xxjuicesxx said:Halo 3 had worse
-Main weapon
I'll take the bloom with hitscan over the BR that had 1. undefined leading for shots, even on ONSLAUGHT a small ass map, thats not how bullets fucking work, bullets go really really fucking fast. 2. It had RANDOM bullet spread too, Read that word I made all caps, RANDOM! Why the fuck would I want randomness in the MAIN gun I use? I'm a skilled player and when I shoot shit right I want it to work, and the DMR does that, in SWAT if I wait and get that headshot in,yes, I might die but I will trade kills if I nail that headshot, and thats important to me because I like being rewarded for doing the right thing, not MAYBE being rewarded for doing the right thing like random bullet spread does.
I disagree with most of that. Specially the BR and maps parts. Oh well, I'll just wait and see how Halo 4 turns out and hope for the best. 343 will build a mp game around what the community wants and if they follow the "reach model better" line of thinking (because that's a majority of the vocal supporters want) I'll sadly have to stick to coop and singleplayer games moving forward because there's nothing else I find nearly as engaging as Halo 2 or 3 out there.xxjuicesxx said:Halo 3 had worse
-Main weapon
I'll take the bloom with hitscan over the BR that had 1. undefined leading for shots, even on ONSLAUGHT a small ass map, thats not how bullets fucking work, bullets go really really fucking fast. 2. It had RANDOM bullet spread too, Read that word I made all caps, RANDOM! Why the fuck would I want randomness in the MAIN gun I use? I'm a skilled player and when I shoot shit right I want it to work, and the DMR does that, in SWAT if I wait and get that headshot in,yes, I might die but I will trade kills if I nail that headshot, and thats important to me because I like being rewarded for doing the right thing, not MAYBE being rewarded for doing the right thing like random bullet spread does.
-Terrible playlist management
I'll take Jeremiah over Shishka anyday even though Jeremiah isn't even that great! The maps for 3 might be slightly better than Halo Reach BUT the playlist management was so bad I didn't really have a goto playlist where every map I like. Hell Ghost Town SWAT had an overshield on it for awhile because Shishka overlooked that. WTF is that!? Also see Grifball > Living Dead > Grifball > Living Dead. Constant reuse of the same fucking double exp playlists when there were SO MANY good ideas. Instagib! Like in UT.
- The Maps!
Seriously think back to the H3 thread, people bitched about H2's maps being better than H3's maps because they were, H3 didn't have GREAT maps at all, think Rats Nest, Epitaph! (even though I like that one) Isolation, Construct is a love it or hate it, and Snowbound with the fuckin SHIELD DOORS! and camping with shotgun below! cmon guys that shit sucked so hard. In Reach I can go into Squad Slayer and I'm guaranteed to like most of the maps (Powerhouse, Zealot, and Countdown almost come up everytime, I also don't mind Unanchored either)
- Framerate, the frame rate was terrible in H3, Reach's while bad on certain maps is generally much smoother.
Of course the basics too, theater, graphics, forge, are all obviously improved upon. I also feel Reach's campaign was better than H3's.
H2 still has the best MP and got me hooked on Halo to begin with.
Reach is good , its fun getting on with a group of us here, going into Squad Slayer making sure we get the DMR gametypes and just donging on kids for hours. You can hate armor lock and a whole bunch of shit, well stay out of those fucking playlists then! Go into something else! there's a lot of playlists.
Also Trounce I sent a F/R, I usually just check stats and it seems like you're fucking good, you can probably run some Squad Slayer or something with us.
I hear there's a certain Extras menu in "Anniversary."LunaticPuma said:I just hope Halo 4 has a beta like Gears. Reach's beta didn't feel like a true beta considering how close it was to launch.
GhaleonEB said:The reason for bullet spread is to limit the kill distance between players. The DMR has twice the range and twice the ammo capacity of the BR. Thing is, it's very hard to build maps around that kind of range; nearly every BTB map in the series would play like crap if the DMR were in the game (this is why I'm highly dubious of the remake maps in CEA working). In Halo 3, great shootouts took place across the center of Standoff. in Reach, those same shootouts take place across Hemhorrage. It renders them boring (as nothing is involved but gunplay) and frustrating (as we're pinged from all directions by tiny specks in the distance). I'll take the fixed firing cadance and closer, more interesting combat. I never found myself cursing bullet spread in Halo 3; if my shots were off i knew I was out of range.
My dream Halo game has Reach's netcode and hitscan weapons with the capabilities of the Halo 3 BR.
GhaleonEB said:The reason for bullet spread is to limit the kill distance between players. The DMR has twice the range and twice the ammo capacity of the BR. Thing is, it's very hard to build maps around that kind of range; nearly every BTB map in the series would play like crap if the DMR were in the game (this is why I'm highly dubious of the remake maps in CEA working). In Halo 3, great shootouts took place across the center of Standoff. in Reach, those same shootouts take place across Hemhorrage. It renders them boring (as nothing is involved but gunplay) and frustrating (as we're pinged from all directions by tiny specks in the distance). I'll take the fixed firing cadance and closer, more interesting combat. I never found myself cursing bullet spread in Halo 3; if my shots were off i knew I was out of range.
My dream Halo game has Reach's netcode and hitscan weapons with the capabilities of the Halo 3 BR.
A27 Tawpgun said:Would it be too much to ask for flag juggling and Halo 2 flag physics being implemented in the TU. I never got the hate against flag juggling. Did people really whine that much about the announcer? Please...
Flag tossing and juggling was one of the most interesting, balanced and fun elements in flag games.
LunaticPuma said:I just hope Halo 4 has a beta like Gears. Reach's beta didn't feel like a true beta considering how close it was to launch.
A27 Tawpgun said:Would it be too much to ask for flag juggling and Halo 2 flag physics being implemented in the TU. I never got the hate against flag juggling. Did people really whine that much about the announcer? Please...
Flag tossing and juggling was one of the most interesting, balanced and fun elements in flag games.
LunaticPuma said:I just hope Halo 4 has a beta like Gears. Reach's beta didn't feel like a true beta considering how close it was to launch.
A27 Tawpgun said:Would it be too much to ask for flag juggling and Halo 2 flag physics being implemented in the TU. I never got the hate against flag juggling. Did people really whine that much about the announcer? Please...
Flag tossing and juggling was one of the most interesting, balanced and fun elements in flag games.
thee henery said:There is no hate. I swear before Reach I never read a single post complaining about flag juggling. .
The announcer was dumb sure, but to completely remove it? Meh. It gives the flag carrier something to focus on besides just SLOWLY walking across the entire map.OuterWorldVoice said:Um. Yeah. OK. I don't care about it either way (it's balanced in that both teams can do it), but there were squillions of complaints about both the fact and the announcer repetition it caused.
OuterWorldVoice said:Um. Yeah. OK. I don't care about it either way (it's balanced in that both teams can do it), but there were squillions of complaints about both the fact and the announcer repetition it caused.
there was a ton of hate, especially among the 40-and-below population on bnet.thee henery said:There is no hate. I swear before Reach I never read a single post complaining about flag juggling. Now the announcer, yes, but that is easily dealt with. Bungie removed juggling when there was practically no demand for it.
It's the same with Multi Team. Who was calling for four teams of three instead of the five teams of two? The only complaint I heard was that five teams of two was too much and it should be reduced to four teams of two. Sometimes I honestly think they changed the party sizes to accomodate the roiling bucket of disease that is rocket hog race (which is an extremely niche gametype and yet appears EVERY second voting round). I still enjoy Multi Team but I preferred it before.
OuterWorldVoice said:Um. Yeah. OK. I don't care about it either way (it's balanced in that both teams can do it), but there were squillions of complaints about both the fact and the announcer repetition it caused.
OuterWorldVoice said:Um. Yeah. OK. I don't care about it either way (it's balanced in that both teams can do it), but there were squillions of complaints about both the fact and the announcer repetition it caused.
Ghaleon's next thread title.op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?
I absolutely abhorred the MP of previous Gears, but the Beta for 3 was a lot of fun. Very cool to hear about the maps undergoing changes; really wish Bungie would have been able to take that approach with Reach. Sword Base would have benefited greatly if the lift room was destroyed, leaving that whole upper area open.A27 Tawpgun said:The sawed off was a bit annoying... But it got a nerf. The most broken gun was the damn retro. Hipfiring that thing turned it into a death beam of bullets. It was far to powerful and thankfully got a nerf as well.
As for the maps, those issues got addressed as well. The entire geometry of some maps are changing. I wish Bungie could have done the same with sword base or the Boneyard base. Spawning has been addressed as well. It was a successful BETA. The most important thing that came out of it was a fantastic netcode, dedicated servers, and a perfect gnasher, which is Gears' BR: The go to gun.
Almost all gears players love where 3 is going. Its the perfect sequel MP wise. No gimmicks, just refinement of what makes it awesome. I hope this is the direction Halo 4 goes.
thee henery said:Who was calling for four teams of three instead of the five teams of two? The only complaint I heard was that five teams of two was too much and it should be reduced to four teams of two. Sometimes I honestly think they changed the party sizes to accomodate the roiling bucket of disease that is rocket hog race (which is an extremely niche gametype and yet appears EVERY second voting round). I still enjoy Multi Team but I preferred it before.
That's like asking me if I'm more excited for The Hobbit or The Dark Knight Rises. I'm sure they will both be amazing, I don't need to pick a favorite.op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?
Would normal movement speed for the flag carrier (like Halo CE) be preferable to flag juggling? I think one of the major reasons I stopped enjoying those gametypes post-CE are because of impediments like that and being unable to drive vehicles as a carrier.Major Williams said:The announcer was dumb sure, but to completely remove it? Meh. It gives the flag carrier something to focus on besides just SLOWLY walking across the entire map.
no, because then there's no choice. you can sneak across the map, but you'll go slow, or you can run fast and everyone knows where you are.Rickenslacker said:Would normal movement speed for the flag carrier (like Halo CE) be preferable to flag juggling? I think one of the major reasons I stopped enjoying those gametypes post-CE are because of impediments like that and being unable to drive vehicles as a carrier.
I know it promotes teamwork in the game mechanics like that, but I mostly play randoms, and I think Xbox Live is well known at this point for being a wasteland of terrible people unless you're playing in groups. So I never really had fun with anything that wasn't a Slayer-variant after CE. Unless I was playing with a group I knew.
Analogy time.op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?
Midship flag tossing to the top-mid and Beaver Creek's flag tossing to the top of the bases were sublime. Also worked in tossing the flag outside the windows in Beaver Creek.A27 Tawpgun said:The quick caps on Midship by passing the flag up top were amazing.
I used to be a big time MLG'er... I've since then had to focus more on work/real life but I do still enjoy the competive side of Halo.runboli said:haha, well I come from the MLG forums and I'm just wondering if there's any hardcore Reach gamers here. It seems like NeoGAF has a better, more mature, community, so it fits me, cause I don't have much time to play anymore.
wwm0nkey said:You know what they need to fix in the TU? The Rockets not appearing when you roll.
It's an analogy. If you agree with the sentiments, it's the same for a video game studio vs franchise.thezerofire said:lol wrong thread?
lol wrong thread?Major Williams said:Why can't franchises just get along?
I'll always love Batman, no matter what. But I do LOVE ME some Nolan, too. I'll buy movie tickets regardless and want to see them just the same.
See: Ghaleon's analogy.thezerofire said:lol wrong thread?
OuterWorldVoice said:Um. Yeah. OK. I don't care about it either way (it's balanced in that both teams can do it), but there were squillions of complaints about both the fact and the announcer repetition it caused.
KidA Seven said:True story. I remember reading about a year or so ago on GAF how they hated both the mechanic and announcer. I always argued for the mechanic, not that it matters.
op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?]
I like Batman too, but that doesn't mean I went to see Batman and Robin in theaters when it came out. If it looked good, I would have. But boy did it not.Major Williams said:Why can't franchises just get along?
I'll always love Batman, no matter what. But I do LOVE ME some Nolan, too. I'll buy movie tickets regardless and want to see them just the same.
I know we're going in and out of analogies here, but I loved Halo Wars from it's inceptionGhaleonEB said:I like Batman too, but that doesn't mean I went to see Batman and Robin in theaters when it came out. If it looked good, I would have. But boy did it not.
Steelyuhas said:Shouldn't matter because Spartans should never be able to use Evade.
Also, where is mah steak Bungie!?
Striker said:Multi-team was four teams of three in Halo 2. Then again, that's when the playlist for Multi-team was actually playable and fun. CTF Classic, Neutral Bomb, and Neutral Flag with those four teams and in maps like Warlock and Foundation, it worked great. Even since Multi-team has been gross.
thezerofire said:there was a ton of hate, especially among the 40-and-below population on bnet.
also, who still plays this game on a regular basis? I need people to play with so I don't get terrible randoms and quitters all the time.
op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?
Perhaps I'm not being clear here, but I'm talking about quality versus brand name. If Halo 4 looks good, I'm there day 0. (Likewise, if CEA gets a feature set I want, I'm there.)Major Williams said:I know we're going in and out of analogies here, but I loved Halo Wars from it's inception. I would dare say I liked it more than ODST in many ways.pun intended
It's like I've always said - Bungie has set up some great universes, but fails sometimes on the delivery of dialogue. However, Halo Wars was entertaining and set up quite well from a story perspective. I know that's not 343, but it was signed off by 343I.
bungie vs. the world was tons of fun, of course I don't mind. I'll let you knowsenador said:Hey dude. Many nights I play around 5-8 PCT (I am in UT) with friends, or alone around 10pm PCT for a couple hours. Your welcome to join/invite me, or hit up GAF since I read almost all the time. That is if you don't mind playing with me.
I can't honestly choose.op_ivy said:Out of curiosity, which unveiling is HaloGAF more excited for - Bungie's new IP or Halo 4?
thezerofire said:bungie vs. the world was tons of fun, of course I don't mind. I'll let you know