senador said:
Nah, those are all pretty good ideas. I don't care so much for the moving mechanics on maps as much as maps designed with certain goals and for objective games though.
I feel like there
should be specific, objective-based maps that are built solely for things like Territories, Bomb, Flag, etc., so we're
definitely in agreement on that. Once you've made those maps for objective games, THEN go in and make Slayer versions of them, not the other way around (for all I know, that may be exactly what they do, but it doesn't feel like it sometimes).
What I'm really getting at though is just having different mechanics and features on the maps, so things aren't a cut-and-dry matter of 'just stand here and defend the flag', but there can be tiers of objectives like 'keep the blast door closed' or 'keep the drawbridge raised', similar to Zanzibar / High Ground. Not quite at the level of Invasion maps, but things
like that.
Waterworks is a good example; there's a huge shudder across the whole level, throwing things off every so often. Simple, adds a little something extra. Elongation is another, where the moving crates and such made for total chaos.
I guess the futuristic setting makes me want to see crazy shit like airlock doors you can temporarily open to decrease gravity or suck things into space / another part of the level, weird forerunner technology that can injure players, etc. I know it's a FPS and people need to be focused on shooting each other, but it feels like the potential is there to stand apart from the CoDs and such by taking advantage of the setting and having combat that's not just 'if it moves, kill it'.
senador said:
That's not exactly what I meant by my questions though. I was trying to see what people want out of sequels. Say they nail Halo 4, and everyone likes it; its balanced, its quick paced, new players can get into it, etc. What would people even want for Halo 5? Just more maps?
If Halo 4's multiplayer was absolutely perfect (I assume the single player will be satisfactory as always), what could they add for Halo 5? Well, for starters, keep all the maps from 4. As far as I'm concerned, the more maps the merrier, and if you already have a solid foundation of maps, you can then add more interesting stuff like a Map built solely for one or two objective gametypes but doesn't need to work well for anything else. A large vehicle-oriented map, for example, should be able to just be a big vehicle-oriented map and not need stuff sectioned off for other game types.
More gametypes, actually. For example, maybe something like 'mini-singleplayer' levels, not so much a survival thing like firefight, but ones that require multiple players working together for 10 minutes to complete an objective. Maybe even take some of the cooler, badass moments from previous Halo games and make them little bite-sized competitive co-op levels; moving towards an objective or escaping or something.
I dunno that I'd want more weapons, 'armor ability'-type things, etc.; if we're going under the pretense that Halo 4 is perfect, there's no need to mess with perfection. We all know it won't be (perfection is impossible), but if it's damn near ideal? Don't touch it at all. More maps (with more focus), more gametypes, more customization options (including Forge)... that's about it.