Half and hour late comment but are you still on? Been on my PSP most of the day so I wouldn't mind some Reach tonight.Bread said:I might get on Reach soon, anyone down for some arena?
Domino Theory said:I got the latest OXM in the mail and under the Crystal Ball section it says something along the lines of "On 11/15/11, play the Anniversary." (Anniversary was italicised in the magazine) I'm guessing the CE remake will be called 'Halo: Anniversary' or something.
Either way, I'm glad we don't have to wait much longer to put an end to this rumor in addition to seeing a potential Halo 4 announcement/teaser which will make E3 '11 for me. 7 days left.
E343 FTW!
Hitmonchan107 said:Does anyone have NeoGAF's last game in the tournament rendered?
Tashi0106 said:I can put it here if you guys want...
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18239122&player=NYSTOFMIND23
There it is. Needs rendering.
It was just a more innocent time I guess.Striker said:People with mics seems to have dwindled on Halo 3/Reach as well. It's a complete opposite of what it seemed like in Halo 2, where even in unranked playlists players had mics. Maybe because they were cheaper then? I'm not sure.
THEY WILL KNOW ALL OUR TACTICS.Schooly D said:I'm rendering it. This is useful to us.
Schooly D said:I'm rendering it. This is useful to us.
Thanks, D!Schooly D said:I'm rendering it. This is useful to us.
I don't. Your "I don't feel like playing Halo because we lost the tourney" comment just bothered me a little bit. You guys played well and we all had a lot of fun rooting you guys on. Negative attitude would just be a buzzkill right now anyway.Tashi0106 said:How do you know that?
Good.Tashi0106 said:edit: Ahhhh playing MLG now. Order is restored to the Universe
Tunavi said:I don't. Your "I don't feel like playing Halo because we lost the tourney" comment just bothered me a little bit. You guys played well and we all had a lot of fun rooting you guys on. Negative attitude would just be a buzzkill right now anyway.
Good.
GAF should challenger Master Theory to a best of 3 match and stream it.
Are your teammates playing at Columbus?Tashi0106 said:That's natural though. I'm already pretty much over it lol. Now if I go to MLG Anaheim and lose in the first round. Then I'll really stop playing Halo lol
Tashi0106 said:I just ordered the Sennheiser PC 350's.
vhfive said:Are your teammates playing at Columbus?
... episode of Halo Legends 2 completely free on the Xbox 360 Dashboard Halo Waypoint application.Domino Theory said:I got the latest OXM in the mail and under the Crystal Ball section it says something along the lines of "On 11/15/11, play the Anniversary." (Anniversary was italicised in the magazine) I'm guessing the CE remake will be called 'Halo: Anniversary' or something.
Either way, I'm glad we don't have to wait much longer to put an end to this rumor in addition to seeing a potential Halo 4 announcement/teaser which will make E3 '11 for me. 7 days left.
E343 FTW!
Fuck yes, HYPE! To get pumped: http://www.youtube.com/watch?v=1sALCVfWoywDomino Theory said:I got the latest OXM in the mail and under the Crystal Ball section it says something along the lines of "On 11/15/11, play the Anniversary." (Anniversary was italicised in the magazine) I'm guessing the CE remake will be called 'Halo: Anniversary' or something.
Either way, I'm glad we don't have to wait much longer to put an end to this rumor in addition to seeing a potential Halo 4 announcement/teaser which will make E3 '11 for me. 7 days left.
E343 FTW!
I hope not, at least not without some serious retooling. The idea of equipment in Halo 3 was novel, but the execution was pretty bad on a lot of maps (see: Regenerators on Isolation, The Pit, and Blackout) and the more imaginative equipment had bugs that caused them to be removed. I like the idea of a Radar Jammer, but it wasn't really what it needed to be (plus the whole exploit thing). Gravity Lift: definitely underused, a much less annoying Jetpack. Bubble Shields, while maybe the least problematic of the bunch, created some balance issues with some of the weapons (Mauler, Shotguns, sword/hammer, spike grenades). Regenerator was garbage from a balance standpoint - in practice, a bubble shield that allowed the user to be offensive while invincible. Not a fan of the Power Drainer due to its insanely large area of effect and lack of a counter, but I see the purpose it served. On the whole, the equipment was usually less annoying than the majority of armor abilities, and it's something I think should be iterated on. However, I'm fine with a constant Sprint ability, for some reason. That's one place that I think Reach brought the series forward in. If I had my way, maybe keep that in and get rid of everything else. I dunno. It's definitely food for thought.PNut said:Who thinks Armor Abilities will be in the next Halo game? Assuming we get Halo 4 and the continuation of Master Chief's story. I wonder how equipment/AA's will work. Surely he doesn't need things like Armor Lock , Jet Pack, or Evade to continue kicking ass. Could you imagine the Chief Armor Locking? That would be something. lol.
I liked the equipment setup in Halo 3 and I hope that's what we get.
343i has such a great opportunity to bring back classic Halo and I hope they don't screw it up and try and reinvent the wheel.
Halo: Anniversary Editionwwm0nkey said:Halo: Anniversary sounds more like a remaster collection or something rather than a remake of just Halo CE
Not everything slowed games down. Equipment like the trip mine and power drain were great, and AA's such as hologram and sprint also work fine. It's when you start dropping in things that extend lifespans or bring combat to a standstill that the game hits the skids (drop shield, armor lock).Striker said:Does not compute.
Classic Halo would be pure overshield and camo on the map as power ups. The equipment faultered as much as certain AA's have. You don't need to keep slowing down the games. That's what things like Armor Lock, Regen Shield, and Bubble Shields have done.
You should make note of the exact times when Nutter and I stop moving because we are in our guides inviting Ram back to the game. It's a great time to launch a push on us.Schooly D said:I'm rendering it. This is useful to us.
Does not compute.PNut said:I liked the equipment setup in Halo 3 and I hope that's what we get.
343i has such a great opportunity to bring back classic Halo and I hope they don't screw it up and try and reinvent the wheel.
Booshka said:Has every Halo title gotten slower and slower in the run/strafe speed? I think that is the main reason why Sprint feels refreshing in Reach, the base movement speed is ridiculously slow. I don't need Sprint, just up the base run/strafe speed to something that doesn't feel like a light jog.
Trip mine was near extinct for Halo 3 though. It wasn't the Halo 3 beta trip mine, and it was only active in a few maps, and even then it had minor activity. The Power Drainer, therefore, received a big bump in activity and was overused in many spots. It also had no business on non-vehicular maps in my view. It was a vehicle focused item and they jammed it in many places. Similar to the Armor Lock AA, actually - if used right, it's fine, but it isn't something that should be welcome all around.GhaleonEB said:Not everything slowed games down. Equipment like the trip mine and power drain were great, and AA's such as hologram and sprint also work fine. It's when you start dropping in things that extend lifespans or bring combat to a standstill that the game hits the skids (drop shield, armor lock).
And I'm guessing his "classic Halo" reference had more to do with gunplay and movement that equipment.
That would be shitty. One of the big excitement in this is to get away from the style of play in Reach. Unless they add all the original weapons and settings (get rid of bloom, among others) somehow, I don't see it working out.GhaleonEB said:plus remakes of maps from throughout the series. (For Reach's MP, of course.)
Really? We had a blast. Check out the score.GhaleonEB said:PoA LASO was one of the less enjoyable. Done, though.
fun fuckin games tonight lol. "IBECRIPPLINKIDS" <- "shit thats a little far." "Suck on my shotgun I want your sniper - skirmish can fuck me in the ass" hahaha good timesHitmonchan107 said:
I will say this though, we had the pick, and we didn't even choose to be RED team in that game.. sigh..Trasher said:You should make note of the exact times when Nutter and I stop moving because we are in our guides inviting Ram back to the game. It's a great time to launch a push on us.el oh el...
I dunno about you Nutter, but I'm pretty sure I died twice while I was inviting Ram back lol. I specifically remember Tashi telling me there was some guy coming or whatever, and I was just like "well good luck man, I'm in the guide button menu." God we could have won that game.
Only if we had rocket domination like we did in that other match on Boardwalk lol. You and I were cleaning them out.Nutter said:I will say this though, we had the pick, and we didn't even choose to be RED team in that game.. sigh..
Rockets are MUCH MUCH easier to obtain when RED team on Boardwalk.
I think H1 is the fastest, especially with strafing, a big part of what made Pistol duels so skill intensive. I miss that speed.Kuroyume said:I think so... I can't recall if it's slower or faster from Halo to Halo 2 but every game after Halo 2 has been slower than the previous release. Amazing when you consider how much criticism Halo got back in the early days for being a slow FPS. It's a slow FPS and yet they kept making them slower and slower. Have to wonder how much more slower it would have gotten if Bungie were making more Halo games.
Booshka said:I think H1 is the fastest, especially with strafing, a big part of what made Pistol duels so skill intensive. I miss that speed.
Combine that with the design of the maps, and it really is the best mix of console FPS and Quake style FPS combat. I love that style.Steelyuhas said:H1 was definitely the fastest game. Fastest kill times of the weapons, fastest movement speed, largest strafe, etc. It's faster paced in pretty much every way.
:lolTrasher said:You should make note of the exact times when Nutter and I stop moving because we are in our guides inviting Ram back to the game. It's a great time to launch a push on us.el oh el...
I dunno about you Nutter, but I'm pretty sure I died twice while I was inviting Ram back lol. I specifically remember Tashi telling me there was some guy coming or whatever, and I was just like "well good luck man, I'm in the guide button menu." God we could have won that game.
Who would you have replaced? When I made the teams I felt like I made the best team.xxjuicesxx said:Super Team could have been a good idea but it was badly executed, it was just Omlet replaced for Tashi on a 6 player team. Really the team that just lost you're going to change ~15% of the team and expect a win? It was really convenient because Tashi was streaming so we got to watch the final match, but essentially what the idea of Super Team was saying was the skill difference between Tashi and Omlet is enough that we can now win against a team that just beat us.
Sucks, cause the last 3 games I was heating up real good my DMR was very much on at the time and then I had to sit idly by while we lost...Shit SUCKED. Really the only game I did bad in was that first Zealot game, I was actually just a bit nervous and I still put out plenty of damage, Theres this play I make four players no shields and two different players come in from our team and get doubles and I think I'm awarded only 2 assists...you really gotta watch the gameplay to see how a player helps out sometimes.
I'm not going to say I'm better than players on Team 1 but at the time of the tournament I was actually playing at a pretty good level for me. We probably should have discussed these things during instead of having a preset plan.
Also Team 1 would have won that Boardwalk game if Ram wasn't disconnecting. Those MT guys weren't THAT GOOD, not on our level at least. Definitely, shitty timing, Sorry guys.
FULL thanks to Wu, you mean.Hitmonchan107 said:No thanks to Wu. :^)
Rendered.A27 Tawpgun said:Anyway, could anyone render this? It's bullshit that I have render minutes but can't use them because Bungie Pro ran out.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18239282&player=Tawpgun
It's the sticky from the games me, Tunavi, Hitmonchan and Wu played.