thezerofire
Banned
yeah I get this all the time. grenade magnetism?Lead Based Paint said:I see them go past me at at least waist to chest level on my screen, I am running and jumping forward, feels likes I am so far away and then.....
yeah I get this all the time. grenade magnetism?Lead Based Paint said:I see them go past me at at least waist to chest level on my screen, I am running and jumping forward, feels likes I am so far away and then.....
I have this sense of despare whenever I've taken enough damage that I don't fully regenerate my health. Beacuse with even a few bars of health missing and full shields, a single frag will kill without any other damage dealt. I go running for a health pack hoping to find one before I hear the tink tink of doom underfoot. On maps like Countdown, that seems to be every few seconds.-Yeti said:Bad as in overpowered, or bad as in weak sauce?
Because I think the grenades are like mini-nukes. So annoying.
Kuroyume said:I was one of those guys that liked them in the beta although I also asked for them to limit their respawn and only allow players to carry one at a time. Anyway, I played a few games the other day and it was incredibly annoying. It's like people are more likely to use grenades to kill someone rather than their gun. I would trade a few shots with some AR dude and they would then toss a grenade and it was impossible to escape even though I was already moving back.
GhaleonEB said:I have this sense of despare whenever I've taken enough damage that I don't fully regenerate my health. Beacuse with even a few bars of health missing and full shields, a single frag will kill without any other damage dealt. I go running for a health pack hoping to find one before I hear the tink tink of doom underfoot. On maps like Countdown, that seems to be every few seconds.
I think all three failed to live up to [my] expectations. ODST and Reach, at least, had solid campaigns. So it obviously has nothing to do with Master Chief like the article suggests. The campaigns without him have been better since, though I welcome him back as he's the icon of the brand. I trust 343 will ship him back in the right direction.bobs99 ... said:I think ODST and Reach would have been fine if the multiplayer lived up to scratch. I dont think Master Chief himself is the factor at work here like the article says.
Yeah, Phil Spencer doesn't get it. I would've been fine with the Chief being stuck in cryo for at least another four years, if not more.bobs99 ... said:Not sure I agree with the spin the auther is trying to take with this article:
http://www.escapistmagazine.com/news/view/111582-Microsoft-We-Lost-Our-Way-With-Recent-Halo-Games
I think ODST and Reach would have been fine if the multiplayer lived up to scratch. I dont think Master Chief himself is the factor at work here like the article says.
Striker said:I think all three failed to live up to [my] expectations. ODST and Reach, at least, had solid campaigns. So it obviously has nothing to do with Master Chief like the article suggests. The campaigns without him have been better since, though I welcome him back as he's the icon of the brand. I trust 343 will ship him back in the right direction.
Also, rather funny... Team Objective now has more gametypes than maps. smh :lol
Frankie, who's running the playlists at 343?
Playlists? There'd be only Phantom Pistols on the Waterworks remake is Frankie was responsible.darthbob said:Wouldn't it be AWESOME if Frankie ran the playlists?!
Steelyuhas said:
Blue Ninja said:Playlists? There'd be only Phantom Pistols on the Waterworks remake is Frankie was responsible.
Really? We don't get it because we are kind of hardcore-Halo fans. If the normal gamer thinks about Halo, he will think about the Chief. A lot of people are excited about Halo 4 here in my region, because you can play the Chief again. For them, the Chief is Halo.Blue Ninja said:Yeah, Phil Spencer doesn't get it. I would've been fine with the Chief being stuck in cryo for at least another four years, if not more.
Blue Ninja said:Playlists? There'd be only Phantom Pistols on the Waterworks remake is Frankie was responsible.
But that's not what the minimum kill health is. Full shields and any damage to health will kill in one grenade. Full health and a single pistol round to shields will kill. Hell, a grenade impact to the foot, a bounce, and detonation can kill, just not consistently. This is not okay. To say they aren't still nukes is crazy. They might not be as bad as they were before, but they're not good.darthbob said:At least grenades aren't the nuclear bombs that they were in the Beta.
Even in the retail game, having 3 red bars of health and full shields and being able to get killed with a single grenade seems sorta reasonable, considering where the grenade damage system used to be.
jerpie said:Actually not a fan of it.
I like Sprint!
I like evade. It can be abused in CQC though, but removing it from everywhere is ridiculous.Steelyuhas said:Then why isn't it only with the Elites?
Havok said:But that's not what the minimum kill health is. Full shields and any damage to health will kill in one grenade. Full health and a single pistol round to shields will kill. Hell, a grenade impact to the foot, a bounce, and detonation can kill, just not consistently. This is not okay. To say they aren't still nukes is crazy. They might not be as bad as they were before, but they're not good.
MrBig said:I like evade. It can be abused in CQC though, but removing it from everywhere is ridiculous.
Hitmonchan107 said:Need one more for ODST Firefight. Send me a message on Xbox Live if you'd like to join.
jerpie said:Actually not a fan of it.
I like Sprint!
Hypertrooper said:Really? We don't get it because we are kind of hardcore-Halo fans. If the normal gamer thinks about Halo, he will think about the Chief. A lot of people are excited about Halo 4 here in my region, because you can play the Chief again. For them, the Chief is Halo.
Barrow Roll said:Anyone want to join me on the Halo 3?
Balanced by long fuses. There is hardly enough time to react, considering the falloff distance.darthbob said:Honestly, I haven't even noticed this, unless the entire enemy team bombards me with grenades, like they did last night on Precipice.
While it may not be consistent, it sure felt the same way in Halo CE. Those grenades were freakin' mortars.
What? Why should it be kept to elites? That doesn't solve the problems that it has. The distance that it travels on the ground in two rolls is the same distance that sprint takes you. CQC, with the sudden movement, is the only area where it is a problem. I don't like CQC in reach at all, so I completely avoid maps and gametypes that have too much of it, so why should I be punished with you removing my second favorite AA from maps and gametypes that aren't detracted by it?Steelyuhas said:It should be in Invasion, with the Elites, where is belongs. It is ridiculous with the Spartans. The dive is HUGE and the weapons don't kill fast enough in this game for it to work. On some of the maps like Zealot, an Evade user can escape pretty much any fight.
Steelyuhas said:It should be in Invasion, with the Elites, where is belongs. It is ridiculous with the Spartans. The dive is HUGE and the weapons don't kill fast enough in this game for it to work. On some of the maps like Zealot, an Evade user can escape pretty much any fight.
Sure, but those grenades didn't arm on impact with any surface (allowing them to explode in midair), only after coming to rest on the ground - a significantly longer timespan. That's what makes the plasma grenade's power okay, that it's easier to avoid. Reach is Halo CE power and Halo 2/3 arming.darthbob said:Honestly, I haven't even noticed this, unless the entire enemy team bombards me with grenades, like they did last night on Precipice.
While it may not be consistent, it sure felt the same way in Halo CE. Those grenades were freakin' mortars.
I never said that. I'd immediately re-sub to Gold if that happened. :loldarthbob said:And that doesn't sound awesome to you?
Maybe. I dunno, I never heard people complain they "missed" the Chief.Hypertrooper said:Really? We don't get it because we are kind of hardcore-Halo fans. If the normal gamer thinks about Halo, he will think about the Chief. A lot of people are excited about Halo 4 here in my region, because you can play the Chief again. For them, the Chief is Halo.
With slower movement speed, jump height and player inertia on top of it, making them even harder to avoid. So we have rapidly arming, powerful grenades that are hard to get away from.Havok said:Sure, but those grenades didn't arm on impact with any surface (allowing them to explode in midair), only after coming to rest on the ground - a significantly longer timespan. That's what makes the plasma grenade's power okay, that it's easier to avoid. Reach is Halo CE power and Halo 2/3 arming.
Sometimes they align, but my personal preferences do not dictate the changes that I implement.Steelyuhas said:Then why isn't it only with the Elites?
MrBig said:What? Why should it be kept to elites? That doesn't solve the problems that it has. The distance that it travels on the ground in two rolls is the same distance that sprint takes you. CQC, with the sudden movement, is the only area where it is a problem. I don't like CQC in reach at all, so I completely avoid maps and gametypes that have too much of it, so why should I be punished with you removing my second favorite AA from maps and gametypes that aren't detracted by it?
jerpie said:Sometimes they align, but my personal preferences do not dictate the changes that I implement.
I agree, and as I both you and I said it breaks CQC. It's inconsequential elsewhere, so why does it matter?Steelyuhas said:The Spartans are much smaller than the elites, and move slower, but the AA still covers the ground that it would with the Elites. How can you compare sprint with the instant bolt in any direction. It is broken with CGC including shotgun and sword, its too easy to escape fights when shots down. The non-invasion maps are clearly not designed to have this ability used as well, as the starting weapons have a difficult time being able to kill players using evade.
It was clearly designed for Elites to be used in Invasion and is just broken when used with spartans on 4v4 maps. That's my two cents at least.
The Halo 3 movement is still slow, but aided by the agile mobility and moon jumps. Grenades were a problem on some maps in Halo 3 as well, notably Orbital, Construct, and Guardian. The problem in that game with grenades is how Bungie allowed them to remain on the map after dead bodies rather than disappearing after a certain length of time.GhaleonEB said:With slower movement speed, jump height and player inertia on top of it, making them even harder to avoid. So we have rapidly arming, powerful grenades that are hard to get away from.
MrBig said:I agree, and as I both you and I said it breaks CQC. It's inconsequential elsewhere, so why does it matter?
Pretty sure Reach base movement is a bit slower. But to highlight the points of differentiation, grenade spam was a problem in Halo 3. Lone grenades are a problem in Reach. When coupled with grende spam....Striker said:The Halo 3 movement is still slow, but aided by the agile mobility and moon jumps. Grenades were a problem on some maps in Halo 3 as well, notably Orbital, Construct, and Guardian. The problem in that game with grenades is how Bungie allowed them to remain on the map after dead bodies rather than disappearing after a certain length of time.
I think he's saying he has a methodology for what changes to impliment, and just doing what he wants to see done is not it.A27 Tawpgun said:Wait, so as playlist manager you really have little to no power as to what changes to implement? Or am I reading that wrong.
Could you perhaps explain in a little more detail exactly how the playlist change process works? It would help if we knew why decisions were made and such.
Wait, so as playlist manager you really have little to no power as to what changes to implement? Or am I reading that wrong.jerpie said:Sometimes they align, but my personal preferences do not dictate the changes that I implement.
Don't worry about it, I just hopped off. It's no fun when playing with randoms and almost everybody you face is a 50. :/bobs99 ... said:I would love to jump on with you, but may not be able to get on just yet. How long are you gonna be around for? I need to get stuff done first, but after I finish with that I might just crash out and sleep lol.
A27 Tawpgun said:Wait, so as playlist manager you really have little to no power as to what changes to implement? Or am I reading that wrong.
All of Zealot is CQC...Steelyuhas said:I feel its effects are substantial outside of CGC. If everyone is using this on a game of Zealot for example, no one dies, especially with AR Mag starts. You can escape literally almost any fight (close, mid, and long range) with a couple evades on that map.
MrBig said:All of Zealot is CQC...
There's a lot they can do with the armor in fact I hope one thing 343i does do is allow fans to create helmets for a contest or something then let the community pick the top 5 and they end up in the game.-Yeti said:My only wish for Halo 4 is to have this suit available in Multiplayer:
I'm not insisting they're no problem, they are, especially in things like Rumble Pit, Multi-team, and certain maps (Countdown). I suppose since I mostly go in with friends in things like Objective, BTB, and Premium Battle, I'm not getting these spamfests daily like others in here do. I agree they're a problem, at least the fuse is. Make the fuse longer and it would be relative to their strength.GhaleonEB said:Pretty sure Reach base movement is a bit slower. But to highlight the points of differentiation, grenade spam was a problem in Halo 3. Lone grenades are a problem in Reach. When coupled with grende spam....
I think he's saying he has a methodology for what changes to impliment, and just doing what he wants to see done is not it.
Sounds like "We know people pick Evade, so they obviously like it", as if them picking Evade isn't an indicative of why it's heavily abusive.senador said:No, he probably means he implements what he and his team feels is best for the audience, versus what he personally likes, but oft times the 2 align.
Well I'm pretty sure he wasn't the only one on the MM support team.Steelyuhas said:Then why isn't it only with the Elites?
Not if I can help it.Striker said:I suppose since I mostly go in with friends in...BTB...
jerpie said:Sometimes they align, but my personal preferences do not dictate the changes that I implement.
File Share?A27 Tawpgun said:Oh my god. Me, Barrow, Plywood, Overdoziz and Tashi are playing the next NASCAR. It's a refreshing change from old nascar. We're playing this at customs.
Chromium Gold was cooler.-Yeti said:My only wish for Halo 4 is to have this suit available in Multiplayer:
Striker said:Reminds me of when somebody said "Headhunter is well liked in BTB because it gets voted for!". Well of course, when you had seen things like "Team Headhunter - Countdown", "Team Headhunter - Spire" and "Team Headhunter - Paradiso" show up as the final remaining voting options, what choice do you have?