http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23855040&player=BooshkaAccount Attempt #4 said:Post link to file share, please?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23855040&player=BooshkaAccount Attempt #4 said:Post link to file share, please?
and this is mine http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23813767&player=wwm0nkeyBooshka said:
So reduce 30,343 to 30,000. Got it.MrBig said:I liked how Bungie snuck in 7 occasionally, but 343 is really going overboard with their number
This is my hope. I agree that they both scratch different itches, but that potential delicious bundle has my sweet tooth aching. I'll be playing a lot in the next couple of weeks of recovery, so I'd love to get some HordeGAF going.Havok said:It's a really amazing mode, but I think they scratch totally different itches for me. Horde is such a meaty, lengthy progression that I don't tend to play it by myself (because it's a test of self-restraint to keep myself from shouting at the randoms who don't understand how to spend their money), while Firefight is a spur-of-the-moment arcadey experience that I can run through by myself waiting for others to get on. Maybe someday someone will package the two experiences into one delicious bundle.
(I will play Horde with any and all comers, shoot me a message)
:-(GhaleonEB said:I would need to like Gears a lot more than I like Gears.
I'm hoping Firefight gets a thorough update with Halo 4.
Just an observation, not a critiquelybertyboy said:So reduce 30,343 to 30,000. Got it.
In all seriousness, feedback noted. Pardon my exuberance.
MrBig said:I liked how Bungie snuck in 7 occasionally, but 343 is really going overboard with their number
lybertyboy said:So reduce 30,343 to 30,000. Got it.
In all seriousness, feedback noted. Pardon my exuberance.
What are the settings on V2? Is that the one where the 4th shot removes the shield?? Yeah I prefer that one. People only eat body shots because of lag/host stuff (it's still 3 shots on body to kill), and the one shot one grenade thing is not a problem because it has to be an absolutely perfect touching feet grenade on a guy that can easily move fast or jump away from damage once he hears the clinking sound or sees the enemy throwing it. We played a couple of games of it yesterday and it was more than fine.wwm0nkey said:and this is mine http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23813767&player=wwm0nkey
Both are good but play differently. If one had to go into MM though I would pick V2.
lybertyboy said:So reduce 30,343 to 30,000. Got it.
In all seriousness, feedback noted. Pardon my exuberance.
or how about... 343?A27_StarWolf said:To be honest 7 seems like Bungie still... or at least the motif?
you guys should try the number 6, or maybe even 9? Maybe a combination of two numbers?
MrBig said:Just an observation, not a critique
KidA Seven said:Booshka, what are your settings specifically?
Letters said:What are the settings on V2? Is that the one where the 4th shot removes the shield?? Yeah I prefer that one. People only eat body shots because of lag/host stuff (it's still 3 shots on body to kill), and the one shot one grenade thing is not a problem because it has to be an absolutely perfect touching feet grenade on a guy that can easily move fast or jump away from damage once he hears the clinking sound or sees the enemy throwing it. We played a couple of games of it yesterday and it was more than fine.
Not a fan of the reduced jump or lack of oneshot warning in Booshka's current gametype.
Here come some dailies with such numbers as;OuterWorldVoice said:Too late. Once he starts crying it takes days to bring him back.
Hydranockz said:So I tested one simple query to try out the Reach API. I just got back info on the last game I played... I GOT SOOO MUCH INFORMATION! Data you don't see on bnet currently. Most of it will be irrelevant but I was learning some XML today so JSON shoudln't be too difficult to parse the information from. This is so cooool!! /nerdrant
OuterWorldVoice said:Too late. Once he starts crying it takes days to bring him back.
I'd say do it! I'm basically relearning programming (at the end of a games course lol). I really should have done more but this project is not only really interesting because of the content, but really fun for me too. I'm recklessly optimistic! JSON seems really easy to manipulate and seems to be a nice alternative to XML.Tashi0106 said:Ahh that's fuckin exciting. I actually just bought an old Java textbook to start making some programs again. I can't wait to get it going. Maybe I'll do something Halo related.
KidA Seven said:These are the current settings favored by mlg forum users.
125% damage
150% resist
90% or 100% Melee
200% gravity
110% or 120%(favored currently) speed
This makes 4 shots to kill if you hit the head, and 7 shots to kill if you hit the body.
Fix'd.A27_StarWolf said:lybertyboy are you going to take that???
343 v A27
RenderedTashi0106 said:Can someone render this for Dax?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23864691&player=NYSTOFMIND23
The Antitype said:I don't love or despise bloom.
For me, it's a means to an end. I don't think it's a coincidence that the Halo title with bloom is also the Halo title that has the most balanced and widely-used arsenal of weapons in the entirety of the series.
Farooq said:Yea but if you get shot once with the DMR and then hit with a nade you die.
Also if you get shot once and then hit with a sniper shot to the body you die. So while you get a 4 shot DMR, there are other consequences to gameplay that are just undesirable.
KidA Seven said:Supposedly it somehow doesn't alter anything. I'll have to read a little more, but that's what it seems like.
Maybe I'm wrong.
Devin Olsen said:Rendered
Huuuuge choke at the end, lol
OuterWorldVoice said:Too late. Once he starts crying it takes days to bring him back.
I'm game.Devin Olsen said:Any customs going on?
Sai-kun said:Who?
This was your 69th post in this thread... Coincidence?lybertyboy said:"Strong men also cry."
That has nothing to do with bloom and everything to do with no dual wielding to completely ruin most of the weapons. As Devo said, CE had loads of variety despite having the most powerful iteration of a versatile precision weapon.The Antitype said:For me, it's a means to an end. I don't think it's a coincidence that the Halo title with bloom is also the Halo title that has the most balanced and widely-used arsenal of weapons in the entirety of the series.
The Antitype said:For me, it's a means to an end. I don't think it's a coincidence that the Halo title with bloom is also the Halo title that has the most balanced and widely-used arsenal of weapons in the entirety of the series.
fuck that.... use 117343 for the next weekly and make it hard or something. 2000 firefight kills or something like that, that will take all week to get it.Hydranockz said:Here come some dailies with such numbers as;
434,
711,
171,
334,
and the rare
31175
lybertyboy said:So reduce 30,343 to 30,000. Got it.
In all seriousness, feedback noted. Pardon my exuberance.
Tell me about it, Devo got them mad skillzorssenador said:Man customs with you guys are a lot of fun but they are rough. I can't keep up.
wwM0nkey's gametype is far from default, it's closer to the MLG one (if not the exact same) with modifications to damage modifiers and whatnot, and it has all three things: 5 shot kill (or 4 + 3 body shots), sufficiently nerfed grenades AND oneshot warning. The one shot and one grenade death is a lot worse in tests than in practice (specially with the 125% jump I favor). I'm quite fond of it.Farooq said:If you have damage resistance at default, you get the 1 shot warning after the 4th shot.
The idea behind the 110% damage resistance is to nerf the grenades. Both 110% damage resistance and default damage resistance give you a 5 shot DMR.
Rickenslacker said:That has nothing to do with bloom and everything to do with no dual wielding to completely ruin most of the weapons. As Devo said, CE had loads of variety despite having the most powerful iteration of a versatile precision weapon.
orznge said:To be clear a "balanced" and "widely-used" weapon set doesn't necessarily mean it's parts have any mechanical depth. Additionally the game's engine and player properties can contribute to the weapons' depth even if, on paper, they don't seem to have any.