The jetpack is my favorite new aspect of Reach, although Evade is starting to give it a run for its money.Deputy Moonman said:Who likes the jetpack and who does not? From the moment I heard about Reach introducing the jetpack armor ability I thought it was lame. 'Sitting duck' was all I could think of when trying to imagine it incorporated into Halo. Then I saw videos of it and guess what? I still thought it was lame.
Finally, the Reach beta was released. Out of everything in the game, the jetpack was the one positive that I fell in love with. I didn't like the feel of jumping in Reach, and I didn't like the Sprint armor ability. Jetpacks alleviated both problems and gave me one more method of using map geometry to my advantage.
I like that they don't make you invincible, nor do they allow you to get away quickly. They're just a way to move in one more direction. If there was any kind of true evolution that could be introduced into an FPS, or more specifically, Halo, jetpacks were it. They totally change the playing field, but not in a cheap way.
Surprisingly, to me anyway, a lot of people dislike them, maybe even a majority of people on Gaf. So I wanted to ask everyone on their opinions of the jetpack in Reach, assuming I haven't asked this a long time ago in a prior thread.
It is the one area in Reach that I give Bungie full marks. The jetpack was flawlessly integrated into Halo with easy controls and handling.
Was that a compliment from Deputy Moonman? Why yes, yes it was!
Breaks the flow of most of the maps in the playlist rotations. Whether that's the fault of people leaving exploitable spots in their maps or the ability itself is another argument.Deputy Moonman said:Who likes the jetpack and who does not? From the moment I heard about Reach introducing the jetpack armor ability I thought it was lame. 'Sitting duck' was all I could think of when trying to imagine it incorporated into Halo. Then I saw videos of it and guess what? I still thought it was lame.
Finally, the Reach beta was released. Out of everything in the game, the jetpack was the one positive that I fell in love with. I didn't like the feel of jumping in Reach, and I didn't like the Sprint armor ability. Jetpacks alleviated both problems and gave me one more method of using map geometry to my advantage.
I like that they don't make you invincible, nor do they allow you to get away quickly. They're just a way to move in one more direction. If there was any kind of true evolution that could be introduced into an FPS, or more specifically, Halo, jetpacks were it. They totally change the playing field, but not in a cheap way.
Surprisingly, to me anyway, a lot of people dislike them, maybe even a majority of people on Gaf. So I wanted to ask everyone on their opinions of the jetpack in Reach, assuming I haven't asked this a long time ago in a prior thread.
It is the one area in Reach that I give Bungie full marks. The jetpack was flawlessly integrated into Halo with easy controls and handling.
Was that a compliment from Deputy Moonman? Why yes, yes it was!
Pretty much how I feel. They ruin the intended flow of maps that include any verticality. And for those that don't...they're not needed.Havok said:Breaks the flow of most of the maps in the playlist rotations. Whether that's the fault of people leaving exploitable spots in their maps or the ability itself is another argument.
GhaleonEB said:Continuing my grumble streak. This is what happens when I try to play Reach multiplayer. I played two games tonight:
Big Team Battle: One-Flag on Paradiso. Scorpion, sniper and Banshee camped (and camping) all game. Ends in a 0-0 draw.
Team Objective: Stockpile on Boardwalk. Bubble shields all over the other team's stockpile, with dudes camping all around it.
For all of Jeremiah's considerable work, he's left utterly broken playlists in place for seven months.
Hey You said:Yeah, it usually pops up as a map 80-90% of the time and Double Team it seems to show up every time.
Booshka said:It's a good strategy by Bungie to rope in the old H1 Pistol fans by making a skill-based accuracy weapon OP in the beta. Get them excited and feeling optimistic, then change that shit for the full release, which they have already bought.
Meany.Tunavi said:I just had the most epic denial of a Skullamanjaro in headhunter
Pretty much why I tend to go in Objective with at least two others, because then we can perhaps sway the voting in a particular favor. Stockpile still shows up too much for my liking. Where's Assault damnit? I've only been seeing Assault on Hemorrhage.GhaleonEB said:Continuing my grumble streak. This is what happens when I try to play Reach multiplayer. I played two games tonight:
Big Team Battle: One-Flag on Paradiso. Scorpion, sniper and Banshee camped (and camping) all game. Ends in a 0-0 draw.
Team Objective: Stockpile on Boardwalk. Bubble shields all over the other team's stockpile, with dudes camping all around it.
For all of Jeremiah's considerable work, he's left utterly broken playlists in place for seven months.
fixedTunavi said:
Kuroyume said:Jeremiah's playlist management has been marginally better than Shiska. If Shiska's playlist management was horse shit then Jeremiah's has been dog shit. A little less of it... A little less stinky... But, still just shit. It amazes me how many common sense things don't get adjusted at all in this game. Why am I still playing AR starts on Highlands? Seriously, why? Did guys over there stop giving a damn? There was alot of noise about the power weapons and spawn rate and things were adjusted but no one asked for AR starts. No one complained about the DMRs, so why change it? And, why not change it now that many of us have complained about it?
Dropshields? Months of complaints and yet they're still in there.
Why did it take like five months to remove the Banshees from Breakpoint?
That vid was pretty badass.vhfive said:
Yeah, a GAFfer made that. Phatcorns. That video really highlights everything I loved about Halo 3.vhfive said:fixed
remember when BTB was fun
I think a gaffer made this (or maybe a friend of a gaffer)
Deputy Moonman said:Who likes the jetpack and who does not? From the moment I heard about Reach introducing the jetpack armor ability I thought it was lame. 'Sitting duck' was all I could think of when trying to imagine it incorporated into Halo. Then I saw videos of it and guess what? I still thought it was lame.
Finally, the Reach beta was released. Out of everything in the game, the jetpack was the one positive that I fell in love with. I didn't like the feel of jumping in Reach, and I didn't like the Sprint armor ability. Jetpacks alleviated both problems and gave me one more method of using map geometry to my advantage.
I like that they don't make you invincible, nor do they allow you to get away quickly. They're just a way to move in one more direction. If there was any kind of true evolution that could be introduced into an FPS, or more specifically, Halo, jetpacks were it. They totally change the playing field, but not in a cheap way.
Surprisingly, to me anyway, a lot of people dislike them, maybe even a majority of people on Gaf. So I wanted to ask everyone on their opinions of the jetpack in Reach, assuming I haven't asked this a long time ago in a prior thread.
It is the one area in Reach that I give Bungie full marks. The jetpack was flawlessly integrated into Halo with easy controls and handling.
Was that a compliment from Deputy Moonman? Why yes, yes it was!
What, you mean BTB Elite Slayer on Hemorrhage isn't good enough for you? I mean, you get 12 Ghosts, 2 Revenants, 2 Wraiths, and 0 fun. What more could you ask for?Striker said:The beta Pistol was fantastic. Only thing I hated about it was the low opacity of the reticle.
Pretty much why I tend to go in Objective with at least two others, because then we can perhaps sway the voting in a particular favor. Stockpile still shows up too much for my liking. Where's Assault damnit? I've only been seeing Assault on Hemorrhage.
BTB is and has been in the worst shape of any playlist. Why it's been in a dire need of an overhaul for so many months.
.
this... its fucking ridiculous how slow a spartan walks.. smh. Sprint is amazing best thing in the game by a mile. Jet-pack, and AL are terrabad.Barrow Roll said:If base movement speed wasn't so slow in Reach I might be more inclined to use Jetpack but moving is just painfully slow without sprint.
For the most part, I agree about Jetpack but the maps need to be designed with it in mind. There should never be areas in maps that only the Jetpack can reach or it just promotes camping. Jetpacks should serve as a shortcut, not as a way to reach inaccessible areas. Prime example being this area on Powerhouse right above the dam/Rocket spawn that only the Jetpack can Reach and it has quite a bit of cover. A well placed grenade can flush someone out but it's still usually a pain in the ass when someone holes up there.
With sprint being in the game, I can see why base movement speed is slower. By choosing jetpack you trade off speed and horizontal maneuverability for vertical maneuverability which is fair.
I prefer the old style of Halo where well placed jumps and shortcuts were a lot more important to get around maps quickly but for what Reach is, Jetpack is one of the few things I can complain about.
What in the butt???? Dax and I agree on something!Dax01 said:AAs, in general, I think would've been better as one-time pick-ups like equipment instead of limitless tools.
Personally, I don't think sprint should be in Halo. It should be removed and the base player speed should be increased to what it was in 2/3.
At least you have the option of going back to the game you lovedHitmonchan107 said:I've had my moments of fun in Reach's multiplayer, but I'm tempted to set it aside and go back to Halo 3.
I played Halo 3 yesterday with my roommate, and I almost wish I didn't own that game.vhfive said:
Yeah, I dunno why. Maybe its because less people have the maps within your skill range?Steelyuhas said:80-90%?!?!
Why does DLC come up for some people, but not for others? DLC in any playlist is an extreme rarity for myself (bought both DLC's on day one). In fact, DLC's implementation has got to be one of my biggest disappointments of Reach's matchmaking experience.
I was just thinking about that earlier reading Striker saying to Google the name of the map to find them on bnet. That seems....kind of laughably sad, I guess?GhaleonEB said:Speaking of which - I'd really like to search content on b.net by description and name, not just tag.
PoA is a good level other than the final part. Once I found out that you didn't need to get into the gun until the you're told to fire, I hardly ever do it any other way now. Makes it more enjoyable for sure and I have absolutely no qualms about 'cheating' that part.GhaleonEB said:I just finished Pillar of Autumn for the campaign Challenge. I decided to try and flawless cowboy it on Heroic with Thunderstorm on. So I really, really took my time, meticulous as hell, systematically dismantling encounters. Took a full hour, but I got through to the big mass driver sequence.
Where I died because I mis-remembered the warped priories I'm supposed to memorize. Don't shoot the two Phantoms hovering in front of my face but not shooting, aim for the Banshees I can barely see in the distance but need to be killed right away or they'll kill me. I feel cheated, and I hate that feeling.
A memorization based sluggish mini-game to end Reach is about the wost way it could have been concluded. I'd sort of forgotten about it, and but it's one of the reasons I don't play PoA to begin with. It, like the rail rides on the Falcons, are the kinds of things the designers of previous Halo titles knew better than to include. I wish it wasn't in Reach.
GhaleonEB said:I wish we could take a pic and have that be the thumbnail for the map icon; a zillion Forge World maps with the same icon us not useful. And there needs to be a screen like the above that shows how to play the game. Even a free-form space with a description. I was expecting in matchmaking to see a description of the game type as each vote option was selected, and for the game to supply a space for us to add the same for custom game types. They add up to pretty big over sights that make custom content more cumbersome.
Speaking of which - I'd really like to search content on b.net by description and name, not just tag.
Yes, but then it would have added to loading times, for people with low bandwith connections, on top of being abused by both inappropriate content and modding.GhaleonEB said:I wish we could take a pic and have that be the thumbnail for the map icon; a zillion Forge World maps with the same icon us not useful.
Hitmonchan107 said:I played Halo 3 yesterday with my roommate, and I almost wish I didn't own that game.
Every time I play it, I'm reminded of why I love Halo in the first place.
And then it hurts to go back to Reach.
Bungie, why would you market this game as "the definitive Halo" but change the core mechanics of the game?
I've had my moments of fun in Reach's multiplayer, but I'm tempted to set it aside and go back to Halo 3.
NOKYARD said:Hey guys.
Still in the hospital (since April 11), but every now and then they kick my ass out for a couple of hours to get my XBL fix. Did everyone enjoy Halo 1 Done Segmented while i was away?
[edit]Yowza!!! 20,566 views of a 77 minute video, i guess so!
Here is what the next Halo needsKibbles said:I agree. 343, let us save menu-pictures for maps we make in forge. I was so disappointed this wasn't in Reach. It was annoying in Halo 3, even moreso in Reach.
Pretty much all FC2 maps are is an image file for the terrain heightmap and then the rest is basically exactly the same as a forge file. The Blam! engine just wasn't built with real time deformation in mind.wwm0nkey said:A map maker - FC2 was able to have a map maker with maps that did not eat up space at all and could be DL'ed in seconds.
Well hopefully the new Halo just has a map maker, a map editor is cool and all but map maker>map editor.MrBig said:Pretty much all FC2 maps are is an image file for the terrain heightmap and then the rest is basically exactly the same as a forge file. The Blam! engine just wasn't built with real time deformation in mind.
It would take up the same amount of space as the current pic. At any rate, it's a feature Ferrex said they had in the works but it was cut late.MrBig said:Functional UI oversights plague reach like no past Halo game, after those same games showed how important those "minor" things are.
Yes, but then it would have added to loading times, for people with low bandwith connections, on top of being abused by both inappropriate content and modding.
There is plenty of negative space in Reach that could have used to fill with relevant information like they did with H2 though.
I just wish the Revenant physics glitch were fixed, and the custom file name over write addressed. Three times while working on the updated Crossroads, it erased the map and replaced it with Sword Base, while keeping the file name. I'd load up Crossroads 2.5 and get Sword Base, and have to revert a version and go from there. It's one of the reasons I save a bunch of different versions.Plywood said:Everything being talked about is all the more reason there should be a title update. Even though we all know that just isn't going to happen.
Hey You said:Yeah, I dunno why. Maybe its because less people have the maps within your skill range?
And how would you want Bungie to Implement DLC is Reach?
Make some Playlists require DLC?
I think Reach's way is far better Halo 3's.
GhaleonEB said:It would take up the same amount of space as the current pic. At any rate, it's a feature Ferrex said they had in the works but it was cut late.
What is sad is that Microsoft is being awesome with their updates now and not applying limits to them (GoW3 beta is an example) so they could probably make engine updates and changes to the .maps but they would probably have to make Halo: Reach a HDD required game (which they should)Plywood said:Everything being talked about is all the more reason there should be a title update. Even though we all know that just isn't going to happen.
I'd be very interested to know just what they can change without doing a title update. They added the 'flag away' widget without one, so could these other UI elements be added too?Plywood said:Everything being talked about is all the more reason there should be a title update. Even though we all know that just isn't going to happen.
Especially since they haven't had an Xbox SKU without some form of storage on the market for over nine months.wwm0nkey said:What is sad is that Microsoft is being awesome with their updates now and not applying limits to them (GoW3 beta is an example) so they could probably make engine updates and changes to the .maps but they would probably have to make Halo: Reach a HDD required game (which they should)
Havok said:I'd be very interested to know just what they can change without doing a title update. They added the 'flag away' widget without one, so could these other UI elements be added too?