Michael motherfucking Wincott became Truth for me. Terrence Stamp is cool and all, but his Truth was another character entirely. This was not solely due to his performance, mind you, but the way his character was written was dissapointing, too.Havok said:I'll never forget the incredible subtle sinister undertones the Prophet of Truth had in that performance...and how it was thrown out the window in Halo 3 to make him just another boring zealot.
I really hope Bungie decides to release the unfinished Halo 2 script for Bungie Day. I want to see Miranda strapping a bomb to the Chief and shoving him down an airlock. :lolSteelyuhas said:"There are things about Halo even the Hierarchs do not understand."
God the Halo 2 script was gold.
Dani said:Just looking through a scope on Asylum and you'll notice dropped frames - no split screen needed and the level isn't overloaded with objects either. It's a mystery.
When will this be. I always want to do Arena with good people but whenever we get on we end up Squad Slaying.Tunavi said:oh shit 5% gold. So close to onyx and mythic.
After work I'm getting both
A27 Tawpgun said:Look how awesome Halo 2 Truth (and arby) was.
http://www.youtube.com/watch?v=GWLLh8Sr6mM&NR=1
http://www.youtube.com/watch?v=CLwQBRMqSXY
And Halo 3 Truth...
http://www.youtube.com/watch?v=nPEYImyvKBY
2:06
He went from really interesting, sinister character to stereotypical zealot villain.
I think I remember Bungie saying something how people didn't like that the cutscenes were so long in Halo 2. I MEAN REALLY? Are you really going to listen to them? The people who could give a rats ass about the story and just want to shoot things?
I don't want a goddamn movie, but Halo 2 length cutscenes were perfect.
Imagine in Halo 4 you have the perspective switching between Chief on the Forerunner Planet, and then an actual forerunner 100,000 years ago.
But enough about that. Me and Kyle are on. Where are you all. 2 for Arena would be nice.
I know you're being sarcastic, but this is the approach they should take. Rock solid 30 FPS with amazing skyboxes is better than 60 FPS with not-as-awesome skyboxes.Kuroyume said:No 60 fps for Halo 4. Giant skyboxes more important.
Kuroyume said:Pretty pretty water more important.
Doesn't even need to be.xxjuicesxx said:Can the next Halo be 60fps?
That'd be niiiice.
Funny enough, the giant (and amazingly awesome) skyboxes aren't really all that heavy. I've not checked out how they're doing them, but if everything else is an indication, they probably got an "average" size skybox with a few extra layers of tiling textures to add extra detail and a couple materials using panner to... pan around. The mesh itself has probably less polygons than a grenade, alsoKuroyume said:No 60 fps for Halo 4. Giant skyboxes more important.
3 oclock Pacific time.A27 Tawpgun said:When will this be. I always want to do Arena with good people but whenever we get on we end up Squad Slaying.
kylej said:How does this game run at like 8fps constantly? Blops has these massive, intricate maps with choppers floating through the sky, dogs running around, and it runs at 60fps. Reach never breaks, like, 25fps on a good day and it stutters like crazy on all these ugly ass jaggy maps.
Who were the kids defending Bungie's claims of an "all new engine"? Frankie save us.
kylej said:Who were the kids defending Bungie's claims of an "all new engine"? Frankie save us.
kylej said:Frankie save us.
kylej said:FRANKIE SAVE US
This really, really isn't true.Dax01 said:I know you're being sarcastic, but this is the approach they should take. Rock solid 30 FPS with amazing skyboxes is better than 60 FPS with not-as-awesome skyboxes.
Yup. It's not high FPS that creates a smooth experience. It's consistent, locked FPS. A 30 FPS game, when you're playing it, plays just as smooth as a 60 FPS game. It's only when you go from CoD to Halo and vice versa where the effect is really jarring.Dani said:Halo doesn't really need 60FPS (although I'd prefer to have it if given the option over 30FPS anytime) but it certainly needs solid framerates. Reach has been disappointing in this regard, both in the single and multiplayer sides. A real let down considering the high bar of the series.
Heck, even 30fps would be an improvement.xxjuicesxx said:Can the next Halo be 60fps?
That'd be niiiice.
As long as it doesn't affect my skyboxes, I'm cool. Or the overall quality of the graphics. If they have to sacrifice textures, lighting, etc, to get 60 FPS, I'd rather not have it.Shake Appeal said:This really, really isn't true.
Especially when you consider the difference 30/60 makes for input latency.
Among other things!wwm0nkey said:Halo 4 doesnt need 60FPS, it needs to just needs faster gameplay like Halo 2.
Kuroyume said:What is it was you and skyboxes? Seriously. I think I spent like 5 seconds looking at the skyboxes for the DLC maps. I haven't looked at them since.
kylej said:2 doubles perfections in a row and a 25-0 game for the second. finally starting to feel better after my terrible playing over the past 24 hours
How is beating up on kids that bad all the time fun for you guys?
Tashi0106 said:Bungie Aerospace shirt get! Shit is sexy.<3
Lyphen said:Reach hovers around 30 unless you're in Forge World or Firefight. It runs at 1152x720 compared to Call of Duty's 1024x600. Don't walk into this, you'll get buried with information.
Dani said:Just looking through a scope on Asylum and you'll notice dropped frames - no split screen needed and the level isn't overloaded with objects either. It's a mystery.
Ramirez said:The levels of BK in Doubles is astounding from my experience.
Tashi0106 said:How is beating up on kids that bad all the time fun for you guys?
Seriously. I'll admit it's fun for a match or two but then it gets really boring.Tashi0106 said:How is beating up on kids that bad all the time fun for you guys?
Blueblur1 said:Seriously. I'll admit it's fun for a match or two but then it gets really boring.
Well, you shouldn't. For one thing, most people honestly can't tell when 60 drops to 50. More importantly, higher FPS is always better.A27 Tawpgun said:While bigger FPS is never a bad thing, the most important thing to do is to lock it. I'd rather have locked 30 FPS than 60 FPS that drops to 50 when shit goes down.
Tashi0106 said:
Shake Appeal said:Well, you shouldn't. For one thing, most people honestly can't tell when 60 drops to 50. More importantly, higher FPS is always better.
60 FPS can you give input latency as low as ~67ms. 30 FPS, meanwhile, gives you a minimum of 100ms. For twitchy experiences where the tiniest differences in motion and aiming are significant, this matters.
See the chart halfway down this page:
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article?page=3
See CoD4? Now look at Halo 3. It takes twice as long on average for every single action you take to register in the latter game.
Edit: Also, framerate nosedives aren't exclusive to Forge World maps. Scoping in the wrong place on any number of maps causes me massive problems. Tempest and Condemned are particularly bad.
Tashi0106 said:You know, I hear this all the time and obviously the logic and numbers support it but in practice I can't really tell a difference.
Tashi0106 said:You know, I hear this all the time and obviously the logic and numbers support it but in practice I can't really tell a difference.
Ramirez said:Go play a CoD game for about a week, don't touch Halo, then come back. I can't believe anyone wouldn't be able to tell the difference, the first time I did it with Halo 3 I thought something was wrong with my 360, lol.
Ramirez said:Go play a CoD game for about a week, don't touch Halo, then come back. I can't believe anyone wouldn't be able to tell the difference, the first time I did it with Halo 3 I thought something was wrong with my 360, lol.
Neither of these things is true.FyreWulff said:67ms latency is inherent to the 360 controllers and not the game. It could be lower even at 30 FPS.
Shake Appeal said:Neither of these things is true.
Read this article: http://www.gamasutra.com/view/feature/1942/programming_responsiveness.php
And then these two:
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article
http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article
We had host in 5 or 6 games last night and still managed to win 41 of 45 games. It is much more fun when rolling with a full team of competent players, avoiding the usual crap (griefers, betrayers, cR whores, stat padders), and playing the game more like a team sport than an individual hammerfest.Ramirez said:Grifball is terrible, how do people have fun with something that is so dependent on host? I just don't get it. Like it's not even fun in a stupid way like Action Sack stuff, it's just dumb, I swing my hammer, get killed from 50 miles away because the other team has host, ok.