NOPEGhaleonEB said:Back to Firefight.
YUPGhaleonEB said:Back toFirefighttotally fucking epic full party GAF BTB games.
NOPEGhaleonEB said:Back to Firefight.
YUPGhaleonEB said:Back toFirefighttotally fucking epic full party GAF BTB games.
Steelyuhas said:Yeah well Bungie did make Asylum, so I wouldn't put to much faith into those Lockout/Warlock being any good.
unreadable disc...
DAMN. I've got friends over. :^(GhaleonEB said:Back toFirefighttotally fucking epic full party GAF BTB games.
Mongoose assault FTW.
Ramirez said:Well, pretty sure I was talking about the scale of the maps being right.
Hitmonchan107 said:DAMN. I've got friends over. :^(
Steelyuhas said:Yeah I know you said that, but the scale of Asylum is not perfect, and the map is just fucked in general.
I would still like to see where some forged remakes went and why they didn't put any in MM.
Really settin' the bar high thereRamirez said:I never said it was perfect, but it's better than 99% of the community forge remake sans the MLG stuff.
I wouldn't even stop at Warlock and Prophet. One Flag Damnation would be great, Oddball and One Flag Lockout was usually pretty good, 2 Flag Hang 'em High, Beaver Creek would be absolutely perfect for that playlist. Objective needs more map variety, it's not like there is any searching for maps or tweaking that needs to be done, seems like a no-brainer to me.Striker said:Why isn't any Warlock or Prophets versions used in Team Objective?
It's going to suck getting stuck playing Aslyum, Countdown, and Zealot all the time. Feels like even MLG has more variety in its own than currently Objective has. 1-flag Reflection is pretty damn fantastic, because due to no Jetpack, but of course the sheep don't vote for it.
Ramirez said:I never said it was perfect, but it's better than 99% of the community forge remake sans the MLG stuff.
Same. It's a good game type on a good map. Quite reminiscent of Standoff, complete with the missile silo thingies on the side. The alternated Warthog and then Mongoose distraction tactics worked wonders.ncsuDuncan said:Good games tonight. I'm growing really fond of Neutral Assault on Wayont.
you just got me very excited for this classic map pack.Havok said:One Flag Damnation would be great
GhaleonEB said:Same. It's a good game type on a good map. Quite reminiscent of Standoff, complete with the missile silo thingies on the side. The alternated Warthog and then Mongoose distraction tactics worked wonders.
It's been a very long time since I had such a good time in Reach multiplayer. Figures it would be in a temporary playlist.
Two separate statements: Neutral games rocked, also, Flagstravaganza is gud. Edited for clarity.Steelyuhas said:To be fair those bomb games were in BTB.
Q: So will "Halo 4" be a Kinect game?
A: I'm sure we'll have some Kinect in it but we're not that far along.
GhaleonEB said:Two separate statements: Neutral games rocked, also, Flagstravaganza is gud. Edited for clarity.
Hitmonchan107 said:Super sad I missed this. :lol
To make you guys sad with me, here's Mike Delman, vice president of global marketing at Microsoft's Interactive Entertainment Business group:
Havok said:Really settin' the bar high there
I wouldn't even stop at Warlock and Prophet. One Flag Damnation would be great, Oddball and One Flag Lockout was usually pretty good, 2 Flag Hang 'em High, Beaver Creek would be absolutely perfect for that playlist. Objective needs more map variety, it's not like there is any searching for maps or tweaking that needs to be done, seems like a no-brainer to me.
Eh. Doesn't really matter if the game is played with a controller.Hitmonchan107 said:Super sad I missed this. :lol
To make you guys sad with me, here's Mike Delman, vice president of global marketing at Microsoft's Interactive Entertainment Business group:
You remember this?Havok said:I wouldn't even stop at Warlock and Prophet. One Flag Damnation would be great, Oddball and One Flag Lockout was usually pretty good, 2 Flag Hang 'em High, Beaver Creek would be absolutely perfect for that playlist. Objective needs more map variety, it's not like there is any searching for maps or tweaking that needs to be done, seems like a no-brainer to me.
Is it?Similar to the recent Big Team Battle revamp, refined the playlist lineup so players are consistently being offered more popular experiences with less fringe gametypes
Tunavi said:you just got me very excited for this classic map pack.
Amazing games tonight. Assault on Wayont was sooooo epic. lots and lots of fun.
By the way, this is the douche we played with and the guy I was talking about.
T 2the uffy
He was trolling us exactly like this before and after the game.
Don't forget the inherently broken evade and combine that with sword and shotgun that are on every single Team Objective map right now. Yet, hologram is missing. Two steps backward and a baby step forward. Next month, they'll switch over Assault to the shitty BTB version because guys like Fyrewulf that never played Halo 2 think 3's system is superior.Striker said:You remember this?
Is it?
In the BTB lineup, we got at least 3-4 new maps, Spire and Boneyard became near obsolete with its gimped asymmetric flag/bomb games, Slayer's weight and quantity got dropped big time, and we see a ton of CTF and Assault.
In the TO lineup, we get ZERO addition of maps. There's always the same three maps showing up frequently and more often they're the same gametype variations we always see. We get Neutral Flag showing up on par with Multi-CTF in Asylum. We get 3 Plots showing up often on Countdown, and nowhere else. Oddball is showing up a ton, as often as Multi-CTF and Neutral Bomb. And they, for some odd and unexplained reason, dropped 2-bomb Assault. Where is our explanations?
re: the Assault games in Premium Battle and BTB
It's funny, Fyrewulf (who is a Community Cartographer) was the person who saw the line about the instant-arm Assault being easily cheesed and rounds ending in 15 secs, and you know what? I bet NOTHING happens, because in his eyes and obviously in the eyes of most people in that group and above, feel that there's nothing wrong with instant-arm. smh
Striker said:It's funny, Fyrewulf (who is a Community Cartographer) was the person who saw the line about the instant-arm Assault being easily cheesed and rounds ending in 15 secs, and you know what? I bet NOTHING happens, because in his eyes and obviously in the eyes of most people in that group and above, feel that there's nothing wrong with instant-arm. smh
We're continuing to gather feedback and data on this, so far we're seeing what we expected and desired, more bombs detonating.
Striker said:http://twitter.com/#!/Dax01/status/79913241291137024
http://i152.photobucket.com/albums/s182/Toth029/5zp7ac.jpg[/IMG
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Wanted to get his side of the story, and it turns out you were wrong in your assumption. Go figure.
His side of the story? Read a little around kiddo.Dax01 said:Wanted to get his side of the story, and it turns out you were wrong in your assumption. Go figure.
Whether or not he replied to me doesn't matter. Your assumption about the Community Cartographers was wrong and Dani corrected you. Despite whatever shortcomings (and I have some), Premium Battle and Flagstravaganza are good playlists, and have me playing outside of Actionsack for once.Striker said:His side of the story? Read a little around kiddo.
What did he reply back to you? Oh, right.
No, in fact, you said I was taking a shot at him. Which is wrong, and he told you so.Dax01 said:Whether or not he replied to me doesn't matter. Your assumption about the Community Cartographers was wrong and Dani corrected you. Despite whatever shortcomings (and I have some), Premium Battle and Flagstravaganza are good playlists, and have me playing outside of Actionsack for once.
Edit: Now to continue my Halo 2 playthrough.
A27_StarWolf said:I had a thought today, I'm not saying that it would be balanced.....
Armor Abilities for Vehicles!
So you are in a warthog...
-Speed Boost! (sprint) Your warthog has a brief speed boost and charges forward! Imagine the splatter kills!
-Jet Jump! (Jetpack) Something in the way? Imagine a quick boost that rockets you one spartan's length up in the air!
-Stealth(camo) Cloak the entire vehicle and people in it for a sneak attack!
-Its a trap!(Hologram) Imagine being able to send a replica of an entire vehicle to trick the enemies!
-Super Shield(drop shield) A shield that heals your warthog appears around the vehicle, and it blocks fire from other hostile (or friendly) weapons
-EMP bomb (armor lock) The vehicle charges up an emp blast that disables other vehicles (not your own) and while charging it makes you invincible!
-DO A BARREL ROLL! (evade) The vehicle does a barrel roll, forwards, backwards, left, and right!
Not really. I just meant that you mentioned him by name.Striker said:No, in fact, you said I was taking a shot at him. Which is wrong, and he told you so.
PsychoRaven said:I would totally laugh my ass off to see 343 or Bungie while they still have some say mock up a video of that. I'd literally be rolling on the floor.
A27_StarWolf said:Thank you! Someone sees it.
He wants more scoring. More points, more fun!Kuroyume said:What the fuck is going on Jeremiah's head? No shit there's going to be more bombs detonating. It's like 100 times easier and shittier. Spawn people with Rocket Launchers and more people will die faster. DURRRRRRRRRRRRR
Striker said:He wants more scoring. More points, more fun!
He's turning into the David Stern/Roger Goodell of Halo.
Striker said:He wants more scoring. More points, more fun!
He's turning into the David Stern/Roger Goodell of Halo.
Thought I'd add a little background. Jeremiah solicited general playlist feedback last month, rather than our usual focus on maps and map fixes. The result was an avalanche of feedback from the folks in the group, and Jeremiah took much of it to heart and incorporated it into the update that went live this week. He disagreed with some of it, and the instant arm was one of the things he disagreed with. A lot of the changes this month were reflective of the Cartographers feedback, including removing drop shield from all objective games and the Firefight changes (the new playlist aside).Striker said:Dani,
It's not against you, nor Fyre. I had figured as much you guys had a little more push in the fields than simply gathering, and playtesting, maps. I s'pose the best thing to happen now is if this poster from Bungie.net's forum gets the video and shows how horribly, unbalanced, unfun, and nonstrategic instant arming is, it may get changed. But truth be told, I doubt it. A harder push should be happening. Apparently you're a group who gets listened to, and sometimes a vocal majority on the Optimatch, but this shit just makes the game terrible.
Instant arming is the biggest crutch in objective Halo.
Jeremiah.The Real Napsta said:So who keeps telling Jeremiah to make all this AR start gametypes? (like flagstravaganza)
Jeremiah.The Real Napsta said:So who keeps telling Jeremiah to make all this AR start gametypes? (like flagstravaganza)
I do not know why Bungie insists on forcing the AR on us. Why not give us AR/BR start? I just can't see peoples valid reasoning for hating the BR so much.The Real Napsta said:So who keeps telling Jeremiah to make all this AR start gametypes? (like flagstravaganza)
I don't like the range of the DMR, and have concluded that Bungie's efforts to limit the BR range with burst fire spread and a 2x scope was a good thing. On smallish maps, the DMR enables players to tag anyone from anywhere and each game turns into a shooting gallery. A light mix of Nerfle and DMRs on the map are sufficient so long as the spawning team has a decent amount of cover and access to one or two. I like shorter engagements as they play out in more interesting ways than constant long range donging (ala Hemorrhage).Devin Olsen said:I do not know why Bungie insists on forcing the AR on us. Why not give us AR/BR start? I just can't see peoples valid reasoning for hating the BR so much.
Edit: I've asked this many times over, but I want to ask it again since there seems to be several AR lovers here.
What is your response to fighting a player with a DMR who is across the map from you? Or better yet if there is someone with your flag running away how do you shoot them?