Slightly Live
Dirty tag dodger
Tashi0106 said:How is it overly complicated?
Because technically you are still able to be damaged during the lock. And it depends on the other player too, I imagine some latency would have really bad consequences with the way the system would need to check both players at different times, report back to host then report the consequences back to the player.
Maybe it's just the way I'm looking at it.