GhaleonEB said:
Things around playlist management would be the removal of Evade and camo from all non-Elite players and some big time clean up in BTB, such as Territories on Spire. I'm sure everyone has their own long list.
Thinking about it, I disagree about Evade. The community has already pushed for the removal of Armour Lock out of many of the playlists, some of the removals being gameplay related with Armour Locking over objectives and other times just because a large amount of folks just don't like it.
I could easily justify why I think not only should Evade be toned down with Armour Lock, but the Jet-Pack should follow suit be similarly banished just like the Drop Shield.
In the end we'll end up with just Sprint and Hologram. Sprint because it serves a useful purpose and many people fall back and use it because they don't like the other Abilities or because the game forces you to choose something and Hologram because nobody really cares about it enough to complain in the first place and at most it's just a minor distraction.
I think it's best to strip out Armour Abilities altogether. Or lockup the AA fans in a room away from everyone else. I doubt we'll see that kind of far reaching change in Reach.
Armour Abilities sound so awesome on paper and maybe the first few times we tried them out. Ultimately they just take Halo further and further away from that core "Classic" experience that has fueled the series multiplayer for years (AA limited to the Campaign would raise no objections from me).
I might have to sit and wait for Halo 4 and hope Armour Abilities become a distant memory. The best tweaks, balances or scaling back of their use will never fully return Reach to being proper Halo in my eyes. As long as someone can use the Jet-Pack to bypass a map's intended flow, it will always be broken.