other.Dax01 said:Nice to see Renegade in BTB. I prefer it a lot over Hemorrhage.
To add to this, I'll just say that the current system actually punishes you for being the better team. When I play with Striker and JdFox and our fourth, we shut people out 3-0 in two minutes at times, and we end up with less than three hundred credits for it. Rather than being rewarded for dominating the other team (and not doing flag runs like jerks), the system decides that our effort was markedly less deserving of a reward than a bunch of kids who play Slayer for 12 minutes.Havok said:The only reason I didn't mention decreasing the game completion payout is because it's already so low; almost every game is 700 cR or lower, which is practically nothing at this point in most players' careers.
For the Living Dead suggestion, do you want me to gather a list with screenshots of exploitable spots?Dani said:Awesome lists and details folks.
I'm noticing a lot of it is already lining up with some of the bigger points I have at hand already, but keep it up.
Hey You said:For the Living Dead suggestion, do you want me to gather a list with screenshots of exploitable spots?
Or do you guys/Bungie already have most of them noted?
Dani said:I'm not gathering anything on Bungie's behalf but I am compiling a thorough list of common issues for my own purposes. Screenshots and other visual examples would indeed be helpful.
A27 Tawpgun said:And then we send it to Bungie riiiiiiiiiight?