Devolution
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Anyone else down for some customs?
Deputy Moonman said:I still don't understand how making a weapon actually reliable is a bad thing. It's the Halo:CE pistol argument all over again. If someone can cross map you, you can cross map them. It's better than being stuck with an illegitimate weapon thanks to bloom.
We'll see how it goes in the final implementation, but 343 has said their intent is to make zero bloom a specialized game type ala SWAT, not for standard playlists. Those are likely to see something around 85% bloom, which is hopefully the sweet spot that mitigates some of the current problems while avoiding the problems you described with zero bloom.The Antitype said:My issue is the weapon's new-found versatility with no bloom. The DMR was a mid-range powerhouse that was useable but less effective and unreliable for kills at short and mid-range. It's place in the sandbox was defined by bloom, and players could take it beyond those limits if they were willing to roll the dice.
Coming up on a DMR-user at short-range with a pistol or AR, needler, NR, hell, even plasma-pistol melee was a strong position, because you knew the other guy's accuracy was going to be terrible if he wanted to hammer out enough shots to kill you in time. Now? You better have a shotty, cause anybody with decent aim is going to wreck you in 5 shots.
Precedent through the previous Halo games shows that if you give a head-shot capable weapon the means to kill effectively at short AND medium range, it will dominate the sandbox and limit the variety of encounters players experience.
I just came away from Gears of War 3, where every fucking match is shotgun v. shotgun. Last thing I want is to go back to Reach and find every fucking match DMR v. DMR.
That's my only concern. But if that's what happens, then it's no problem, so long as they keep the bloom playlists active.
Custom, would-be medals suggested by folks in this thread, which Devolution is creating medals for.ChiefEdiri said:Where are those medals from?
Don't pace your shots.Shake Appeal said:So I played bloomless Reach.
LAWL
Whiners have a lot to answer for.
ChiefEdiri said:Where are those medals from?
I really think zero bloom would be fine if the DMR was just 2x zoom.GhaleonEB said:In the end the only real solution is for a new game to take another stab at core gun play, hopefully learning from Reach's take on it.
Awesome, I'll shoot you an invite some time.Ken said:I'm up for Horde.
I randomly crashed Yeti's party last night and completed all 12 Waves of Beast on Insane (my first time playing Beast mode). Was fun.
Making bloom/no bloom gametypes is stupid, why would they want to further divide the online commnity.GhaleonEB said:We'll see how it goes in the final implementation, but 343 has said their intent is to make zero bloom a specialized game type ala SWAT, not for standard playlists. Those are likely to see something around 85% bloom, which is hopefully the sweet spot that mitigates some of the current problems while avoiding the problems you described with zero bloom.
In the end the only real solution is for a new game to take another stab at core gun play, hopefully learning from Reach's take on it.
Custom, would-be medals suggested by folks in this thread, which Devolution is creating medals for.
Shake Appeal said:So I played bloomless Reach.
LAWL
Whiners have a lot to answer for.
Barrow Roll said:I really think zero bloom would be fine if the DMR was just 2x zoom.
ChiefEdiri said:Making bloom/no bloom gametypes is stupid, why would they want to further divide the online commnity.
You're right, just do away with vanilla Reach.ChiefEdiri said:Making bloom/no bloom gametypes is stupid, why would they want to further divide the online commnity.
So do you have some thought-out criticism or anything to add to the discussion at all?Shake Appeal said:So I played bloomless Reach.
LAWL
Whiners have a lot to answer for.
Did you try adding me a few times? I think I declined the FR because I didn't know who it was. Oops!Tha Robbertster said:I'd be up for some HaloGaf horde mode
If you don't have me yet on live, my tag is Robbert014
Shake Appeal said:So I played bloomless Reach.
LAWL
Whiners have a lot to answer for.
sorry for bailing.. <3 good games Also Damn devo your fuckin good.wwm0nkey said:Customs anyone? we only have 3 people so far lol
That would only hurt the Classic/Nobloom side, because they would need to make it appealing to the fans of Vanilla (who like AAs, bloom, very slow base movement with sprint). I'd rather they just make the two sides kickass separately without hurting each type of gameplay's potentialBarrow Roll said:You're right, just do away with vanilla Reach.
No, this isn't a joke post.
If they make no bloom playlists, it will.OuterWorldVoice said:SWAT doesn't divide the online community. Rockets doesn't. CTF doesn't. People learn and understand from context. As long as there's clarity and shared understanding.
That would have made me very, very happy.Barrow Roll said:I really think zero bloom would be fine if the DMR was just 2x zoom.
ChiefEdiri said:If they make no bloom playlists, it will.
Letters never ceases to amaze me with the gifs. Good show, sir!Letters said:
Classic ++ won't divide the community. It will unite itChiefEdiri said:If they make no bloom playlists, it will.
ChiefEdiri said:If they make no bloom playlists, it will.
There is a long post from me somewhere, probably in OT1, labouring to make complainers understand that changing one variable in an otherwise designed experience will have unintended consequences and be generally terrible (e.g., headshots through shields).thezerofire said:So do you have some thought-out criticism or anything to add to the discussion at all?
Shake Appeal said:There is a long post from me somewhere, probably in OT1, labouring to make complainers understand that changing one variable in an otherwise designed experience will have unintended consequences and be generally terrible (e.g., headshots through shields).
I am not a particular fan of bloom. Neither do I hate it. But I said all along that taking it out would make the game even less like 'Halo' than it already was. Every mechanic, every system, every variable, has to be considered with every other in mind. You build the game without bloom from the start, fine. But you can't just yank it out. It's like changing the way one of the pieces moves in chess.
The bloomless pistol is like playing some weirdly unsatisfying version of CoD, honestly, only you have to reload more often. It's comically overpowered. Shit is like one of the repeaters in Red Dead Redemption. I was just slamming the trigger and laughing the whole game.
I mean, I might not. But I touch Reach playlists so rarely these days that, in my case, they'd be bolstering the community anyways.Sai-kun said:How? Because once I play no bloom I'm never gonna touch another playlist? Meh. Maybe, but I highly doubt it.
More than one variable has been changed. Give the GAF gametype a shot. There's a lot more going on than just no bloom. And besides, no one said it was completely fixed.Shake Appeal said:There is a long post from me somewhere, probably in OT1, labouring to make complainers understand that changing one variable in an otherwise designed experience will have unintended consequences and be generally terrible (e.g., headshots through shields).
I am not a particular fan of bloom. Neither do I hate it. But I said all along that taking it out would make the game even less like 'Halo' than it already was. Every mechanic, every system, every variable, has to be considered with every other in mind. You build the game without bloom from the start, fine. But you can't just yank it out. It's like changing the way one of the pieces moves in chess.
The bloomless pistol is like playing some weirdly unsatisfying version of CoD, honestly, only you have to reload more often. It's comically overpowered. Shit is like one of the repeaters in Red Dead Redemption. I was just slamming the trigger and laughing the whole game.
so wait, you're blaming the population for things that are broken about the game?Shake Appeal said:I see now that the bloom that everything in the game was designed with in mind has been removed that people are now saying we need to 'fix' the scopes on ranged weapons to compensate. Well, kids, if you 'fix' that, most people are going to find ranged combat highly frustrating and many of the maps will be broken: you will then need to make them smaller so that the ranges and sight lines make sense. 'Fix' those problems, though, and the jump distance and run speed will be relatively broken because the space they operate within has changed. So next you'll have to 'fix' those. But now players move too slowly relative to how quickly people can aim! Better 'fix' the guns to be less accurate... hmmm, perhaps we could add some sort of 'bloom' effect...
Bungie should crowdsource all their design. That way the community would only have themselves to blame.
Nah, you're just bad at reading.thezerofire said:so wait, you're blaming the population for things that are broken about the game?
Shake Appeal said:Nah, you're just bad at reading.
Shake Appeal said:I see now that the bloom that everything in the game was designed with in mind has been removed that people are now saying we need to 'fix' the scopes on ranged weapons to compensate. Well, kids, if you 'fix' that, most people are going to find ranged combat highly frustrating and many of the maps will be broken: you will then need to make them smaller so that the ranges and sight lines make sense. 'Fix' those problems, though, and the jump distance and run speed will be relatively broken because the space they operate within has changed. So next you'll have to 'fix' those. But now players move too slowly relative to how quickly people can aim! Better 'fix' the guns to be less accurate... hmmm, perhaps we could add some sort of 'bloom' effect...
Bungie should crowdsource all their design. That way the community would only have themselves to blame.
GhaleonEB said:We'll see how it goes in the final implementation, but 343 has said their intent is to make zero bloom a specialized game type ala SWAT, not for standard playlists. Those are likely to see something around 85% bloom, which is hopefully the sweet spot that mitigates some of the current problems while avoiding the problems you described with zero bloom.
Shake Appeal said:Headdesk.
This has been discussed at length, but people won't find the ranged combat frustrating. It wasn't in Halo 1, 2 or 3, when we had 2x scopes on the primary weapons. Many of the Reach maps are damaged or broken by the DMR's range, particularly but not exclusively Hemhorrage. Reach doubled the range of infantry combat with the DMR, compared to Halo 1, 2 and 3, and it's quite apparant that the maps were not designed with that kind of range in mind.Shake Appeal said:I see now that the bloom that everything in the game was designed with in mind has been removed that people are now saying we need to 'fix' the scopes on ranged weapons to compensate. Well, kids, if you 'fix' that, most people are going to find ranged combat highly frustrating and many of the maps will be broken: you will then need to make them smaller so that the ranges and sight lines make sense. 'Fix' those problems, though, and the jump distance and run speed will be relatively broken because the space they operate within has changed. So next you'll have to 'fix' those. But now players move too slowly relative to how quickly people can aim! Better 'fix' the guns to be less accurate... hmmm, perhaps we could add some sort of 'bloom' effect...
Bungie should crowdsource all their design. That way the community would only have themselves to blame.
Tashi0106 said:I still dislike the idea of gimping the DMR.
Post link to file share, please?wwm0nkey said:I like the V2 GAF settings but like Devo said some people really could eat shots.
Not sure if my settings or Booshka's settings are better.
Yep, you broke my heart 2 times in a row :lolBarrow Roll said:Did you try adding me a few times? I think I declined the FR because I didn't know who it was. Oops!
Not to pile on, but this is a result of damage bleed-through and has nothing to do with bloom.Shake Appeal said:There is a long post from me somewhere, probably in OT1, labouring to make complainers understand that changing one variable in an otherwise designed experience will have unintended consequences and be generally terrible (e.g., headshots through shields).