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Halo: Reach |OT6| There Are Those Who Said This Day Would Never Come

That shirt is awesome, 343 should make a online merch store.

I nominate Domino Theory, dude hooked me up (and a lot of others) with DLC code, need a way to repay him. :p
 

Domino Theory

Crystal Dynamics
bobs99 ... said:
That shirt is awesome, 343 should make a online merch store.

I nominate Domino Theory, dude hooked me up (and a lot of others) with DLC code, need a way to repay him. :p

Nominate me for what?

(Before you answer: whatever it is, I don't give out codes and other goodies to people to get something in return. That's not how I roll.)
 

FyreWulff

Member
I'm just wondering where the hell Domino got codes before you could buy them from Gamestop or Amazon. Well, just Gamestop now. I can't believe companies have actually signed exclusivity agreements over selling codes for digital content.

At least we HAVE the ability to easily buy DLC codes for other people these days. It was damn near impossible before since MS barely pushed any 800msp cards out to retail.

They also stopped making Zune cards available at retail. During one Christmas season I blew the clerk's mind when I came to look at the points cards at Wal Mart, they were cleared out (obviously), told it would be a week until they got more, then just walked over to the Zune cards and grabbed a 1200 point card.

"Those are the same as Microsoft Points?"

"Yup"

"Well son of a bitch"
 
Man, I'm getting pumped for all the fall releases I'm buying. With a bit of luck I'll be playing Gears 3 tomorrow, and Skyrim will be along soon after. I'm going to marathon Halo CEA's campaign the day it comes out, though, I can't wait to see what 343's done with it. It'll make or break my Halo 4 purchase, I think.
 

GhaleonEB

Member
Winter Contingency | Success | 15 Minutes

ONI | Success | 29 Minutes

Nightfall | Success | 32 Minutes

Not much to say on Nightfall. I don't like the design of the human elements on this mission - it's all really chunky and cluttered. It feels almost like a Forgeworld map at night. Actual game play is fun, and supports close and long range combat; trying for no-death run, I opted for pure sniping (and DMR play) through the end. This is the mission where they try to make the case for the Magnum in Campaign play, but it's not a strong case.
 
GhaleonEB said:
Winter Contingency | Success | 15 Minutes

ONI | Success | 29 Minutes

Nightfall | Success | 32 Minutes

Not much to say on Nightfall. I don't like the design of the human elements on this mission - it's all really chunky and cluttered. It feels almost like a Forgeworld map at night. Actual game play is fun, and supports close and long range combat; trying for no-death run, I opted for pure sniping (and DMR play) through the end. This is the mission where they try to make the case for the Magnum in Campaign play, but it's not a strong case.
I was going for a no-death run too, but I think that Sword Elite at the end of Winter Contingency quickly put a stop to that. I think a Marine with a rocket launcher killed me during ONI, and then I pretty much went death-free until the end.
 
Blue Ninja said:
I was going for a no-death run too, but I think that Sword Elite at the end of Winter Contingency quickly put a stop to that. I think a Marine with a rocket launcher killed me during ONI, and then I pretty much went death-free until the end.
Everytime I'm trying a no-death run, it is always the friendly AI, who kills me. =(
 

ElRenoRaven

Member
Hypertrooper said:
Everytime I'm trying a no-death run, it is always the friendly AI, who kills me. =(

Yea same here anytime I play. They tend to like to throw grenades right where you're fighting an Elite.
 

GhaleonEB

Member
Winter Contingency | Success | 15 Minutes

ONI | Success | 29 Minutes

Nightfall | Success | 32 Minutes

Tip of the Spear | Success | 24 Minutes

The only two sequences I don't like on this mission are the opening encounter (FRG turrets FTL) and the rail ride. Other than that, it plays very similar to ONI in that it's a rocky, dirty, mostly outdoors DMR/Nerfle mission with the chance to toss in some vehicular usage. I use the Rocket Hog to blow the AA gun from afar (ditching my AI buddies), then steal a Revenant and use that through to the mining facility. After that, I use the next Revenant to reach the next encounter and then do that one on foot, blowing the AA gun using the Warthog parked on the broken bridge.

Blue Ninja said:
I was going for a no-death run too, but I think that Sword Elite at the end of Winter Contingency quickly put a stop to that. I think a Marine with a rocket launcher killed me during ONI, and then I pretty much went death-free until the end.
Disclosure: my one rule is if I die in the first encounter, I let myself restart. I did that twice on Nightfall and once on Tip of the Spear, falling to plasma grenades and the FRG turret, respectively. All the deaths were in the spectrum of what I call 'bullshit' as well, so I didn't mind the restarts. I don't think I'll pull off Exodus, New Alexandra or The Package, but we'll see.

Going to have to do the rest of the missions tonight, need to do some baking before the girls get home.

PsychoRaven said:
Yea same here anytime I play. They tend to like to throw grenades right where you're fighting an Elite.
I have taken to abandoning or killing all the guys I can, and steering clear of Noble team whenever possible. The friendly AI is directly or indirectly responsible for the bulk of my deaths in the Campaign. :\
 
GhaleonEB said:
Disclosure: my one rule is if I die in the first encounter, I let myself restart. I did that twice on ONI and once on Tip of the Spear, falling to plasma grenades and the FRG turret, respectively. All the deaths were in the spectrum of what I call 'bullshit' as well, so I didn't mind the restarts. I don't think I'll pull off Exodus, New Alexandra or The Package, but we'll see.

I have taken to abandoning or killing all the guys I can, and steering clear of Noble team whenever possible. The friendly AI is directly or indirectly responsible for the bulk of my deaths in the Campaign. :\
I get you. Some deaths really are bullshit.

Still, I tend to stick by my A.I. companions as much as I can, and even try to keep them alive. :lol I'm hoping 343 gets the friendly A.I. right this time.
 
Blue Ninja said:
I get you. Some deaths really are bullshit.

Still, I tend to stick by my A.I. companions as much as I can, and even try to keep them alive. :lol I'm hoping 343 gets the friendly A.I. right this time.
Friendly AI was fantastic in Halo 3.
b7oEy.jpg


xORfb.jpg
 

ElRenoRaven

Member
Dax01 said:
Friendly AI was fantastic in Halo 3.
http://i.imgur.com/b7oEy.jpg[IMG]

[IMG]http://i.imgur.com/xORfb.jpg[IMG][/QUOTE]

Yea. Friendly AI was great till Reach. It started to go down hill somewhat with 3 though. It's mainly the AI for invincible NPCs that's shit. Sadly in Reach you have a couple of them or more most times. That's why in Halo 4 and beyond I want no more invincible NPCs tagging along with me. The driving AI has always been shit too.
 

Karl2177

Member
PsychoRaven said:
Yea. Friendly AI was great till Reach. It started to go down hill somewhat with 3 though. It's mainly the AI for invincible NPCs that's shit. Sadly in Reach you have a couple of them or more most times. That's why in Halo 4 and beyond I want no more invincible NPCs tagging along with me. The driving AI has always been shit too.
I really think Halo 3 was the pinnacle of friendly AI in Halo. They weren't completely retarded in vehicles or on foot. The Arbiter was super nice to have take fire while you popped shots from a ways away. Reach just completely fucked almost everything up by redoing it. Noble team's AI will fire no matter if you're between them and the enemy. The marines don't do shit, unless they're driving a vehicle and which case they kill everything including you. ODST would have been good had it not been for Buck being far sighted on the last mission. Halo 2 marines just ran into fire, and when you were the Arbiter only the Elites did anything.
 
It just occurred to me that we are going to see human or alien-allied reinforcements in Halo 4, otherwise we wouldn't see vehicles (or only one-manned vehicles).

Let's make connections!
 

GhaleonEB

Member
Dax01 said:
It just occurred to me that we are going to see human or alien-allied reinforcements in Halo 4, otherwise we wouldn't see vehicles (or only one-manned vehicles).

Let's make connections!
We see Pelicans and Marines in the concept art trailer.
 

Domino Theory

Crystal Dynamics
GhaleonEB said:
We see Pelicans and Marines in the concept art trailer.

Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?
 

Gui_PT

Member
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?


Cortana was sending a signal the whole time, right?
 

GhaleonEB

Member
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?
My speculation is that we spend the first chunk of the game solo, and around mid-way find a way to get hold of the installation's communication's array and call for help. Especially to help stop whatever nefarious plot is unfolding within. Backup arrives mid to 2/3 of the way through as the game builds to a climax.
 

Slightly Live

Dirty tag dodger
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?

It's confirmed that he's in our galaxy. So not that far away.
 
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?
If humans have Forerunner technology, maybe the Forerunners had a form of intranet to communicate between devices, regardless of distance. I imagine the beginning of Halo 4 will have the Chief alone and looking for a communications relay, and then the reinforcements arrive a quarter of the way in the game, perhaps even later. That'll give players plenty of time to acquaint themselves with the new weapons before the familiar weapons come in. (I'm sure you'll start out with the old weapons at the beginning of the level, but you'll run out of ammo at some point.)

I just remembered I left my 360 at my girlfriend's house, so sadly I'll be sitting out on the first few days of TUstoms. Will anyone be streaming the glory?

Edit: Apparently, Ghal and I are on the same wavelength.
 

wwm0nkey

Member
Dani said:
It's confirmed that he's in our galaxy. So not that far away.
Also the UNSC technology has obviously improved A LOT too so even if he is on the edge of the galaxy it would still be possible to reach him.
 
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?
There's no evidence to suggest he's in another galaxy.

Anyway, I'm trying to get the L.D. Package challenge, and I just died and it told me I failed the challenge. I have to complete this challenge without dying? It doesn't say that in the challenge!
 

Ken

Member
wwm0nkey said:
Also the UNSC technology has obviously improved A LOT too so even if he is on the edge of the galaxy it would still be possible to reach him.

They could also borrow some Covenant ships to get to the edge of the galaxy even faster.
 

FyreWulff

Member
Ken said:
They could also borrow some Covenant ships to get to the edge of the galaxy even faster.

This. Remember, we're allied with the Covenant in Halo 4. Unless they make up some reason to break that alliance before the game starts :lol
 
FyreWulff said:
This. Remember, we're allied with the Covenant in Halo 4. Unless they make up some reason to break that alliance before the game starts :lol
We have a truce with the Elites post Halo 3. I wouldn't call it an alliance.

And that doesn't mean there aren't still brutes to kick around!

Anyway, I'm going to try for this challenge one more time.
 

J10

Banned
Domino Theory said:
Not sure how much of a fan I am of that. I mean, Chief is [probably] in another galaxy or somewhere far, far away and he still manages to contact the UNSC and have them come to wherever he is?

I had thought it would be reasonable that the Chief wasn't the only one left behind. Surely not everybody on or near the Ark was necessarily destroyed in the explosion or made it back through the portal. I like the idea of the MC reuniting with other soldiers/Elites sporadically along the way.
 

wwm0nkey

Member
I wonder exactly how much time has passed since he was in sleep. The amount of time could let for some interesting story elements outside of just John and Cortana.

EDIT: Things like maybe new alliances with ex-covenant species, or an older Arbiter and ect.
 

FyreWulff

Member
Dax01 said:
We have a truce with the Elites post Halo 3. I wouldn't call it an alliance.

And that doesn't mean there aren't still brutes to kick around!

Anyway, I'm going to try for this challenge one more time.

They should make the Brutes some mean sonsofbitches from this point forward if they show up. They should be able to just pick soldiers up and throw them at you in the middle of combat. Make them brutal.

And if you run around with a squad of people, they could even tweak the difficulty by giving you less Elites and more Marines the higher the difficulty goes. Easy? You get 3-4 Elites as buddies with swords. Legendary? Here's your single elite and two marines, good luck!
 

Ken

Member
wwm0nkey said:
I wonder exactly how much time has passed since he was in sleep. The amount of time could let for some interesting story elements outside of just John and Cortana.

EDIT: Things like maybe new alliances with ex-covenant species, or an older Arbiter and ect.

It would have to be a pretty long time for the remains of the ship to drift so far away.
 
GhaleonEB said:
My speculation is that we spend the first chunk of the game solo, and around mid-way find a way to get hold of the installation's communication's array and call for help. Especially to help stop whatever nefarious plot is unfolding within. Backup arrives mid to 2/3 of the way through as the game builds to a climax.
This. Completely this.

If it's not this, I'll be genuinely surprised.

wwm0nkey said:
I wonder exactly how much time has passed since he was in sleep. The amount of time could let for some interesting story elements outside of just John and Cortana.

EDIT: Things like maybe new alliances with ex-covenant species, or an older Arbiter and ect.
Frankie said "a few years", I'm guessing it takes place around 2555 or something.
 
Well, just died a second time trying to get L.D. Package. Looks like I'm not going to get this. Bummer. Was really looking forward to getting this challenge. I'll play out the rest of the level as if the challenge weren't there.

Edit: Dani, context?

Edit 2: Apparently if I save and quit, the challenge resets itself. Annoying but workable!
 
Bloom is quite vexing in campaign when you have mythic, tilt, thunderstorm, and tough luck on. You gotta make sure your first shot counts or you're going to get burned. You want to be as accurate as that first shot you take, but you can't. It gets really annoying with skirmishers.
 
Dax01 said:
Bloom is quite vexing in campaign when you have mythic, tilt, thunderstorm, and tough luck on. You gotta make sure your first shot counts or you're going to get burned. You want to be as accurate as that first shot you take, but you can't. It gets really annoying with skirmishers.
It's no more annoying than missing completely or having one of 3 BR bullets connect with jackal snipers :p What often irks me is the weird evades the elites do in campaign. I mean, what was wrong with the multiplayer evade? :lol
 

Tawpgun

Member
Hydranockz said:
It's no more annoying than missing completely or having one of 3 BR bullets connect with jackal snipers :p What often irks me is the weird evades the elites do in campaign. I mean, what was wrong with the multiplayer evade? :lol
Missing is your fault for bad aim. And didn't the first shot of the BR always go straight?

Bloom does get annoying on the higher difficulties. You need to headshot that persistent brute brute... if you pace, he'll kill you faster. If you spam.... roll the dice.

The elite jukes are Halo staples. The MP evade looks silly.
 
Hydranockz said:
It's no more annoying than missing completely or having one of 3 BR bullets connect with jackal snipers :p What often irks me is the weird evades the elites do in campaign. I mean, what was wrong with the multiplayer evade? :lol

I just hate how they can KEEP doing it. Its got a fucking recharge you can't keep evading! Even if its just a jump dodge.
 

Tawpgun

Member
xxjuicesxx said:
I just hate how they can KEEP doing it. Its got a fucking recharge you can't keep evading! Even if its just a jump dodge.
It's inline with a realistic physical talent of an elite (if that makes sense)

What's super annoying is how instead of having more advanced AI that's smarter for higher difficulty they just layer some more health on them to make your weapons feel weak, and they up the speed and power of their weapons.

But even with all that it's absolute crap they don't have to reload. Not to mention Brute Armor Lock. Fuck that shit.

I know programming advanced AI is hard, but I don't like how BS the campaign difficulty feels some time.
 
A27 Tawpgun said:
Missing is your fault for bad aim. And didn't the first shot of the BR always go straight?

Bloom does get annoying on the higher difficulties. You need to headshot that persistent brute brute... if you pace, he'll kill you faster. If you spam.... roll the dice.

The elite jukes are Halo staples. The MP evade looks silly.
The first shot did, but often that wouldn't kill (or would it).

I thought the multiplayer evade was based off of previous games where elites dive out of the way. This nonsense of shooting once, connecting, shooting straight after and missing because the elite has power-sidestepped away is silly for me.
 

Crucio

Member
Dax01 said:
Well, just died a second time trying to get L.D. Package. Looks like I'm not going to get this. Bummer. Was really looking forward to getting this challenge. I'll play out the rest of the level as if the challenge weren't there.

Edit: Dani, context?

Edit 2: Apparently if I save and quit, the challenge resets itself. Annoying but workable!
Yeah I've been using save and quit for a while now for the L.D missions.

Letters said:
Where's this from? Terminal?
Forward Unto Dawn site perhaps? Guessing.
 
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