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Halo: Reach |OT4| This Thread is Not Your Grave, But You Are Welcome In It

Karl2177

Member
Gah! I want to play some customs or something right now. That match on Sword Base was the worst mtch I have ever played in a game that has Halo in its title. I could insert a generic complaint about bloom, jetpack, and armor lock, but I feel that the horse has been beaten to death and turned into a processed horseburger.
 
Striker said:
Have you looked at the Community maps for BTB? The revision for Paradiso looks head and shoulders stronger than its original self. Hopefully this means Paradiso is getting replaced by it. Makes no sense to have both. The other maps I've seen look interesting. Much improved over the bunch they selected in Community BTB.

I haven't seen much of the Team Slayer maps. But it's Community Slayer now anyway.

Also have no idea what maps they're adding to Arena. But more maps in there can't hurt. They can now hopefully release Boardwalk from it.


Got any links to the BTB maps? Only two of them were tagged by their name and all the author names that Urk listed didn't come up as gamertags when I typed them into bnet.

I will be surprised if anything can improve Paradiso, that map is...well its not a map, it's just a big mountain.
 

feel

Member
BWU said:
Stosh is working on some pretty slick mobile stuff
Onom nom

BWU said:
allannn.jpg
Loved this one
 

Slightly Live

Dirty tag dodger
xxjuicesxx said:
Just read through the MM updates for May.

So they plan on ruining BTB and TS/TD/and Arena by adding community maps. Even though there is already dedicated playlists for this exact reason. Good stuff.

...

The Community playlists exist to test maps with the intention of putting the best maps into regular MM, which is now happening finally. The purpose of the Community playlists has been explained multiple times, it appears you missed it.

Yet you are pooping on these maps and claiming they will ruin the MM they are being put into?

Have you even played those specific maps? C'mon dude.
 

Thermite

Member
Ramirez said:
Have you ever taken into consideration that maybe MS is completely ok with releasing maybe two more DLC packs, and sending Reach off into the sunset?

I personally believe they want 343i to become recognized and in the spotlight, no better way to do that than to have them release CE with online MP, the only Halo game to not have Live capability.

I really cannot think of a more dumb decision than to leave out online MP, I can't even believe that in 2011 we're even considering a game with a great MP to not have online capabilities.

If you're going to remake something, do it right, or not at all.

If the Halo:CE remake doesn't have multiplayer, there's no way they're going to convince me to pick it up. I don't give two shits about upgraded graphics or online co-op - co-op that, if past experiences in Reach and Halo 3 are anything to go by, will likely be plagued with god awful latency issues..
 

Striker

Member
Steelyuhas said:
Got any links to the BTB maps? Only two of them were tagged by their name and all the author names that Urk listed didn't come up as gamertags when I typed them into bnet.

I will be surprised if anything can improve Paradiso, that map is...well its not a map, it's just a big mountain.
I found them by putting their name and "Halo Reach" into Google. Usually takes you to ForgeHub or Bungie.net's link.

The revised Paradiso still has most of the same format, but just gave more coverage in the bases, an improved bridge where the light man-cannons were, really erased the tower and rebuilt it, and changed some of the vehicles and weapons around. If those remain the same, time will tell. He had one Sniper (spawned on the bridge) and a lone Banshee which spawned on the tower in a neutral area.

Now we'll see if CTF and Assault truly got the proper weighting they should have...
 
Are customs happening tonight? I saw no mention of it in the last page.

I have a really nice idea for my halo fyp, all it needs now is for me to improve my knowledge of XNA or Flash. I might start up a little dev blog for it. Hah, I need a reality check :p

Edit: My bad, posting from my phone takes ages.
 
Well I just thought ya know they have these community playlists they should just add good maps to that and the good ones get to stay while the bad ones get removed and new ones get added.

In Team Arena I like to know what map I'm going to play, that means keeping just official maps.

TS and TD's can keep official maps too...Make some DLC if it gets too stale.

I'd just like some level of official in certain playlists.
 
Hydranockz said:
Are customs happening tonight? I saw no mention of it in the last page.

I have a really nice idea for my halo fyp, all it needs now is for me to improve my knowledge of XNA or Flash. I might start up a little dev blog for it. Hah, I need a reality check :p

Edit: My bad, posting from my phone takes ages.

Flash is REALLY easy to learn, there are tons of tutorials for it all over the web. I was quite interested in XNA development but never really got a chance to look into it, keep us informed if you make a dev blog, I would love to read your thoughts!
 

Slightly Live

Dirty tag dodger
xxjuicesxx said:
Well I just thought ya know they have these community playlists they should just add good maps to that and the good ones get to stay while the bad ones get removed and new ones get added.

In Team Arena I like to know what map I'm going to play, that means keeping just official maps.

TS and TD's can keep official maps too...Make some DLC if it gets too stale.

I'd just like some level of official in certain playlists.

That's fair enough dude but the community maps being added in are good solid maps, I'm sure of that. They wouldn't have gotten to where they were if they weren't.

Obviously you can't please everyone but I'm sure you'll like at least one of them. =)

Kingdom, made by a HaloGAFer, is particularly sweet.
 
Dani said:


I had a conversation the other night and the above article is the result. I sat down and thought what I would want a potential Halo remake to do right (and maybe wrong).

Hope you find it worthwhile to read and if you any other suggestions yourself, leave a comment on the page, reply on the Ascendant Justice forums or just here.

Nice article, I like this new style. Especially the satire.
While others may oppose it vehemently: I, sadly, agree with the likelihood of a fully envisioned MP in a potential CE remake.
I might not agree entirely with the reasoning but I do, however, agree with the conclusion.

Also, I most definitely support the revitalization of the game (new music, background, easter eggs and such) while keeping it faithful to the original.
That's something I'd really love.
 
Striker said:
I found them by putting their name and "Halo Reach" into Google. Usually takes you to ForgeHub or Bungie.net's link.

The revised Paradiso still has most of the same format, but just gave more coverage in the bases, an improved bridge where the light man-cannons were, really erased the tower and rebuilt it, and changed some of the vehicles and weapons around. If those remain the same, time will tell. He had one Sniper (spawned on the bridge) and a lone Banshee which spawned on the tower in a neutral area.

Now we'll see if CTF and Assault truly got the proper weighting they should have...

That worked well, thanks. They do look much better than the stuff found in the community playlist. Wayont looks awesome.

My biggest concern is that even if CTF and Assault get the proper weighting, the players still vote on the gametypes, and I have no confidence in the players to vote well.

With that said, I would definitely be in for some GAF BTB parties when the playlist is updated to have decent teammates, people that know how to vote, and increase the slim chance that we can get DLC maps to come up.


xxjuicesxx said:
Well I just thought ya know they have these community playlists they should just add good maps to that and the good ones get to stay while the bad ones get removed and new ones get added.

In Team Arena I like to know what map I'm going to play, that means keeping just official maps.

TS and TD's can keep official maps too...Make some DLC if it gets too stale.

I'd just like some level of official in certain playlists.

DLC doesn't come up in playlists though, so community maps are the best way to add maps to a playlist.
 
Its like unanimous though over at b.net that people want Classic with NR's. Except Fyrewulff but I'm pretty sure that dude just picks the opposite of whatever everybody else wants.
 
xxjuicesxx said:
Its like unanimous though over at b.net that people want Classic with NR's. Except Fyrewulff but I'm pretty sure that dude just picks the opposite of whatever everybody else wants.

Yeah I was definitely hoping that Classic objective was going to have the rifles start. After Double Team's objective gametypes had DMR start, I was pretty confident that the objective games in Classic would be rifles start, but I was wrong.
 
xxjuicesxx said:
Its like unanimous though over at b.net that people want Classic with NR's. Except Fyrewulff but I'm pretty sure that dude just picks the opposite of whatever everybody else wants.

What are his reasons for not wanting NR's?
 

LAUGHTREY

Modesty becomes a woman
Nerfles are broke in Classic.


If they didn't have the supercombine it'd be ok, but right now it's just too wily with the 6sk and explosion.
 
LAUGHTREY said:
Nerfles are broke in Classic.


If they didn't have the supercombine it'd be ok, but right now it's just too wily with the 6sk and explosion.

The damage setting in Classic is specifically for the needle rifle.

The supercombine is no different than the DMR. 3 body shots to kill with the DMR, 3 body shots to kill/supercombine with the NR.
 

LAUGHTREY

Modesty becomes a woman
The DMR doesn't explode when you shoot someone three times though, I've died a few times from a teammate exploding a person I've been meleeing.


It's fun and all, but I think with the stuff they've been doing they can tweak the damage of certain guns like the AR and shotgun, while keeping the DMR/Nerfle/Sniper the same.

But if they can't that really sucks and is pretty ironic they can put chess in but not change damage of individual weapons.
 

Kuroyume

Banned
Steelyuhas said:
DLC doesn't come up in playlists though, so community maps are the best way to add maps to a playlist.

You keep saying this but it's not true. I've played DLC maps in other playlists before. They've come up a few times in Multi Team and I believe someone said they played one of the larger maps in BTB before.

I don't want to see community maps anywhere outside of its own playlist. Hated playing Atom in Multi Team.
 
LAUGHTREY said:
The DMR doesn't explode when you shoot someone three times though, I've died a few times from a teammate exploding a person I've been meleeing.


It's fun and all, but I think with the stuff they've been doing they can tweak the damage of certain guns like the AR and shotgun, while keeping the DMR/Nerfle/Sniper the same.

But if they can't that really sucks and is pretty ironic they can put chess in but not change damage of individual weapons.

How is dying from the explosion any different than on default settings? Isn't that extremely rare anyways? I have never died from someone else exploding via supercombine.

They can't change change the damage of individual weapons. Everything they have changed is a gametype change or tied to a gametype, so they can change it. Any core gameplay mechanics (such as weapons) are not changeable without a title update.


Kuroyume said:
You keep saying this but it's not true. I've played DLC maps in other playlists before. They've come up a few times in Multi Team and I believe someone said they played one of the larger maps in BTB before.

I don't want to see community maps anywhere outside of its own playlist. Hated playing Atom in Multi Team.

Consider yourself much more lucky than me then. DLC is extremely rare for me.

I have never played Anchor 9 in TS, the most popular playlist in the game.
 

LAUGHTREY

Modesty becomes a woman
There are sure a lot of definites in there when they've shown they can pretty much do a lot of stuff without a title update that isn't built into the game.

Fire walker OS, The Chess Gametype, etc.


The needle rifle is more powerful than the DMR in classic, more people are going to use it, more people will be exploded. You can even do it on a dead body, it's not good gameplay to have random explosions everywhere.
 
LAUGHTREY said:
There are sure a lot of definites in there when they've shown they can pretty much do a lot of stuff without a title update that isn't built into the game.

Fire walker OS, The Chess Gametype, etc.


The needle rifle is more powerful than the DMR in classic, more people are going to use it, more people will be exploded. You can even do it on a dead body, it's not good gameplay to have random explosions everywhere.

I have played my fair share of classic and have never had an issue with it. To each his own I guess.

Also, a surprising amount of people use the DMR in classic in my experience.
 
Steelyuhas said:
How is dying from the explosion any different than on default settings? Isn't that extremely rare anyways? I have never died from someone else exploding via supercombine.
I can't recall ever dying from needle explosion splash damage. I've probably taken some damage from it, but never killed.
 
GhaleonEB said:
I agree, and I'd just add that including several remakes of Halo 1 maps with the Reach set, ODST-style, is what I'm expecting from the remake. HD remake in the Reach engine, online co-op, theater, and all the trimmings. Then the complete Reach MP with new MP maps from Halo 1.

From a process standpoint, I think it makes sense for 343 to have a remake be their first game. But I'd still rather see the resources go to something new.

When the remake was "confirmed" didn't they "confirm" it wasn't using the Reach engine?
 

Striker

Member
Steelyuhas said:
Consider yourself much more lucky than me then. DLC is extremely rare for me.

I have never played Anchor 9 in TS, the most popular playlist in the game.
Anchor 9 comes up pretty often in Team Objective it feels like. Got Multi-CTF on Tempest yesterday as well.
 

O D I N

Member
A27_StarWolf said:
I really hope the Needlerifle stays, I can't stand the bland boring gun that is the covenant carbine.

The carbine is a fine weapon in the right hands. Excellent at Brute slaying, and the precursor to the DMR/Needlerifle. I miss the Carbine, actually. :(
 

Booshka

Member
Dani said:


I had a conversation the other night and the above article is the result. I sat down and thought what I would want a potential Halo remake to do right (and maybe wrong).

Hope you find it worthwhile to read and if you any other suggestions yourself, leave a comment on the page, reply on the Ascendant Justice forums or just here.
Reading through your article I noticed the Lucas analogy. To me, Bungie already pulled a George Lucas by releasing major disappointments after Halo CE. The same thing could happen with the CEmake (and it probably will) but the damage has already been done. I don't get disappointed by mediocre Halo anymore, got that all out of my system after Halo 2 (it hurt), now it is just disinterest and mockery.

If the CEmake isn't based off the original engine, which is perfect, it will be a disappointment. I already know the MP will be screwed over with tweaks for this current landscape of casual Halo, but hopefully the campaign's glory will remain intact.
 

Booshka

Member
A27 Tawpgun said:
H3 Beta Carbine. Never Forget.
It's a good strategy by Bungie to rope in the old H1 Pistol fans by making a skill-based accuracy weapon OP in the beta. Get them excited and feeling optimistic, then change that shit for the full release, which they have already bought.
 

Ramirez

Member
Thermite said:
If the Halo:CE remake doesn't have multiplayer, there's no way they're going to convince me to pick it up. I don't give two shits about upgraded graphics or online co-op - co-op that, if past experiences in Reach and Halo 3 are anything to go by, will likely be plagued with god awful latency issues..

Dude, that latency is part of the experience. *dealwithit.jpg*

Throw me in the camp of not wanting community maps in the regular playlists. Forge maps have the worst spawning issues in the game for some reason, Pinnacle is probably the worst in the game for people just spawning all around you...
 

GhaleonEB

Member
I just finished Pillar of Autumn for the campaign Challenge. I decided to try and flawless cowboy it on Heroic with Thunderstorm on. So I really, really took my time, meticulous as hell, systematically dismantling encounters. Took a full hour, but I got through to the big mass driver sequence.

Where I died because I mis-remembered the warped priories I'm supposed to memorize. Don't shoot the two Phantoms hovering in front of my face but not shooting, aim for the Banshees I can barely see in the distance but need to be killed right away or they'll kill me. I feel cheated, and I hate that feeling.

A memorization based sluggish mini-game to end Reach is about the wost way it could have been concluded. I'd sort of forgotten about it, and but it's one of the reasons I don't play PoA to begin with. It, like the rail rides on the Falcons, are the kinds of things the designers of previous Halo titles knew better than to include. I wish it wasn't in Reach.
 
Congratulations to Hypertrooper, Tunavi and LosDaddie for winning the contest!

Be sure to check your PMs.

Thanks to everyone who entered, and a very special thanks to Louis Wu for the codes!
 

Tunavi

Banned
Hitmonchan107 said:
Congratulations to Hypertrooper, Tunavi and LosDaddie for winning the contest!

Be sure to check your PMs.

Thanks to everyone who entered, and a very special thanks to Louis Wu for the codes!
sexy_party.gif


Thanks dude. Good games today. Hit me up later for some MM
 

Hey You

Member
Striker said:
Anchor 9 comes up pretty often in Team Objective it feels like. Got Multi-CTF on Tempest yesterday as well.
Yeah, it usually pops up as a map 80-90% of the time and Double Team it seems to show up every time.
 

Tawpgun

Member
GhaleonEB said:
I just finished Pillar of Autumn for the campaign Challenge. I decided to try and flawless cowboy it on Heroic with Thunderstorm on. So I really, really took my time, meticulous as hell, systematically dismantling encounters. Took a full hour, but I got through to the big mass driver sequence.

Where I died because I mis-remembered the warped priories I'm supposed to memorize. Don't shoot the two Phantoms hovering in front of my face but not shooting, aim for the Banshees I can barely see in the distance but need to be killed right away or they'll kill me. I feel cheated, and I hate that feeling.

A memorization based sluggish mini-game to end Reach is about the wost way it could have been concluded. I'd sort of forgotten about it, and but it's one of the reasons I don't play PoA to begin with. It, like the rail rides on the Falcons, are the kinds of things the designers of previous Halo titles knew better than to include. I wish it wasn't in Reach.

I still say Sabre Escorting the POA would have been more fitting. Then crash landing on reach for >>SURVIVE<<
 

GhaleonEB

Member
Continuing my grumble streak. This is what happens when I try to play Reach multiplayer. I played two games tonight:

Big Team Battle: One-Flag on Paradiso. Scorpion, sniper and Banshee camped (and camping) all game. Ends in a 0-0 draw.

Team Objective: Stockpile on Boardwalk. Bubble shields all over the other team's stockpile, with dudes camping all around it.

For all of Jeremiah's considerable work, he's left utterly broken playlists in place for seven months.
 
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