Steelyuhas
Member
Dani said:I want Reach to have more than just a single year of post release support via DLC. I would like to see it extend well into year two after release.
There's going to be a major COD at the end of the year and another one the year after. Halo 3 managed to sustain great population numbers against such competition but I'm not sure if Reach has that durability, although I hope I'm wrong.
I want a nice, robust online experience, not long search times.
You are right, if a CEmake did have full online support, then it would make a better showcase than without it. I just don't see two major Halo FPS titles with online competitive multiplayer sitting right next to each other in such a small time frame.
People are going to continue to play Reach past the first year, even if there is no more DLC. When a new DLC has come out, the population numbers in Reach have really not boosted back up, they have remained fairly constant.
I get the feeling that Reach's DLC has not sold nearly as well as H3's did (just a personal feeling really). Most of the players I know that I play with that I also played with in H3 bought all the H3 DLC day one, and haven't bought any Reach DLC.
DLC is great, and I will always buy it assuming I'm still playing the game, but I just don't think it has that large of an impact on the continued player base of the game, especially considering you are not really rewarded for buying the DLC, as they do not come up in matchmaking.