Just finished tweaking Invasion: Highlands, thanks for all the feedback guys, it will play
even better now.
Invasion on Highlands rendered video. Thanks to Hypertrooper.
Changes list:
-Added backfield spawns to both spartans and elites during second phase.
Fixed some reported spawning issues (people spawning in the air).
-Removed elite's backfield spawn during first phase and assigned a single respawn zone to each fireteam.
-Added one needle riffle spawn during first phase and increased respawn time to 45.
-Increased banshee respawn time to 60 and decreased both ghost (30) and revenant (40) spawn time.
-Added a focus riffle to green tunnel during third phase.
-Shade turrets spawn time increased to 30.
-Spawn zone assigned to fire team 1 during third phase (they kept spawning into the backfield spawn).
-Fixed both initial spawns, both teams will now spawn into their assigned spawn zone instead of two separated groups of 3.
-Core return time decreased to 30 seconds instead of 45.
-Fixed second phase Bravo territory shape.
-Deleted some crates from the bases to avoid shotgun camping during phase 3.
-Added soft kill zones to some buildings to avoid jetpackers elites camping spartan spawn zones.
-Deleted 2 moongosses (there are 2 now which spawn on spartan's third phase backfield spawn).
-Added one magazine to the Fuel rod gun and increased spawn time to 50.
-Added two DMRs to spartan's base during phase 3 and decreased shotgun respawn time to 35 during second phase.
-Rocket launcher spawn time increased to 40 and it now has one extra magazine instead of two.
-Plasma turrets spawn time decreased to 30 curing third phase, same with machine gun turret.
-Third phase's rocket warthog spawn decreased to 55 and regular warthog spawn time is 70 now.
If we get a party of 10-12 players tonight could you guys care to try it?