Gabotron ES said:All the easter egg talk from the Anniversary MP panel made me think about this, wouldn't it be cool if CA/ 343 actually hid a golden warthog on Headlong?
I just want an EazyB tribute hidden somewhere.
Gabotron ES said:All the easter egg talk from the Anniversary MP panel made me think about this, wouldn't it be cool if CA/ 343 actually hid a golden warthog on Headlong?
Gui_PT said:I just want an EazyB tribute hidden somewhere.
Agreed. I hate the people that want variety in Halo to mean Rock Paper Scissors gameplay. You should have a versatile weapon off spawn and then fight for the tide turners and other power weapons. Which can range from a game changing sniper rifle to set up breaking rockets. I'd consider the needler a semi-power weapon along with the plasma pistol. Bring stun back to the plasma rifle and its now a semi power weapon.bobs99 ... said:I have never got that, the variety should come from the gameplay, not from having to use different weapons in different situations.
The way I see it versatile weapons promote variety as you can use them in different combat situations. Weapons which have a very specific purpose tend to only be used in specific situations leading to some very dull rock paper scissors type gameplay.
It might not be visually as varied but I would prefer to see what works better for the gameplay.
That said Fyrewulff is right, if the weapons dont at least have a fixed RoF the combat is going to suck. :/ Hopefully all this information will come out soon?
I just assumed you were pointing out the English flaws out of perhaps having an opinion on the subject in hand.
In its peak Halo 3 had up to 20 or so, and they they had some stripped away due to Double EXP stuff. And removing Team Objective and Ranked BTB (lol...).Gabotron ES said:What really bothers me is the ginormous number of existing playlists once the TU drops, Reach already has 23 playlists while 3 had like 15, 343 needs to do something about this.
Also, will we ever get a September matchmaking update, last one was like 2 monthes ago and Reach's matchmaking configuration is far from perfect :/
wwm0nkey said:I was a bit hesitant to get into it because some people said the writing was hard to get into.
I don't understand any of those complaints, the writing style is awesome.
Yes. Thanks for the pics, too. Devin's were also great, apart from his mutant thumb. ;-)GhaleonEB said:|OT6|There Are Those Who Said This Day Would Never Come
If I'm remembering correctly, terminals cannot be seen in Classic Mode.JonCha said:Did we ever get an answer on what Terminals will look like in Classic Mode? Will they actually be ressed DOWN?
I knew there was something else that I was forgetting!Gui_PT said:Skulls can't be picked up either.
squidhands said:If I'm remembering correctly, terminals cannot be seen in Classic Mode.
What's the fun in that?Dax01 said:I'll use a guide for the skulls right off the bat.
I'm trying to remember, but it's been a while. If I remember correctly in Halo1, holding down the trigger resulted in some bloom or spread. Or at least it was much less efficient than single shots.FyreWulff said:The issue with 0% bloom is you're going to see everyone just buying and going to autofire controllers for optimal kill times. With no ROF cap, you need SOME bloom in there to counter autofire controllers, or you're going to have a Team Classic black market. If we had an ROF cap then I could see zero-bloom staying in. But there wasn't one.
A nude bust????? Hahahaha kidding.Gui_PT said:I just want an EazyB tribute hidden somewhere.
There will be no skulls and terminals in Halo: CEA's classic mode.JonCha said:Did we ever get an answer on what Terminals will look like in Classic Mode? Will they actually be ressed DOWN?
Captain Blood said:IMO the zero bloom DMR is fine the way it is as a five shot kill. Granted I don't think we lost a single game at halo fest so I would probably need more time with it in the wild to be certain it felt balanced. To me it felt like I had the good old BR in my hands and I didn't want to let it go. I am getting teary eyed just thinking about it. Needless to say going back to bloom DMR last night was sad times.
Deputy Moonman said:I'm trying to remember, but it's been a while. If I remember correctly in Halo1, holding down the trigger resulted in some bloom or spread. Or at least it was much less efficient than single shots.
A nude bust????? Hahahaha kidding.
Actually, I think I could totally live with the 5 shot kill remaining in Reach, but with zero bloom. But I'd still like to try out the different settings to see what they're like. Hopper needs to get here stat.Captain Blood said:IMO the zero bloom DMR is fine the way it is as a five shot kill. Granted I don't think we lost a single game at halo fest so I would probably need more time with it in the wild to be certain it felt balanced. To me it felt like I had the good old BR in my hands and I didn't want to let it go. I am getting teary eyed just thinking about it. Needless to say going back to bloom DMR last night was sad times.
Who will play with the DMR in Anniversary Slayer, if he/she can have the Halo 1 pistol?bobs99 ... said:I think it should be a 4 shot kill with a slightly lower firing rate personally, 5 shots to kill is too much even without bloom lol.
Some things like bloom will start separate (beta hoppers/classic playlists) but depending on feedback they may just apply changes to everything. I think Armor Lock is changing across the board, probably Jet Pack too.Hypertrooper said:Who will play with the DMR in Anniversary Slayer, if he/she can have the Halo 1 pistol?
The Waypoint guys are funny. Didn't Frankie say that the normal Reach multiplayer gameplay will be still there? Or will Armour Lock and Jet Pack completely change in every Gamertype?
Deputy Moonman said:I'm trying to remember, but it's been a while. If I remember correctly in Halo1, holding down the trigger resulted in some bloom or spread. Or at least it was much less efficient than single shots.
I know i don't play anything without at least the armor ability changes. And i hope enough people do so that we'll get rid of pure vanilla lists.Hypertrooper said:Who will play with the DMR in Anniversary Slayer, if he/she can have the Halo 1 pistol?
The Waypoint guys are funny. Didn't Frankie say that the normal Reach multiplayer gameplay will be still there? Or will Armour Lock and Jet Pack completely change in every Gamertype?
Dude it felt sooooo good to have your shots actually go where you shoot them. It made me weepy I was so happy. Although like I said we won every game we played so maybe I wouldn't be as in love with it if I was playing against people better than me. At least I would know I was legitimately out DMRed in that situation though.Deputy Moonman said:Actually, I think I could totally live with the 5 shot kill remaining in Reach, but with zero bloom. But I'd still like to try out the different settings to see what they're like. Hopper needs to get here stat.
Halogaf-----<BLOOM>
I loved the face expression when I still killed them without shield. So good. With bloom they would definitely kill me.Captain Blood said:Dude it felt sooooo good to have your shots actually go where you shoot them. It made me weepy I was so happy. Although like I said we won every game we played so maybe I wouldn't be as in love with it if I was playing against people better than me. At least I would know I was legitimately out DMRed in that situation though.
Edit: I also haven't considered cheater controller which would obviously screw things up.
FyreWulff said:It did. But autofire controllers press the button over and over again, they don't just "hold" the button, and there is a bug in Halo 1 that completely eliminated the (intended) bloom if you pulsed the trigger instead of holding it.
If I'm a person in Classic looking for optimal kill times with no bloom and the same ROF as the old DMR, and was a bit shady, why wouldn't I just buy an autofire controller so I don't have to worry about pulsing the trigger anymore? Just have the autofire controller spam "Right Trigger" to the console over and over again and shoot at the fastest possible speed for kills. Especially since the aim assist and magnetism was exactly the same. I didn't lose a single game in a bloomless gametype except for the one match versus HaloGAF in the BTB pod, where I was pretty much on the pubbies team, so that was expected.
I want Classic to succeed, but if it just becomes an arm race, you're going to lose people who aren't interested in playing that little game. Most people in Halo 2 used macro controllers to automatically doubleshot when they pulled the right trigger, some even had a separate button dedicated to BXR.
Autofire and macro controllers are currently completely useless in Reach because using autofire with a DMR will just keep you at maximum bloom and make it complete inaccurate.
I want someone in Classic to beat me because they beat me, not because they wanted to spend more money on extracurricular hardware.
Risen said:Controllers with macro's are useless in Reach because of the inability to cancel animations glitching to the next action. Auto controllers are useless because there is a cap to how fast the DMR shoots regardless of the presence of bloom... and that cap is completely within the ability of everyone who plays the game.
Relative to the population, I'd say MOST people didn't have them in H2... and those that did still got shit on by good teams.
ElzarTheBam said:
You were also playing a LAN setup, no? That probably made shots even more precise for you. Still, I'm jealous that you got to play the new wares.Captain Blood said:Dude it felt sooooo good to have your shots actually go where you shoot them. It made me weepy I was so happy. Although like I said we won every game we played so maybe I wouldn't be as in love with it if I was playing against people better than me. At least I would know I was legitimately out DMRed in that situation though.
Edit: I also haven't considered cheater controller which would obviously screw things up.
This.Risen said:Controllers with macro's are useless in Reach because of the inability to cancel animations glitching to the next action. Auto controllers are useless because there is a cap to how fast the DMR shoots regardless of the presence of bloom... and that cap is completely within the ability of everyone who plays the game.
Relative to the population, I'd say MOST people didn't have them in H2... and those that did still got shit on by good teams.
squidhands said:You were also playing a LAN setup, no? That probably made shots even more precise for you. Still, I'm jealous that you got to play the new wares.
blamite said:You can transfer licenses to different Xboxes, which lets any account on that system use it, but you can't transfer ownership completely to another account.
A27 Tawpgun said:This.
The max ROF on the pistol and DMR is easy to manually pulse. Besides, id feel like id have more control of I pulled the trigger for every shot. Not the controller.
I believe one of the 343 dudes, Ellis I think, said that things like ROF caps aren't final. Especially for the classic ++ playlist. There was a zero bloom option to showcase an extreme example.
Also, are there any vids of no bloom/classic gameplay featuring GOOD players? I'm sick of seeing AR spray in all these vids.
wwm0nkey said:Got a bit further into Halo: Cryptum, for those of you who haven't read it, I highly recommend it
FyreWulff said:Most people in Halo 2 used macro controllers to automatically doubleshot when they pulled the right trigger, some even had a separate button dedicated to BXR.
I want someone in Classic to beat me because they beat me, not because they wanted to spend more money on extracurricular hardware.
Well, it's been four years since we've played with a non-random premier precision weapon. Has to feel good.Captain Blood said:Dude it felt sooooo good to have your shots actually go where you shoot them. It made me weepy I was so happy.
In two months Tor will release Karen Traviss' book "Glasslands" and the second book of the Forerunner trilogy is coming quickly after it. (Primordium will be out on January the 3rd.) You are going to have big backlog in Halo, too.Merguson said:I want to get Halo: Cryptum but I have a backlog of A Song of Ice and Fire.. haven't finished the first book yet.
FyreWulff said:Lack of animation cancelling didn't prevent an autofire black market from cropping up for Call of Duty 4. Which didn't have an ROF cap on bloomless weapons.
StalkerUKCG said:ROF caps are just a value, its fairly easy to modify for modders id imagine some of them tools and changes have been brought to the custom variants made by 343 with the help of the TU.
The Real Napsta said:You do realize the max DMR ROF is so slow that anyone with a finger can do it, you don't need a modded controller for any reason.
FyreWulff said:Did you intentionally not read the part where the Needle Rifle automatically acted differently with a zero bloom shot between Reach and Reach TU? I don't automatically get a headshot if I wait for the bloom to reset on the NR in the current Reach and fire at someone's chest.
Just because something doesn't work -now- doesn't mean it can't act differently in the TU, or whatever development build they were letting us play on.
ElzarTheBam said:
I actually don't know now that you mention it. I spawned with the DMR and then didn't really go out out of my way to find a pistol and check.Striker said:Well, it's been four years since we've played with a non-random premier precision weapon. Has to feel good.
Curious to feel how the Pistol feels in the non-bloom based DMR stuff. It has no bloom, either, correct? And remains 5-shot?
+1 Vote.Gui_PT said:Halo: Reach |OT6| - WHY WON'T CEA HAVE MULTIPLAYER?!
That happens to me sometimes during gimmicky Forge World custom games. Never seen it happen like that before though.Homeboyd said:@ 1:28... tha fack?
Thanks for the vids!