I generally haven't expressed that sentiment as often because the playlists that have been updated haven't been the ones I'm interested in. So it's a new mantra for me. We'll see if I'm saying it May as well.thee henery said:This seems to be a trend within Gaf for Reach - X (X=current month) + 1 can't come soon enough... and repeat each month.
Had some decent games last night but for the love of all that preserves sanity please return the dlc playlists to dmr starts.
On another note, Jeremiah, while not perfect, has been roughly 8 times the playlist manager Shishka ever was, it's obscene to claim he is as bad if you remember Halo 3 in the first year.
For all Jeremiah has done - and he's done a mammoth amount in his time so far - much of it was due entirely to the horrifying state of the playlists at launch. Beyond that, I find a lot of the priorities very strange. For instance, the rationale for changing Multi Team to the 3v3v3v3 format was to facilitate the inclusion of four way maps. So...where are they? It's months later. It's like he had a reason to change it and then forgot to follow up on that reason.
But for me specifically, the playlists I've liked in past Halo games are BTB and (to a lesser degree) Team Objective. And those playlists have largely been left in their launch state horror show. BTB in particular has astounding game types (see previous discussion about Invasion Slayer on Countdown; for me, it was Crazy King on Boneyard with a 30-second hill) and it's been allowed to fester for what, eight months? Yet Jeremiah has prioritized Action Sack, which requires extensive new game type scripting and custom maps. But getting a normal version of Assault, some CTF and clearing out the clutter from BTB has taken a much lower priority. Had the resources that went into building Action Sack been focused on BTB and Team
And then there's the Firefight playlist management. Score Attack is a unique beast, one where a whole variety of great single player games could exist, some easy, some hard, some long, some short. But its the same sequence of one enemy type at a time in every mode, none last more than one Round (where's the solo survival mode?) and game types like Skirmageddon and Mythic Attack are in the mix. Firefight Limited has settings specifically crafted to motivate, enable, and reward griefers and idlers, and the that playlist population has responded accordingly. Firefight Arcade is a very strange beast, dominated by Rocket and FRGattack.
What I'm saying is, for all of Jeremiah's work, he hasn't gotten the playlists I play - Objective, BTB, Firefight - into shape. So for the most part all his considerable work hasn't touched me. The stuff I like is still a mess.