A27_StarWolf said:
WOAH. I just figured out how to make firefight more interesting. Make a firefight map with interactivity. Imagine this, a map like the police headquarters map from ODST, but split by a bridge that extends, sometimes you might need to get to the other side because you are getting overrun, so you extend the bridge, but you have to get across quick... just a thought.
I also just realized we wont have any grunts
A few thoughts on making Firefight better.
In Reach, only one squad out of six each wave attacks at a time. Instead of one squad attacking at a time, scale the number attacking to the number of players. One for a lone player, two for two players, three for three, four for four. Reach is a shooting gallery because the enemy is passive; ODST was a survival mode because they swarmed toward the players.
Return to limited ammo racks. This is made harder by the use of load outs, since so many weapons can be in play. I would set the ammo rack so that it had finite resources each round, like lives, either shared or pooled (a custom option that could be adjusted). So the rack could be used say, 10 times per round, or set it so everone gets three uses per round. Better yet, just do away with ammor racks entirely, and scatter spare weapons and ammo around the maps, as with a Multiplayer map. That would spread the maps out a bit more.
I like the sleeping Grunts at the start of Corvette, and and made me wish the maps started out differently. Instead of starting empty, they start heavily populated and reinforced, and we had to take that territory over. Imagine if Unearthed started with the entire facility crawling with Covenant, and we started out on the far side with in the little hut in the corner, and had to slowly take it over. And then, defend it from new waves. You could build out unique scenarios for each map.
Moar vehicles, with the options to configure the number and which ones appear. On or off, and luck determining the number, is far too limiting.
Include elments like turrets and Banshees. If Glacier had been set up the same way as it was in campaign, where we could use the stationary guns and hijack Banshees, it would be awesome.