Hydranockz said:
But even if it was that easy, some random dev can't just hop in, fix it up and send it back out. As urk mentioned, there are a bunch of hoops to jump through. As a software tester I have seen some terrible systems with atrocious design decisions and clear problems with really easy fixes. Each one has to be discussed for silly amounts of time as to what to do with it. More often than not, unless it is very severe or of high enough priority it will simply be left alone.
It is sad to see similar things happen here and while I wish like the rest of you that the problems can be dealt with, I can empathise with the devs... for a while.
As can I, to degrees. We got glimpses and hints that integrating changes into matchmaking was more involved than we thought with the MLG playlist issue when it went live.
But at the same time, this is also Bungie's 3rd stab at building a matchmaking system, and the second on the 360. So I had hoped they would have a more flexible, easier to update system. And when Jeremiah tells us that the settings they have to adjust Firefight are the same that we see, and it still takes two months to make a change like disabling weapon pick ups in Arcade, I wonder how much of that time span is the complexities of the system versus priorities.
It's the priorities of what got updated that I don't get. The customization-heavy stuff like Action Sack was added before BTB got cleaned up. Multi Team got split into three teams of four to facilitate the four-way maps, but those were not added. We get one big update to the playlists per month, even when small fixes and exploits emerge during the month that should in theory be small to fix.
I'm a process guy; I help design, build, test and use financial processes for a living. Process and policy are king in my word, so I respect that Jeremiah and crew have a methodical process they put changes through and try not to make exceptions but for emergencies (MLG's gravity issue). But it feels to me like they have too heavy a process in place, with too few intersection points to make updates into the the system, for the small kind of fixes that need to happen immediately after discovery (see: weapon pick ups in Arcade, assassinations in Hockey, drop shields in objective games, the Scorpion/Banshee traps on Paradiso). Upon discovery, I wish stuff like that would get adjusted immediately. It happens months later, and to me that's a red flag for either priorities or the process and system itself.