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I'll come online, too. We need Zayne damn.Hydranockz said:Me, Zeo and Zalin will be playing in a bit too for those interested.
I'll come online, too. We need Zayne damn.Hydranockz said:Me, Zeo and Zalin will be playing in a bit too for those interested.
vhfive said:I was gone for a week did I miss anything?
bobs99 ... said:If we are lucky the news that bloom has been nuked. There was an update by 343 discussing a title update.
Stranger things have happened. Let people hope.FyreWulff said:Not possible without re-shipping every single .map as part of the TU, and Frankie already said it was a small update.
Barrow Roll said:Stranger things have happened. Let people hope.
FyreWulff said:No, I don't think MS is going to ship a 5+GB TU. Plus almost 2GB of map packs again.
People that don't want bloom probably should just wait for Halo 4. It's about 99% more likely to happen there, if 343 doesn't want it.
For all the people on capped connections, they'd either not have enough bandwidth to actually complete the update, or they'd finish patching and have to wait until the next month to actually play.
FyreWulff said:Not possible without re-shipping every single .map as part of the TU, and Frankie already said it was a small update.
Dani said:But your own reckoning, the new CEA maps could be shipped without bloom.
FyreWulff said:Only for classic weapons included in the .map. It wouldn't make sense to have the DMR suddenly be no-bloom in the Classic maps but act normally in the other maps, especially because it's not a classic weapon either.
They could include a bloomless Halo 1 pistol (to simulate the bug from Halo 1) and a bloomless Halo 2 BR if they wanted to, though.
bobs99 ... said:if(superAwesomeTitleUpdate)
{
bloom=0.00000001;
}
Dani said:They can tweak the existing weapons to mimic, maybe not perfectly, the properties of older weapons without having go to the extreme lengths of adding anything new in there.
rom the Halo Bulletin, it seems as if they are hinting towards tweaking the existing stuff.
FyreWulff said:Adding new weapons to .maps isn't an extreme measure, though. It's a feature of the tag system and the .map format.
It's almost TOO easy to do so - it gets annoying when people throw in stuff like the Half Life crowbar into a Halo 2 Vista map because they could..
FyreWulff said:No, I don't think MS is going to ship a 5+GB TU. Plus almost 2GB of map packs again.
People that don't want bloom probably should just wait for Halo 4. It's about 99% more likely to happen there, if 343 doesn't want it.
For all the people on capped connections, they'd either not have enough bandwidth to actually complete the update, or they'd finish patching and have to wait until the next month to actually play.
LOLFyreWulff said:You wouldn't really need to worry about balancing the H1 pistol or H2 BR as they're already broken weapons. Since they'd probably only be used in the Classic ++ playlist, they wouldn't affect the mainline sandbox at all.
FyreWulff said:You wouldn't really need to worry about balancing the H1 pistol or H2 BR as they're already broken weapons. Since they'd probably only be used in the Classic ++ playlist, they wouldn't affect the mainline sandbox at all.
Nutter said:Please do not act like you know what the TU is or will be good for. And or how big the files will be. Thank you.
wwm0nkey said:Again I say we can assume all we want about the Tu because we still dont know what all they can and will do with it.
Also if there is no fall damage as an option with this update who says they didnt just change the fall damage value to 0.00001 or some crap like that and who says they cant do the same with bloom? Changing values would not require a .map reship would it? I wouldnt think so.
Hey You said:I sign onto reach and notice all my challenges reset from today & the weekly.
I hope I don't get banned for doing them again :S
I still cant believe you actually support bloom, WTF.Tashi0106 said:Who cares, we want bloom to stay anyway. Right guys? Right?
keep bloom!!
Again I still am reserving what I think will be in this TU because of one major thing that still hasnt been talked about yet. The armor that was shown on the IGN picture. 343i said they would talk about that later and if that is with the TU or DLC those armor types would have to be added into the .maps wouldnt they? I would like an explanation for that to be added because we know they are going to talk about that at a later date. Also there are no traces of that armor anywhere on Reach, modders would have found it long ago.FyreWulff said:Whether you receive fall damage is determined by the host, and the engine already has the ability to let you fall great distances without getting stunned or taking damage (set your gravity really low and walk off a high ledge in Sword Base, or jump off the Spire in a really laggy game or while the host is leaving - you won't take damage or get stunned)
It would not require shipping a new .map for every multiplayer map. Bloom and fall damage aren't running off the same systems.
The most critical bug they're gonna be fixing with this TU is going to be the one where Reach can't recognize more than 2 Marketplace items in it's directory. It's going to be kind of impossible to release any more DLC for it without fixing that.
Also this.Nutter said:Halo knowledge, ZOMG. That is impressive, still does not make anything "fact" because we still do not know how far 343 will go to "fix" things.
The Halo 2 BR was the best non-map item Bungie has ever given us.FyreWulff said:You wouldn't really need to worry about balancing the H1 pistol or H2 BR as they're already broken weapons. Since they'd probably only be used in the Classic ++ playlist, they wouldn't affect the mainline sandbox at all.
Striker said:The Halo 2 BR was the best non-map item Bungie has ever given us.
It had limited range on a certain respect.FyreWulff said:It had less spread than the sniper rifle at the same range after Halo 2's Big Patch. There's a reason it didn't come back for Halo 3 or Reach. Because it was broken.
FyreWulff said:Actually I have a pretty good idea because a bunch of people have reverse engineered the engine to New Mombasa and back. We have a pretty good idea of what 343 can actually accomplish with a TU within MS's guidelines.
Other people even more familiar with the inner workings are going to tell you the same things I am. Bloom is client-side and determined by the .map. The only way to remove bloom is to ship the entire .map again. If you think they're actually going to fudge the sandbox that hard in a TU, you're setting yourself up for disappointment.
But I guess wild speculation in here is allowed, but not actual predictions based on actual knowledge of the Halo/Blam! engine? LOL
Nutter said:I still cant believe you actually support bloom, WTF.
Halo knowledge, ZOMG. That is impressive, still does not make anything "fact" because we still do not know how far 343 will go to "fix" things.
Outside of MLG, you are a lunatic. =PTashi0106 said:It's really not that crazy.
David "Mothafookin'" Ellis via Twatter said:Always amused when I see forum posters spouting misinformation about technical issues. Especially when they type as if it's gospel truth.
The only thing I'm ashamed of is that my name isn't very last on that list.Tashi0106 said:Lol Trasher is so far down that list. What a scrub!
Oozer3993 said:A title update for Halo 2 changed the damage properties of grenades and the Brute Shot. I'm almost positive that Halo 2 also used the same .map and tag system that Halo 3 and Reach use. The update did not replace all the maps with new files. I believe the update just inserted a new bit of code to change the weapon attributes when the map is loaded into memory. Something that would be very possible with Reach.
I don't have any knowledge of the network used to push out updates or what is possible to do with them, but I'm quite sure that values like damage and all other weapon, vehicle, and character attributes were stored in shared.map, and that was pretty much vital in getting mods working together in Halo 2, and from there it is pushed out through the host. I don't know how any of that pertains to Reach or anything else that has changed. I hardly touched modding in H2 so I'm not even sure this is correct. (and no I am not referring to those kids who modded matchmaking in any of this)FyreWulff said:They were able to do that because the damage and spread properties of weapons are determined by the host. Which meant that if Halo 2 1.0 joined a Halo 2 1.5 session, the patch attributes were in effect for it too. Same with Halo 3 - if H3 1.0 joins a 1.1 session, it gets the simultaneous melee deaths and the melee physics bug doesn't occur.
What they could not change and still cannot change without breaking compatibility is anything like Rate of Fire and Bloom. These are client side functionality and would require both the client and the host to have the same patch to even work together. Not only that, but changing these items (and shipping new .maps) would make every content item pre-TU no longer compatible post-TU. Every film and map variant would be useless overnight. They're not going to throw out millions of community content items over that now, after Halo 3 didn't do it.
And if 343 actually does make the move to break inter-version compatibility, that will be a big "Fuck You" to the LAN community and I'll be done with Reach because the DMR will become the Halo 1 Pistol 3.0.
MrBig said:I don't have any knowledge of the network used to push out updates or what is possible to do with them, but I'm quite sure that values like damage and all other weapon, vehicle, and character attributes were stored in shared.map, and that was pretty much vital in getting mods working together in Halo 2, and from there it is pushed out through the host.
Well to be honest I dont think there is a person here who understands 100% of the tech that goes into Reach (myself included obviously lol)lybertyboy said:Please don't misunderstand that post. Wasn't directed at anyone in particular or even necessarily GAF for that matter.
I have trouble grasping technicals details myself often enough. Fortunately I work with some very smart people who constantly educate me.
Dani said:Remove suck, add fun. Call it a day.
Now we are talking :lolFyreWulff said:Spawn everybody with FRGs in every gametype, including MLG and Arena.
Keep settings like that until the Halo community donates a total of 117,000 gallons of plasma to the Red Cross.
Dani said:Outside of MLG, you are a lunatic. =P
Those are the 2 that mainly need to change WITH Bloom.Tashi0106 said:Here are the things I think are worse than Bloom in Halo Reach
Loadouts featuring Armor Lock, Camo and Evade
Matchmaking and host selection
Grenades
Radar
The ability to no scope with ease.
Melee system
Loadouts that's feature plasma grenades from the start.
Tashi0106 said:Who cares, we want bloom to stay anyway. Right guys? Right?
keep bloom!!
Tashi0106 said:Here are the things I think are worse than Bloom in Halo Reach
Loadouts featuring Armor Lock, Camo and Evade
Matchmaking and host selection
Grenades
Radar
The ability to no scope with ease.
Melee system
Loadouts that's feature plasma grenades from the start.
FyreWulff said:I hope they add this in the TU
I was sort of joking last night about what I'd like to see updated, and it was a short list: the gunplay, the grenades, the melee system and the base player traits. To be more specific:Tashi0106 said:Here are the things I think are worse than Bloom in Halo Reach.