vhfive said:
xxjuicesxx said:
lol invasionxxjuicesxx said:
Pretty much everyone I've talked to who loved playing Halo CE loved this pistolDani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
Don't worry, they must've washed their hands somewhere in between working on the reach TU and touching you at Halofest. The problemHypertrooper said:A few of them touched me. That's the bigger problem.
Is anyone else going to the Orlando event?Tashi0106 said:Orlando team shirts have been printed and are shipping today possibly. I'm pumped!
kylej said:lol
I invite you while you're playing Invasion then you hop offline? Living Dead? Invasion? You are the biggest BK in the world.
Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
I just lolled so hardvhfive said:
OuterWorldVoice said:I loved Halo CE before I discovered the pistol. In fact, one of our colleagues was actually making the game suck by not revelaing the "secret" of the pistol. And this was true for LOTS of people (loving it before knowing how to use pistol properly) so I reject the idea that it had any massive impact on an already excellent game. Certain levels changed noticably, for sure, but it was still all there, IMO. Pistol or no pistol.
Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
Contrarily, one of the magical moments I had with playing Halo CE for the first time was that it subverted the general FPS thing of pistols being fodder weaponry. I didn't even have an Xbox at the time, but the sheer fun of using that pistol was what initially imprinted the game in my mind. I had a real thing for power pistols coming off of Deus Ex at the time beating the game with a fully modded pistol, extra clips, scopes, laser sighting, the works and loved that Halo pretty much handed me one of those from the start. I also loved the animation for taking it out and reloading, and that chrome finish.OuterWorldVoice said:I loved Halo CE before I discovered the pistol. In fact, one of our colleagues was actually making the game suck by not revelaing the "secret" of the pistol. And this was true for LOTS of people (loving it before knowing how to use pistol properly) so I reject the idea that it had any massive impact on an already excellent game. Certain levels changed noticably, for sure, but it was still all there, IMO. Pistol or no pistol.
kylej said:Rejecting the idea that the Halo pistol had any major impact on CE is absurd. It was the damn cornerstone of Halo multiplayer.
OuterWorldVoice said:I am saying it had a significant impact, but it didn't turn a good game into a great game. I, and everyone I knew was ABSOLUTELY having a blast with Halo CE long before figuring out the pistol. In fact I would argue that most of the game's very high scores were given before people made that discovery. And as I noted, it matters way more on say, Hang Em High than it does on Blood Gulch.
OuterWorldVoice said:I am saying it had a significant impact, but it didn't turn a good game into a great game. I, and everyone I knew was ABSOLUTELY having a blast with Halo CE long before figuring out the pistol. In fact I would argue that most of the game's very high scores were given before people made that discovery. And as I noted, it matters way more on say, Hang Em High than it does on Blood Gulch.
You're going?Hitmonchan107 said:Is anyone else going to the Orlando event?
kylej said:Translation: the Pistol will be weakened for Classic+ multiplayer this Fall. Start preparing yourself now.
Halo 2's multiplayer was good despite the Halo 2 Battle Rifle's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by a weaker version in Halo 3 and other weapons onwards.
Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
I would have let the first paragraph slide because it keeps touch with the fact that people like to play Halo in many different ways and for many different reasons, but the second paragraph is just ignorant. You blatantly ignore the fact that the weapon is still widely praised in spite of the fact that it got nerfed to hell and unceremoniously replaced. If the changes to the sandbox were improvements, why are so many so eager to defend that game's design decisions above the direction Bungie went with all others? See the logical circle forming? We could do this all day.Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
What design did you settle on? Did that thread ever settle itself into something useful?Tashi0106 said:Orlando team shirts have been printed and are shipping today possibly. I'm pumped!
This. Reminds me of Michael Scott: "Well, if it was a mistake it was a wonderful mistake."Devolution said:To be fair I'm not sure how well it would be integrated into Reach.
Also this isn't directed at Frankie but I often have to wonder how much a developer mindset (or stubbornness) gets in the way of realizing that some stuff works in a different unintended but not bad way. If Halo 1 was a fluke, it was a great fluke, and the fact that Bungie felt the need to rectify it just boggles my mind sometimes.
Stop being such a sad-sack.reggie said:The Halo 1 pistol was awesome, this is made obvious by everyone talking about it, but I agree with the idea that it kind of broke the sandbox. I thought the Halo Reach beta pistol was a good middle ground, but they went and fucked that up too.
Steelyuhas said:Okay so Pistol comes back for Halo 4, but is a 4sk.
Ship it.
OuterWorldVoice said:I loved Halo CE before I discovered the pistol. In fact, one of our colleagues was actually making the game suck by not revelaing the "secret" of the pistol. And this was true for LOTS of people (loving it before knowing how to use pistol properly) so I reject the idea that it had any massive impact on an already excellent game. Certain levels changed noticably, for sure, but it was still all there, IMO. Pistol or no pistol.
And each shot is explosive. Explosions are in.Steelyuhas said:Okay so Pistol comes back for Halo 4, but is a 4sk.
Ship it.
They've been busy changing Reach though, and the changes are for the better. And if you extrapolate the direction each change moves in, they lead to good things. I hope.Letters said:I'm crossing my fingers that because of their time working on CEA, its perfect feel is ingrained in their mind and that translates to Halo 4 feeling right from the get go. The bad news is that they've been touching Reach too and some of that filth could carry over.
reggie said:The Halo 1 pistol was awesome, this is made obvious by everyone talking about it, but I agree with the idea that it kind of broke the sandbox. I thought the Halo Reach beta pistol was a good middle ground, but they went and fucked that up too.
This is very much an opinion, so please do not state it as a fact.Dani said:The Pistol did not elevate CE's multiplayer from bad to good. I can't believe anyone would even try to say that a single weapon allowed millions of players to enjoy Halo's multiplayer - and they wouldn't have done without its inclusion.
Halo multiplayer was good despite the Pistol's inclusion, not because of it. If the weapon was so damm perfect and universally praised then it wouldn't have been nerfed to hell and back and replaced by the BR in Halo 2 and other weapons onwards.
A27 Tawpgun said:I wouldn't mind it coming back as a 5 shot kill while having the rifle be 4 shots. Rifle will kill faster and more people per mag, pistol is zoom capable starting weapon, can kill 2 people will PERFECT aim.
No bloom.
Devin Olsen said:This is very much an opinion, so please do not state it as a fact.
Halo:CE multi-player was as close to perfection as Halo has ever come. I enjoyed it immensely and have put countless hours into it. Every single time I go back and play CE MP I am reminded how bad the rest of the Halo games are in comparison. For me the Pistol IS a main reason why I love the game so much. It is balanced perfectly and makes the game an incredible amount of fun. Perhaps for those less skilled players the Pistol was not all that great, but please do not try and tell me that Halo:CE MP is good 'despite' the Pistol.
reggie said:The Halo 1 pistol was awesome, this is made obvious by everyone talking about it, but I agree with the idea that it kind of broke the sandbox. I thought the Halo Reach beta pistol was a good middle ground, but they went and fucked that up too.
Devolution said:To be fair I'm not sure how well it would be integrated into Reach.
Also this isn't directed at Frankie but I often have to wonder how much a developer mindset (or stubbornness) gets in the way of realizing that some stuff works in a different unintended but not bad way. If Halo 1 was a fluke, it was a great fluke, and the fact that Bungie felt the need to rectify it just boggles my mind sometimes.
Devolution said:Fucked up the sandbox? I saw people use every weapon on a map in CE. I did not see this as much in any following sequels, especially when some weapons were just rendered useless like the Plasma Rifle.
Rickenslacker said:Bring back CE's indestructible vehicle tug of war in Halo 4 please. I loved that vehicles were always in play in CE.
Bring back CE's indestructible vehicle tug of war in Halo 4 please. I loved that vehicles were always in play in CE.OuterWorldVoice said:I do miss indestruictible Scorpion with easy headshot cockpit though. I liked driving it and I liked stopping it and stealing it.
Now, sure. But at the time? No in my experience. I worked for a guy who had his house wired to support Halo LANs, and we talked Halo daily. I particiapted in a number of LANs, and it was never, ever all about the pistol. I was known for pitch-perfect frag placement and AR usage (shocker). The Plasma Rifle had the stun effect, which was huge on small maps. The pistol was not the focus; it was mostly used on larger maps (Blood Gulch).Devolution said:What was there to figure out beyond headshotting people?
Actually let's ask it this way, how many people do any one of us talk to about Halo 1, and it's inevitable the pistol is brought up? Does any other weapon get this praise?
This is exactly it. Summed it up perfectly. Played CE 1v1 with my roommate yesterday and it was awesome, you could get kills with every weapon on the maps. The only problem is you didn't really know how much damage you were doing and how much damage you were being dealt.OuterWorldVoice said:I don't think it broke the sandbox. In fact, my main problem with it only lasted about two weeks (until we got used to it) - which was lack of feedback - and that is something that would have sucked in non-LAN scenarios. Sometimes you'd just sort of drop dead on Blood Gulch without knowing why. You could still take out a pistol wielder with weapons, vehicles and grenades though. Now there's no doubt it became the go-to weapon, but it's not like it was used at the exclusion of all other weapons, especially in objective games. I do miss indestructible Scorpion with easy headshot cockpit though. I liked driving it and I liked stopping it and stealing it.
So I am not in the "it ruined Halo camp" but I am also not in the "It's the only good weapon" camp.
So I am not in the "it ruined Halo camp" but I am also not in the "It's the only good weapon" camp.
OuterWorldVoice said:I don't think it broke the sandbox. In fact, my main problem with it only lasted about two weeks (until we got used to it) - which was lack of feedback - and that is something that would have sucked in non-LAN scenarios. Sometimes you'd just sort of drop dead on Blood Gulch without knowing why. You could still take out a pistol weilder with weapons, vehicles and grenades though. Now there's no doubt it became the go-to weapon, but it's not like it was used at the exclusion of all other weapons, especially in objective games. I do miss indestruictible Scorpion with easy headshot cockpit though. I liked driving it and I liked stopping it and stealing it.
So I am not in the "it ruined Halo camp" but I am also not in the "It's the only good weapon" camp.
Striker said:Halo 2 BR, come back plz.
Devolution said:It's not the only good weapon, it's probably the best starting weapon (but this doesn't mean it could be thrown in h2/h3/reach and work fine). And it forced a higher skill on every other weapon used. When people are just running around with power weapons, that isn't a bad thing at all. But the other weapons were by no means terrible or useless. The p rifle would stun people, the p pistol would take shields down, etc etc. Every weapon had a different purpose but could kill people with the pistol from a distance or up close.
H2? Meh. h3? Meh. Reach? lol.