Lake Minnetonka
Banned
Let me continue:GhaleonEB said:Yeah, no. The Beta was pretty rough and they made a huge number of changes, some specifically based on feedback. Off the top of my head:
- Base player speed and jump height increased (due to feedback)
- DMR and Nerfle clips increased
- Vehicles overhauled; they're not great in Reach but they were awful in the Beta
- Grenade nerf, beatdown slowed, armor lock nerfed
- Buffed armor lock: pulses took even less energy so you could block 5 or 6 melees/grenades before waiting to recharge. In addition, meleeing a armor locked opponent instantly resulted in losing your shields.
- Elites shields recharged so quickly that they could evade around a corner and then evade back with full shields. SvE was a joke.
- Focus rifle was ridiculous in CQC. It's fine where it is now, it requires steady aim but rewards good players with quicker kill times than the DMR.
- Nade launcher exploded on impact no matter the distance. Functioned as a 6(?) round rocket launcher, requiring little precision and rewarding bad players.
- Plasma launcher was nearly unavoidable. As it exists now it's situational and requires the user to actually think before they shoot.
Beta was utter garbage.
Only thing that was better in the beta was the AR's reduced power and the pistol's strength against it. Even then pistol on pistol firefights were an even greater spam-fest than they are now.