Those are the exact two I'm hoping for from Halo 2.wwm0nkey said:Headlong + Water Works would make the new map pack amazing
Two weeks away from a year. By the time I got accepted, I completely forgot what NeoGAF was.Steelyuhas said:Haha I think almost everyone else in that wave (including myself) had been waiting close to or more than a year.
I switched colleges, and for some reason I checked my old email and found my acceptance letter. I'm pretty sure it was the day after the email was sent to me. Wildest coincidence.ncsuDuncan said:Took me about 11 months to get approved.
The email that I registered with (a college .edu address) was deleted after I graduated, so I never got a NeoGAF confirmation email. Luckily I was enough of a lurker that I'd try to login once every couple of months to see if it was approved (not to mention I noticed the wave of new Juniors).
Took me about 11 months to get approved.Hitmonchan107 said:Two weeks away from a year. By the time I got accepted, I completely forgot what NeoGAF was.
Steelyuhas said:http://images4.wikia.nocookie.net/__cb20080630180102/halo/images/thumb/6/66/Backwash.jpg/673px-Backwash.jpg[IMG]
BELIEVE
[spoiler]lol[/spoiler][/QUOTE]
I've never thought about it before, but Halo 3's Assembly sort of resembles Backwash.
ncsuDuncan said:I wonder how differently Headlong would play with Jetpacks (Of the currently confirmed maps I think Damnation is going to be the most damaged, with Hang Em High a close second.)
Waterworks would probably be okay with Jetpacks. I'm really looking forward to more news on the Classic settings.
ncsuDuncan said:I've never thought about it before, but Halo 3's Assembly sort of resembles Backwash.
wwm0nkey said:Headlong + Water Works would make the new map pack amazing
I don't think we've seen official confirmation that Timberland is in, but it's pretty much guaranteed. The footage from the trailer matches up, and Frank has confirmed that a PC map will be included.Botolf said:Discussion was from days and days ago, but I'd be pretty okay with "Timberland" (not confirmed, roight?) being a Firefight map, so long as the Warthog in the trailer makes it in. Dem rolling hills.
Let's not even compare one of the best Halo 3 maps to that monstrosity. >.>ncsuDuncan said:I've never thought about it before, but Halo 3's Assembly sort of resembles Backwash.
ncsuDuncan said:I'd like to try and get some Forge testing in if possible, would anyone be up for that at say, 7pm EST? That's ~1.5 hours from the time of this post.
ncsuDuncan said:I've never thought about it before, but Halo 3's Assembly sort of resembles Backwash.
If customs aren't happening, we should get a party going for Premium Battle/Flagstravaganza.ncsuDuncan said:Are GAF customs happening tonight? In about 2.5 hours hopefully?
I'd like to try and get some Forge testing in if possible, would anyone be up for that at say, 7pm EST? That's ~1.5 hours from the time of this post.
Steelyuhas said:
BELIEVE
lol
Yeah, I am in that boat. Backwash, even outside its invis/backward compatible errors it had, wasn't very enjoyful throughout, especially when you compare it to other Halo 2 DLC in its time (Relic, Terminal, Sanctuary, Turf, etc.).CrazedArabMan said:Makes sense considering they both kinda suck. Yeah I went there with not liking Assembly.
Your Welcome.Trasher said:Thanks to whoever rendered my clip!
Hi, David! I knew he liked Prey 2, but I didn't think he liked it so much.Lazslo said:Your Welcome.
-Also omgz 1up Yours is back. Luke Lives. Whoever doesn't want L.M Smith on the Bungie Podcast is a shithead. He's the main reason the Podcast was funny. Bring it back Bungie. If they did a Sketch, Luke, Franky, and Timmins reunion podcast I would personally pay them $5 Each. k Thanks.
Lazslo said:Your Welcome.
-Also omgz 1up Yours is back. Luke Lives. Whoever doesn't want L.M Smith on the Bungie Podcast is a shithead. He's the main reason the Podcast was funny. Bring it back Bungie. If they did a Sketch, Luke, Franky, and Timmins reunion podcast I would personally pay them $5 Each. k Thanks.
Steelyuhas said:Just played Anchor 9 for the first time in a long time, forgot how great that map is.
It is good?kylej said:Joke post?
A27 Tawpgun said:It is good?
I miss the Pit. :-(kylej said:It's good compared to, like, Spire. Compared to good Halo maps it's a turdaroni.
I look at it as a poor man's Pit, in the same way Zealot is a poor man's Midship.
The anti-grav/outerspace section of it blows, easily the worst part of the map. Same with Condemned.A27 Tawpgun said:It is good?
Agreed. I really like the fact that both contain power weapons. The vulnerability while out there even though both provide really useful paths around the map is a nice little risk/reward scenario.A27 Tawpgun said:Eh, don't mind it too much on Anchor 9 or Condemned.
Heck no, I need some playlist to have evade in it.Havok said:Remove Evade loadouts from Objective please. Replace with Hologram.
Bam.
Because it breaks CQC, especially any maps with shotgun or sword (which is most of the Objective maps). The tiny spartan models just don't work that well with it. We just had a bunch of really maddening games where all some of the player would do is evade up and double melee or shotty/sword us and there is basically no defense against it.Hey You said:Heck no, I need some playlist to have evade in it.
Why do you want it removed?
Hey You said:Heck no, I need some playlist to have evade in it.
Why do you want it removed?
The problem is its forward velocity. It sends you too far forward. I'd prefer shorter rolls in the forward direction at least.Ramirez said:Because it's terrible.
Seriously, reduce it to one roll, probably fix it.
Havok said:Remove Evade loadouts from Objective please. Replace with Hologram.
Bam.
A27_StarWolf said:Armor Abilities for Vehicles!
...this made it through whatever QA process exists? One more reason to remove those bomb settings. Above all else, this is what prevents me from enjoying Premium/Big Team Battle (because I go into those playlists specifically seeking flag and bomb).bnet's Rocklimb said:Instant arm is a joke; on Breakpoint two people can grab the bomb and Warthog, be in the enemy's base and have the bomb planted inside 15 seconds. They don't even have time to get rockets and back. And as long as one of two survives to toss grenades on the bomb, it's game over.
Ramirez said:Because it's terrible.
Seriously, reduce it to one roll, probably fix it.
Why did Bungie never release their Lockout/Wizard remakes? I hate forge maps, but at least Bungie can get the scale down properly, the Lockout in classic is an abortion with the classic settings.
dangerbyrnes said:OK, what playlist designer decided to get rid of stockpile in everything but swat and big team?
now it's freaking impossible to get the achievements?
speedpile in actionsack doesn't work for the achievements.
i only need 3 more
Saber multiplayer mini game! BELIEVE!A27_StarWolf said:I had a thought today, I'm not saying that it would be balanced.....
Armor Abilities for Vehicles!
So you are in a warthog...
-Speed Boost! (sprint) Your warthog has a brief speed boost and charges forward! Imagine the splatter kills!
-Jet Jump! (Jetpack) Something in the way? Imagine a quick boost that rockets you one spartan's length up in the air!
-Stealth(camo) Cloak the entire vehicle and people in it for a sneak attack!
-Its a trap!(Hologram) Imagine being able to send a replica of an entire vehicle to trick the enemies!
-Super Shield(drop shield) A shield that heals your warthog appears around the vehicle, and it blocks fire from other hostile (or friendly) weapons
-EMP bomb (armor lock) The vehicle charges up an emp blast that disables other vehicles (not your own) and while charging it makes you invincible!
-DO A BARREL ROLL! (evade) The vehicle does a barrel roll, forwards, backwards, left, and right!