Slightly Live
Dirty tag dodger
ncsuDuncan said:Well if they really like those gametypes they shouldn't care about the credit payout.
Maybe half is extreme, what about something ambiguous like "Credit payouts for SWAT and Living Dead have been slightly reduced for two weeks." Reduce them to, say, 80% and imply that maybe they'll possibly get Double Credits at a later date.
Maybe do this, but at the same time throw some Community maps in Living Dead to balance the rage.
Something like Living Dead should never have been a permanate playlist to begin with. It's derivitive gametype with low skill requirements. It's Halo for babies.
Because it takes no skill to get kills, people flock to it. Halo 3 handled it well by relegating it to a promotional weekend playlist and that is where it should have stayed.
Double XP weekend playlists in Halo 3 were popular because they offered something different from the main playlists, like Living Dead, and gave players a break for the norm. Normalising these playlists has resulted in a significant portion of the player base abandoning traditional playlists for the easier ones. As a result the traditional playlists have suffered.
If they took away Action Sack, Living Dead, Grifball et all, placed them in a rotational weekend playlist format, the player bases of those populations would return to the traditional playlists (which need the additional numbers) and when they do pop up once a month or so, would be saturated with players because of how rare they would show up. They would also see higher populations than an average day at the moment.
I honestly think Reach has far too many playlists. The population is spread far too thinly. As a game ages, the population naturally declines and something needs to be done or playlists such as Team Objective and Classic with already low populations are going to suffer terribly.
Magical Super Fairy Elf Wish Playlist Dream
If I had a magic wand of butterflies, time travel and love, I'd go back and time fix the playlists as the following from the very beginning.
Lone Wolves (6-8 Players)
Standard FFA Slayer and Objectives. Exactly as it is now.
Team Slayer (5v5)
Bump up the numbers for a total of ten players in each game.
Team Objective (5v5)
Flag, Bomb, Oddball and Hill only gametypes. Bump up the teams by one player each.
Team Skirmish (4v4)
Headhunter, Stockpile, Hot Potato and any other non-traditional objective games.
Team Hardcore (4v4)
Snipers and Swat in a single playlist.
Community (4v4)
MLG as it has always been.
Big Team Battle (8v8)
BTB Slayer and Objective and Invasion.
Double Cr Weekend
Each weekend, a new playlist which would rotate between Living Dead, Grifball, Classic and Multi-Team.
Not including the Campaign MM or Firefight stuff, obviously.