Yeah. The payouts and the span between them are sometimes incredible.Havok said:This is only very tangentially related to your post, but it's something I've been meaning to complain about for a while, and here's an opportunity. Commendations as a whole are supremely flawed, from the tiered system to the laughable payout for most of the time invested (ex: 270 Campaign missions completed nets you a total of 400 credits per grade, for a final payout of 2000 credits, with negligible commendation score added per game). Neat idea, terrible execution. Further gradation would help; as it is, I think a lot of people forget about the system entirely because the ranks are spread so far apart. It's something that was obviously implemented as a response to Call of Duty style progression rewards, but the difference is that those don't require 5-8 thousand actions to remind you of your progress.
To hit Onyx in automatic weapon kills in Firefight, you need 20,000 of them. 10,000 is Gold. The payout for the last 10,000 is 2,000 cR.
I can see that, but I still think the spans are too large, and the payouts too small. I really like playing campaign, but 400 cR for hitting Gold in that Commendation is token, at best.stephen08 said:Keep in mind that when they were originally talked about pre-beta the concept was to tailor the pay-off so that initially people try all facets of the game but grinding them is too tedious to be worth it. That means (theoretically) that someone who hit Onyx with Automatic weapons just really loves using those weapons.
In that respect it's been semi-successful I think.