Sikamikanico
#1 Dad
wwm0nkey said:Got a bit further into Halo: Cryptum, for those of you who haven't read it, I highly recommend it
Just about to start it, looking forward to it.
wwm0nkey said:Got a bit further into Halo: Cryptum, for those of you who haven't read it, I highly recommend it
I was a bit hesitant to get into it because some people said the writing was hard to get into.Sikamikanico said:Just about to start it, looking forward to it.
It's the shield bleed-through we are excited about. The Bonk Stop (killing the bomb carrier using the butt of your hammer right before he scores so as to not betray your entire team) was an important part of Halo 3 Grifball. In Reach it takes 4 bonks to kill the runner.ncsuDuncan said:I wanted to throw them an easy question and ask the Grifball people what they thought of the TU's new option for Sword blocking.
Sorry. Will keep my distance next time.Devolution said:Well yeah the amount of creepers there too is quite off putting as well. Couple of my gal pals cosplayed as DOA characters one year, I swear they got drooled on.
Zeouterlimits said:I realise this doesn't help, but seriously, don't play Reach on your own.
Damn. Can you change match priority from best connection to closest rank?Eye Drop said:Thing is I'm not. That NEVER bodes well, so I play with one of my friends almost always. This afternoon we kept running into much higher ranks, groups and the same betrayers. It was great.
I'm also not a fan of the fact I'm matching with fellow Australians. I'd seriously much rather play with you American guys. Oh well Rage is over now, at least.
Well, Greg Bear likes to use very difficult words. I think that put a lot of people off, even though you can often deduce the meanings through the context.wwm0nkey said:I was a bit hesitant to get into it because some people said the writing was hard to get into.
I don't understand any of those complaints, the writing style is awesome.
I was thinking the same, once you delete all those columns, pillars and ramps what you get is an empty flat rectangular box. Good looking forge maps, BELI343!Zee-V70 said:Now that I think about it... all of the architecture does look like forge objects. Not in the low-detail, shades of gray sense, but look at some of the columns and the "tombstones" on the ground. All of those are the exact same. All I know is that being able to forge hard-light bridges is going to be amazing.
It is really really awesome. It could definitely be harder to get into if you're too used to the style of the other Halo books, but it rewards you by blowing your mind on nearly every page.wwm0nkey said:Got a bit further into Halo: Cryptum, for those of you who haven't read it, I highly recommend it
Zeouterlimits said:Damn. Can you change match priority from best connection to closest rank?
Random Waypoint kid said:hell noo jet pack should be left alone. jet packers are actually the best thing that happened to reach matchmaking. how could you hate on them? when ever i am in need of those extra 3 or 4 kills to win the match, u just take out the jet packers. i hope they live it the way it is.
Random Waypoint kid said:I can honestly say that 343 is dumbing Halo down, they're trying to make dieing easier like in COD wt f? I like long kill times it's more fun.
Random Waypoint kid said:Please don't modify armor lock to not throw stickies off. I think it will make the ability useless. There are still plenty of ways to kill someone in armor lock.......
Random Waypoint kid said:DON'T PLEASE DON'T RUIN REACH FOR. Halo was moving in a new direction like people wanted but when it happened they changed their minds WT F!? Stick with it you idiots change in games is good, especially when it changes the core of the tactics
343 can handle it. They have plenty of data.Gabotron ES said:From the TU feedback thread, I really hope 343 is not really listening to these kids, most of them don't even know what they are talking about.
wwm0nkey said:That TU thread really should be closed till the beta hoppers, every time I read it I want to punch something.
FyreWulff said:"Somebody has a different opinion than I do! Stop him!"
I have a theory that in matchmaking it doesn't matter what the settings are if it's listed as Team Slayer people will flock to it and give a shit about little else.Zeouterlimits said:343 can handle it. They have plenty of data.
The adoption of the TU playlists over the next 6-8 months will show how diverse (or not) the feeling on vanilla Reach is.
Rickenslacker said:I have a theory that in matchmaking it doesn't matter what the settings are if it's listed as Team Slayer people will flock to it and give a shit about little else.
There are certainly elements of truth to this, but "were it so easy".Rickenslacker said:I have a theory that in matchmaking it doesn't matter what the settings are if it's listed as Team Slayer people will flock to it and give a shit about little else.
Their not they're.bobs99 ... said:If those people could explain they're point of view in a coherent way I would have a lot more respect for them. People who just blindly type stuff out in caps lock aren't exactly doing they're opinions justice.
Please Bs Angel make the game to give us a commendation in Campaign and Firefight for wheelman!!!! It's almost an assist and i get nothing!!!!! Oh and fix these red dots that appear for no reason when i drive the falcon thank you
That does bring to mind though, I guess they're not reducing the scope of the DMR in the TU? Makes me think that the pistol will be the better weapon to incorporate into BTB or Objective gametypes with the no bloom settings. Remove Nerfle and DMR altogether.FyreWulff said:They can tell. When Team Objective changed to 100% DMR starts, the population dropped significantly.
Ken said:Their not they're.
Sounds like a quality question for the panel.
Rickenslacker said:That does bring to mind though, I guess they're not reducing the scope of the DMR in the TU? Makes me think that the pistol will be the better weapon to incorporate into BTB or Objective gametypes with the no bloom settings. Remove Nerfle and DMR altogether.
Mmm, that sounds so good. Can't wait for Anniversary playlists.
reggie said:The banshee is the most overpowered piece of shit ever. I sometimes wonder if Bungie even played their game before they shit it out the door.
It seems like 343 'gets it' with the new TU, but please for the love of fuck fix the banshee.
Yeah, I mad.
I'm usually playing with randoms as teammates and often find myself taking banshees down single handedly, mostly with the dmr. Perhaps there should be a slightly longer delay between aerial maneuvers, but it's not that overpowered. If you are playing with friends just tell them all to start firing at the banshee and in a few seconds it will be destroyed.reggie said:The banshee is the most overpowered piece of shit ever. I sometimes wonder if Bungie even played their game before they shit it out the door.
It seems like 343 'gets it' with the new TU, but please for the love of fuck fix the banshee.
Yeah, I mad.
lybertyboy said:I'll try and track down some codes for Halo GAF.
bobs99 ... said:That said, I wasnt being a grammer nazi with my post. Not everyones first language is English, and to be honest a lot of the people posting either cant be bothered or just cant use correct grammer etc, thats not a problem as long as they can back up theyre opinions in the content of the post itself right? Theres a world of difference between using correct English and actually having the ability to coherently explain your point of view.
Someone mentioned a jetpack nerf, im skimming through the last 50 odd pages so I must have missed the details? Anyone wanna fill me in?
Ken said:There's nothing wrong with being ESL, but I do think it's wrong to be corrected, not learn anything from it, and continue to make the same mistake in your future writing.
Anyways, Crimson: Steam Pirates comes out on Thursday. Did anyone get to play it at PAX?
I think someone said that the jetpack's maximum altitude has been lowered.
bobs99 ... said:Out of curiosity Ken do you agree with the people on the official forums? Want to explain why? I dont understand some of those posts at all and they haven't exactly explained it for us.
I think Ram or Captain Blood mentioned that they could only jetpack high enough to get on the bases during play on Beaver Creek. I don't think there was any official confirmation or announcements about it at PAX, just some random observations.bobs99 ... said:I guess I missed this?
Someone mentioned a jetpack nerf, im skimming through the last 50 odd pages so I must have missed the details? Anyone wanna fill me in?
I still don't agree with this, regarding people only picking up one weapon. Shotgun/sword/hammer for CQC. Sniper rifle for easy distance kills. Rockets for the uber powered bonus kills. Assault rifle for clean-up duty. Pistol/DMR for primary weapon. Even the needler can compete with the pistol/dmr in its current state. Combat Evolved had the best all-around weapon of any Halo game and people still went for rockets, the sniper rifle, and the shotgun, regularly. The assault rifle, while not used all the time, was an excellent cleanup weapon, especially for big groups of players. And the plasma rifle was a great weapon to pick up when out of ammo or for being dirty and maneuvering behind players that couldn't move when being fired at for an assassination.FyreWulff said:If they really want the Halo 1 Pistol in they really need to find a ROF cap. Hell, the nbDMR needs a ROF cap. As it is, all the bloomless weapons and the Halo 1 Pistol Magnum were extremely overpowered to the point that the only weapons I saw picked up in those sessions were Rockets. I picked up the needler once, but only because I was trying to get a joke kill.
The SMG was a weapon that shredded a Banshee in Halo 2. Dual SMG's were a common tactic people used in Ascension, and they had Rockets for counter in Coag, Headlong, and other BTB maps.reggie said:It has been awhile since I've played Halo 3, but if I remember correctly it wasn't much better. The only reason it wasn't as bad is because in Halo 3 all the vehicle maps were literally covered in anti-vehicle weapons - which is a poor way of balancing vehicles.
Halo 2 was perfect. It didn't have a bomb and could be taken out with a fucking SMG+Pistol combo, but it was powerful.
Don't change, bobs! It's not a big deal.bobs99 ... said:If that annoys people on here ill change it up, but I think the content of posts is more important? I sure know its worked better for me professionally to be quick than focus on the English, thank god im not a writer lol.
Deputy Moonman said:I think Ram or Captain Blood mentioned that they could only jetpack high enough to get on the bases during play on Beaver Creek. I don't think there was any official confirmation or announcements about it at PAX, just some random observations.
I still don't agree with this, regarding people only picking up one weapon. Shotgun/sword/hammer for CQC. Sniper rifle for easy distance kills. Rockets for the uber powered bonus kills. Assault rifle for clean-up duty. Pistol/DMR for primary weapon. Even the needler can compete with the pistol/dmr in its current state. Combat Evolved had the best all-around weapon of any Halo game and people still went for rockets, the sniper rifle, and the shotgun, regularly. The assault rifle, while not used all the time, was an excellent cleanup weapon, especially for big groups of players. And the plasma rifle was a great weapon to pick up when out of ammo or for being dirty and maneuvering behind players that couldn't move when being fired at for an assassination.
All the changes are supposed to commemorate the original Halo and its game play. These weapon changes should be expected.
How many weapons do people want to use in a game, anyway? Seriously... I guess I just don't understand the desire to be able to go around a map from weapon to weapon to weapon. That's just an over-saturation of weapons that aren't needed. It seems more likely that people want to use the assault rifle as their main weapon and now it's not going to be as viable of an option (only in the classic++ playlist mind you). But saying that no other weapons are going to be picked up is far from the truth, imo.
Bottom line, though, is that the TU is far from finalized. And if the past is anything to go by, it won't be as bad as you guys are thinking. Why? Because it would be far too in-line with something I really want to happen and I can't remember anything ever happening that I was really excited about since the release of Halo2 (aside from cool new halo2 maps). You guys are probably concerned for nothing
Ken said:I don't visit the official forums unless links to it get posted here, and I don't recall ever stating my stance on the opinions found on those forums. Why do you ask?
I haven't had a chance to try the new changes where at least you have. I should probably keep my mouth closed until the beta hoppers.FyreWulff said:Well of course these are for Classic, but even at that point they were extremely overpowered. You can fire the Reach Halo 1 Pistol faster than the original at this moment in the builds that we had at PAX.
I want to play these maps in normal MM, but it remains to be seen how well the DLC adoption will go for Anniversary. I hope the Anniversary Pack is 800msp at most.
Deputy Moonman said:I haven't had a chance to try the new changes where at least you have. I should probably keep my mouth closed until the beta hoppers.
FyreWulff said:They did say that the zero-bloom NR was already gone. The DMR will also need to be backed off 0% if they can't implement an ROF cap.
I think this will all depend on how soon we get Beta Hoppers and how fast the Beta Hoppers will be 'refreshed' for us to try new parameters for testing.
I would like to see a Beta Hopper with 50% bloom on the DMR as a setting for classic.
bobs99 ... said:50% bloom is going to be just as bad as 100% bloom in terms of how bloom changes the fundamental gameplay. Sure it might not kick in as much, but when it does its still going to play out the same as it does now right?