Zee-V70 said:Was I the only one who actually had fun on this map?
Phantom Shottys on Chiron was the special sauce around my dorm hall freshman year. That and Rockets on Boarding Action.
Zee-V70 said:Was I the only one who actually had fun on this map?
Oozer3993 said:Phantom Shottys on Chiron was the special sauce around my dorm hall freshman year. That and Rockets on Boarding Action.
Oddball Rockets on Prisoner. For 15 minutes.Ken said:Rockets on Prisoner was quite popular as the "fun, non-serious game" at the LAN parties I've been to.
Zee-V70 said:Was I the only one who actually had fun on this map?
Oozer3993 said:Phantom Shottys on Chiron was the special sauce around my dorm hall freshman year. That and Rockets on Boarding Action.
urk said:Oddball Rockets on Prisoner. For 15 minutes.
Wow awesome. I'm really looking forward to it. Is it going to be in the next week's BWU?Louis Wu said:Big - yes, you'll be seeing the fruits of that filming in the next few months, I think.
So good. Too bad we didn't record our side of the conversation.A27 Tawpgun said:http://www.justin.tv/tashiii/b/286892564
Start of video: Hilarious rage at retardo gametype+map.
9:15 for hilarious choke. Watch till end of match.
"as you wish"Trasher said:Was wondering if any kind soul could render a couple clips for me?
A highlight of mine from one of our tournament matches. I wonder if we have enough to make a tournament montage...lol.
And another little treat from a match where I decided to solely use the AR. Hilarity ensued!
xxjuicesxx said:How hard is Pillar of Autumn, which level is that?
Blue Ninja said:
You can make the brutes easier by taking the Wraith, You CAN skip the hunters and you CAN skip the last 5 Zealots.xxjuicesxx said:Oh just playing that on Legendary is worth 17K. That level pissed me off something fierce. Maybe if half the level can be skipped it might be worth it.
Jeremiah said:New gametype options for June include:
Oddball
* Ball Reset Time
Yeah, I'm having the toughest time with this one out of them all.GhaleonEB said:I hope the cR payouts get a serious kick in the nuts after this LASO run. PoA LASO should be 20k+.
GhaleonEB said:I hope the cR payouts get a serious kick in the nuts after this LASO run. PoA LASO should be 20k+.
Think it would be better coop?MrBig said:Yeah, I'm having the toughest time with this one out of them all.
I've had to restart twice and have spent about 2 hours on it.
If you out slayed the other team by that much that means you definitely weren't playing the objective at all. In fact you were most likely purposefully staying out of the hill so you could boost your K/D against a couple of terrible players and their guests.The Real Napsta said:I got 60 kills in a Team Classic game last night. I went + 53. The sad thing is that we barely won.
Here is the best place to get it.Hydranockz said:I need the ODST:OST right now. Gotdamn! I need more Halo OSTs.
It probably would be. I'm at the mac part now though, but I'd do it again. It was actually fun.A27 Tawpgun said:Think it would be better coop?
You should look at the stats for the game before you get all snarky like that. Their first-place Hill guy had more hill time than anyone on the other team, and went +22. Their second-place Hill guy beat 3 of the 4 players on the other team for hill time, and went +41. He, himself, had a respectable 31 seconds in the hill (lowest in the game, but still not by any stretch of the imagination hiding from the hill).vhfive said:If you out slayed the other team by that much that means you definitely weren't playing the objective at all. In fact you were most likely purposefully staying out of the hill so you could boost your K/D against a couple of terrible players and their guests.
Congratulations you're an asshole.
I hear SFU are looking for new members you should try there
I initially had the same reaction as vh until I looked at the stats. They were a good team playing a very poor team. Typically a big k/d in KotH means you sat back and naded, but definitely not the case here.Louis Wu said:You should look at the stats for the game before you get all snarky like that. Their first-place Hill guy had more hill time than anyone on the other team, and went +22. Their second-place Hill guy beat 3 of the 4 players on the other team for hill time, and went +41. He, himself, had a respectable 31 seconds in the hill (lowest in the game, but still not by any stretch of the imagination hiding from the hill).
Sounds like the other team was just running into the hill with almost no regard for life - not a particularly useful technique if the other team is any good at all.
Consider me. I have no idea if I'm going yet (I have the tickets but flights are out of my budget right now) but it would be nice if I had options once I can finally drop the cash on actually getting out there.GhaleonEB said:This is a bit early, but I'm going to be looking into hotel plans for PAX in the next week or so. If anyone wants to share a room to drop the cost of the trip, let me know.
I'm kind of interested. But I'm going to stay a lot longer than the PAX.GhaleonEB said:This is a bit early, but I'm going to be looking into hotel plans for PAX in the next week or so. If anyone wants to share a room to drop the cost of the trip, let me know.
Art and Design are like Hagler and Hearns.kylej said:Bungie's skybox artists must be like, "Yo map designers, c'mon guys step your games up. We're sitting here making gold and you're spending 4 months on Spire."
LOLLouis Wu said:You should look at the stats for the game before you get all snarky like that. Their first-place Hill guy had more hill time than anyone on the other team, and went +22. Their second-place Hill guy beat 3 of the 4 players on the other team for hill time, and went +41. He, himself, had a respectable 31 seconds in the hill (lowest in the game, but still not by any stretch of the imagination hiding from the hill).
Sounds like the other team was just running into the hill with almost no regard for life - not a particularly useful technique if the other team is any good at all.
NullPointer said:Oh yeah. I completely forgot about those datapads. Thanks for the link - always meant to check out what were in those datapads some day. As opposed to the terminals in Halo 3 I couldn't actually be bothered to find them.
Heh. The sky boxes in Reach really are insane. Some of the campaign environments are mind-boggling.urk said:Art and Design are like Hagler and Hearns.
Yep. When a team TRIES to win, it's over quickly. When a team tries to pad their K/D, and allow the other team to get some time in, it looks like that.vhfive said:LOL
All that means is that they only went into hill to stay ahead of the other team to ensure a win. I mean do you seriously believe that a team who went +134 could not get 200 sec of hill time in 12 min on that small fucking map. Jesus
Thagomizer said:It annoys me that the writing in the terminals/Datapads is so many leaps and bounds better than the writing in the main game.
Random thought: In Halo 3, did it annoy anyone else that afterkilling Truth, Gravemind pops in, drops some kickass lines ( my favorite in the games), waves his tentacles menacingly above the Chief and the Arbiter, and... quietly pulls back and lets his minions take care of it? It just feels like such an anti-climatic cocktease. They could have at least have made you dodge the insta-kill tentacles of death on the way out...
That's the usual case, but going through my friend's collection of Reach concept art, it seems that the artists were the ones in control of everything this time.urk said:Art and Design are like Hagler and Hearns.
urk said:Art and Design are like Hagler and Hearns.
The Halo 4 details should be announced later this year. Looking forward to Halo 4?
A27 Tawpgun said:Yup.
Fucking. There had to have been a planned boss fight there that got cut. Hell, what should have happened is after you kill GS, right before you activate Halo, Gravemind pops out from the control room.
Maybe Johnson dies in the gravemind fight. It would have been more badass a death that puny laser.
Some of the gameplay encounters on H3 were good, but the entire campaign just felt sort of bland to me. H1 made me feel like I was solving a mystery, it has a great sense of awe. H2 made me feel like I was accomplishing something for the story. Both from Chief and Arbiter's POV. H3 I was just grinding to get to the end.
ODST was fun for the way it was told. That's about it, but the end sequence put a goal behind all the action.
Reach, although dropping the ball on being REALLY tragic, still had a decent sense of tragedy. All about delaying the inevitable.
Schooly D said:Is this where I'm supposed to go to challenge GAF to a clan match?
Your best 4 against our best vhfiveSchooly D said:Is this where I'm supposed to go to challenge GAF to a clan match?
xxjuicesxx said:Yes, were supposed to play for 3rd?
Schooly D said:Yep. Or, if you find the idea of playing for 3rd days after the tournament has ended to be a little silly, we could just make it an independent clan match and play with our own rules/terms.
xxjuicesxx said:What kinda terms were you guys thinking?
I'd suggest 4v4's
Maybe some Magus/Sanc CTF split with a Slayer on Countdown in the middle? DMR's with limited loadouts?
Schooly D said:We're fine with 4v4. To be frank, I think 6v6 is your best chance of winning since our skill level drops off pretty quickly after 4.
For the games, why not make it best of 5? Not like we're under any time constraints. Our game picks would probably be Arena Slayer on Uncaged or Asylum, and Hemorrhage CTF (no tanks).
The 28:46 PoA SLASO run is uploading to YouTube. Should be ready by 3:00 PM EST. I will post a link here as soon as the HD version has finished processing.Striker said:Look up some speedruns and take their shortcuts.