SNAPE KILLS KEYES.Hypertrooper said:DUDE SPOILER!
Yeah... I'd love to see 50% and 75% setting to see if 85% is really sweet spot. I don't take 343i's word here.wwm0nkey said:From the sounds of it the Beta Hoppers are going to have the 85% bloom setting.
Hypertrooper said:DUDE SPOILER!
Homeboyd said:http://download.halowaypoint.com/content/waypoint/assets/images/05884c4a63f84c319a28e72bea2b9ecd/2817475-gallery.png
Where on the map is this?!
Woorloog said:Yeah... I'd love to see 50% and 75% setting to see if 85% is really sweet spot. I don't take 343i's word here.
BTW, do we have voting enable on beta hopper? I really, really hope not, because if it is enabled, it's going to be Slayer*5, Objetive, Slayer*5 etc...
Zero bloom is easy to picture. 50% and 75% would be better comparison for 85%.Tha Robbertster said:There will be a zero bloom gametype with DMR starts.
Hypertrooper said:
A monument for the Chief?Jess said:Despite the fact that numerous buildings have been partially destroyedwith some even housing flaming ship segmentsone monument remains standing, tall and defiant. I guess you could even say to the end.
Hot stuff.Jess said:Shortly after the Title Update releases on September 21st, you will be able to download, share and play this gametype in custom games, taking advantage of the variety of options offered in the Title Update.
Woorloog said:Holy shite... i just had a Fridge Brilliance moment (TV trope readers understand).
Look at Headlong. Look at Breakneck. Different map, different location. But they have same layout.
Now think of ODST. The city has similar section repeated multiple times.
New Mombasa city planning is... efficient?
Zero bloom is easy to picture. 50% and 75% would be better comparison for 85%.
Maybe we'll get those as gametypes that can be downloaded for customs...
Dax01 said:A monument for the Chief?
You're a great person. Just thought you should know that.lybertyboy said:Technically that map takes place during the Halo 2/Halo 3: ODST era so there wouldn't be a monument to the Chief there.
Also, now you guys know about the idea of mine that Frank posted about last week. We'll have that custom gametype ready to go in the HaloWaypoint fileshare shortly after the TU hits. Hopefully it'll help the wait till the beta hoppers hit pass swiftly.
I have to ask, are this, Breakneck, and Headlong (Halo 2) canonically the same place or different, as i conjectured earlier?lybertyboy said:Technically that map takes place during the Halo 2/Halo 3: ODST era so there wouldn't be a monument to the Chief there.
Guess I should've thought through that a little more!lybertyboy said:Technically that map takes place during the Halo 2/Halo 3: ODST era so there wouldn't be a monument to the Chief there.
CyReN said:15% of Bloom dies October 4th!
orznge said:it makes you wonder how the TU ever came about with people like you considering you're like a caricature of the perfect consumer designed to lap up "developer intent" that is completely metaphysical with no regard for how the mechanical parts of the game actually function
Unless I've been mistaken this entire time, it's 85% bloom reduction, which 15% will survive, and 85% will die.Gui_PT said:There, fixed =P
lybertyboy said:Technically that map takes place during the Halo 2/Halo 3: ODST era so there wouldn't be a monument to the Chief there.
Also, now you guys know about the idea of mine that Frank posted about last week. We'll have that custom gametype ready to go in the HaloWaypoint fileshare shortly after the TU hits. Hopefully it'll help the wait till the beta hoppers hit pass swiftly.
Dax01 said:Unless I've been mistaken this entire time, it's 85% bloom reduction, which 15% will survive, and 85% will die.
You can't get in til Oct. 4.CyReN said:Dumb question:
If someone gets in on the beta hopper on September 21st and saves the gametype for less bloom, can someone not in it play it in customs?
Dani said:I hope they keep in one of my favourite scenes. Dance.
Dax01 said:Unless I've been mistaken this entire time, it's 85% bloom reduction, which 15% will survive, and 85% will die.
lybertyboy said:Reverse that.
ಠ_ರೃKen said:
This, pleaseGui_PT said:Could you guys not post campaign images here?
Not because of me, but some people don't want to see anything campaign related before they actually play the game.
:lol so I was actually right, thanks!lybertyboy said:Also, now you guys know about the idea of mine that Frank posted about last week. We'll have that custom gametype ready to go in the HaloWaypoint fileshare shortly after the TU hits. Hopefully it'll help the wait till the beta hoppers hit pass swiftly.
That's how I read it too.Gui_PT said:Yay my brain read something right!
But not I want 85% of bloom taken away =(
100% in vanilla lists, 0% and 85% in beta hopper.Homeboyd said:That's how I read it too.
So we'll have (avail from Oct 4) the following:
0% bloom
85% bloom
100% bloom
Correct?
The DMR plays diffierently than with 100% bloom. Much better than now. Yeah still bloom is left, but my shots still reached the dude I killed.Gui_PT said:Yay my brain read something right!
But not I want 85% of bloom taken away =(
MLG won't fuck with it so close to Orlando.CyReN said:Bloom dies October 4th!
That's for the new Reach right? Will you be putting the new zero bloom Classic gametype on the fileahare too?? That's the one we really want to try.lybertyboy said:Reverse that.
Well, at least those maps have limited sightlines unlike Hemorrhage....Hypertrooper said:The DMR plays diffierently than with 100% bloom. Much better than now. Yeah still bloom is left, but my shots still reached the dude I killed.
Otherwise Zero Bloom CTF on Timberland and Headlong will be epic.
Tashi0106 said:MLG won't fuck with it so close to Orlando.
A27 Tawpgun said:Will we get access to the no bloom/ 85 bloom gametypes via timeshare before the 4th?
Yup. It's already bad enough (in two ways... people can actually shoot from the other side of the map and hitting from that distance is hellish due bloom).Gui_PT said:rage.pic
So through that one gametype we can mess with different levels of bloom?lybertyboy said:We're going to upload one gametype that will allow you to sample a variety of TU changes in custom games before October 4th.
We can't mess with settings ourselves, IIRC. No UI changes, correct?A27 Tawpgun said:So through that one gametype we can mess with different levels of bloom?
Either way, tis good news.