It was a non-zoom weapon thing, giving the AR some use to spawn with.FyreWulff said:Couldn't you quick camo with any gun in CE? I seem to remember doing it with the pistol
The bug being that the game was set up to slowly camo you upon picking up, but the code from re-camoing after firing overrode it and made you camo faster.
Never thought of it that way, that is probably why it doesn't work for Rockets Sniper and Pistol, they all have a scope.Rickenslacker said:It was a non-zoom weapon thing, giving the AR some use to spawn with.
FyreWulff said:Couldn't you quick camo with any gun in CE? I seem to remember doing it with the pistol
The bug being that the game was set up to slowly camo you upon picking up, but the code from re-camoing after firing overrode it and made you camo faster.
Rickenslacker said:Without the levels of magnetism found in the later games, the three shot pistol didn't necessarily mean people were killing you in their first three shots. The plasma rifle had the added benefit of stunning, and with the movement capabilities you had in CE, allowed for some CQC trickery, I can't say as much for the PRs of Reach. AR had the unintended effect of allowing quick camo, so it wasn't so bad to carry it around either.
I mean, what are we really referring to here? Is Reach so great because of how some people use the AR? It's still a power weapon oriented game. It was even MORE dedicated to chucking grenades and using power weapons because the main weapon was so inconsistent.
I feel like Needler is the one weapon that gets off being pretty useless in CE, it can't even quick camo. Other than that, all the weapons have their purpose. The sandbox is smaller, but there's less redundancy. Comparing one versatile precision weapon with another from Reach can't equate to CE, because it only had the one. Even in those LAN videos that were posted quite a few pages back had a lot of weapon diversity, just because kill times were fast in general, movement was more free flowing, magnetism didn't dominate, and all weapons served some kind of purpose.The Antitype said:I see people using everything.
AR vs. DMR at short-to-mid range, AR is still viable.
NR vs. DMR, NR has the advantage at shorter range, DMR has the advantage at mid-range, both are viable in each other's dog-house.
Needler is an effective weapon (unlike CE).
Plasma Repeater needs a buff, you're right. I'd love to see the stun from the PR return.
:XThe Antitype said:It's still a map control and power-weapon game, but there are now more viable power weapons in play, so securing the ONE isn't as key. Grenade Launcher, Plasma Launcher, Focus Rifle, Sniper Rifle, Rockets, Laser - they're all useful, all worth pursuing, and I've seen all of them in play.
Will read.Dani said:Postmortem just finished up a new article.
Sorry dude I know this is pages late but we still have a bit before chuck. Season premier is Friday Oct 21.Tashi0106 said:Yo when's Chuck back on air blood?
I definitely want to check out their old games.
Plasma Launcher is pretty useful in BTB. One weapon they should've introduced in Halo 3, not the terrible laser.Rickenslacker said:
Rickenslacker said:I feel like Needler is the one weapon that gets off being pretty useless in CE, it can't even quick camo. Other than that, all the weapons have their purpose. The sandbox is smaller, but there's less redundancy. Comparing one versatile precision weapon with another from Reach can't equate to CE, because it only had the one. Even in those LAN videos that were posted quite a few pages back had a lot of weapon diversity, just because kill times were fast in general, movement was more free flowing, magnetism didn't dominate, and all weapons served some kind of purpose.
:X
I think I had played one game of team slayer in the last 48 hours and then I immediately jumped into customs with all of you tryhards, I mean Halogaf people We proceeded to play on map after map that I was unaccustomed to and I got donged on left and right. I'm trying to come with excuses for playing badly tonight, but that's all they are, excuses, lol.Letters said:The customs going on right now are pretty fantastic. EazyB is a great party leader and knows what to pick. Too bad my conection is being difficult right now, I was constantly on yellow bars and bringing down my team so I had to bail. gg guys
Deputy Moonman said:I think I had played one game of team slayer in the last 48 hours and then I immediately jumped into customs with all of you tryhards, I mean Halogaf people We proceeded to play on map after map that I was unaccustomed to and I got donged on left and right. I'm trying to come with excuses for playing badly tonight, but that's all they are, excuses, lol.
I know I was playing with people much better than me, which affected my enjoyment. But still I did not like the zero bloom dmr settings that were used, or maybe it was that the pistol was missing. The DMR felt bland, very bland. After stopping our games, I actually missed bloom Then again, if we had played on anything that I was familiar with, I might have done better at adjusting to the fast pace and skill level of everyone.
Good games though. And I always appreciate the invites.
I find that the Nerfle/DMR/pistol are so versatile in Reach that any one of them is the top of anyone's ToD by a significant chunk anyway, it's an inescapable aspect of Halo gameplay, just that because of their random bloom factor power weapons have more supremacy in use. I'll agree to disagree though, I have nothing more to say on the subject.The Antitype said:*shrugs*
Agree to disagree.
Every weapon in Halo: CE had an intended role in the sandbox, but the pistol was so versatile that it overlapped with pretty much everything, so people went with it 90% of the time. I sunk hours in Halo CE, and by the end I was so burned out on god-damn pistol sniping, I was happy to jump in with dual-wielding, even though it was less skillful or satisfying. At least it was fucking different.
As for the Focus Rifle and Plasma Launcher, I never said they were amazing weapons or that I even personally loved them (although I do enjoy using the FR). Only that they are quite capable of killing people using the DMR with a similar level of effort, and that I see people using them a lot more than I ever saw people using the PP, PR, Needler, or AR in Halo: CE.
Rickenslacker said:I find that the Nerfle/DMR/pistol are so versatile in Reach that any one of them is the top of anyone's ToD by a significant chunk anyway, it's an inescapable aspect of Halo gameplay, just that because of their random bloom factor power weapons have more supremacy in use. I'll agree to disagree though, I have nothing more to say on the subject.
Also on that note we need dedis in Halo 4 and less magnetism because of it since no one has to deal with host BS. Get to it 343.
I think the Plasma Launcher fills a similar role as the Missile Pod, which is what really should have replaced the Spartan Laser in Halo 3. It was a much more balanced anti-vehicle weapon, I always thought it was strange to create that and then make its antithesis in the laser.Striker said:Plasma Launcher is pretty useful in BTB. One weapon they should've introduced in Halo 3, not the terrible laser.
Some choice quotes from tonight's customs.Rickenslacker said:Also on that note we need dedis in Halo 4 and less magnetism because of it since no one has to deal with host BS. Get to it 343.
Booshka said:Some choice quotes from tonight's customs.mostly from Devo ;P
"Booshka is eating shots."
"Booshka should be dead right now."
"God Booshka eats."
"This is Bullshit."
Yeah, I think we need dedicated servers.
If a weapon is broken and viewed as unfair/unfun, reducing the ammo count isn't the right way to fix it.The Antitype said:Maybe only give the thing 2 shots?
ncsuDuncan said:If a weapon is broken and viewed as unfair/unfun, reducing the ammo count isn't the right way to fix it.
I wouldn't want a Perfect Dark FarSight on a map even if it only had 1 shot.
Fridays huh? Man I can't wait.Captain Blood said:Sorry dude I know this is pages late but we still have a bit before chuck. Season premier is Friday Oct 21.
ncsuDuncan said:If a weapon is broken and viewed as unfair/unfun, reducing the ammo count isn't the right way to fix it.
I wouldn't want a Perfect Dark FarSight on a map even if it only had 1 shot.
FUCK YESDevolution said:I really want to see H4 with dedis, especially considering how international HaloGAF is.
And finished! My favorite FUD article so far. I've had similar thoughts (spoilers for Cryptum, Ghal):Dax01 said:Will read.
It's implying the Precursors got killed by the Halo rings.It is ironic that because of the condemned ones imprisonment it became the last of its kind, surviving only because of its seclusion from the Halo effect.
Plywood said:Nah guys Halo doesn't need dedi's the netcode holds up just fine.
What? lolThe Antitype said:Maybe the laser drains the user's shields to power it?
Plywood said:Nah guys Halo doesn't need dedi's the netcode holds up just fine.
The Antitype said:Well yeah, but I think we can agree there's a difference between a weapon that can shoot through walls without warning, vs a weapon with a fair charge-up time and a fairly obvious indicator that it's in the process of firing.
The issue I have with the weapon is that the target, a vehicle doesn't have much recourse against somebody using it. It's that vehicle's teammates on the field with DMRs that have to try and distract or take down the laser user.
Maybe the laser drains the user's shields to power it?
Are you really against a utility weapon? It's been a Halo staple....The Antitype said:*shrugs*
Agree to disagree.
Every weapon in Halo: CE had an intended role in the sandbox, but the pistol was so versatile that it overlapped with pretty much everything, so people went with it 90% of the time. I sunk hours in Halo CE, and by the end I was so burned out on god-damn pistol sniping, I was happy to jump in with dual-wielding, even though it was less skillful or satisfying. At least it was fucking different.
As for the Focus Rifle and Plasma Launcher, I never said they were amazing weapons or that I even personally loved them (although I do enjoy using the FR). Only that they are quite capable of killing people using the DMR with a similar level of effort, and that I see people using them a lot more than I ever saw people using the PP, PR, Needler, or AR in Halo: CE.
Sean P. said:So my buddies picked up their consoles today, I'll be getting mine next week, SO EXCITED.
http://i.imgur.com/UsNkv.jpg[IMG][/QUOTE]
The console looks great. So jealous.
A27 Tawpgun said:Are you really against a utility weapon? It's been a Halo staple....
Weren't you complaining about the gnasher in the Gears 3 topic too? Also a staple.
Without a utility weapon to fight over the niche/power weapons, Halo turns into Rock-Paper-Scissors gameplay which is terrible.
Striker said:What? lol
How about it is just removed. It's a terrible weapon. Use Rockets and Plasma Launcher.
A27 Tawpgun said:Are you really against a utility weapon? It's been a Halo staple....
Weren't you complaining about the gnasher in the Gears 3 topic too? Also a staple.
Without a utility weapon to fight over the niche/power weapons, Halo turns into Rock-Paper-Scissors gameplay which is terrible.
The Antitype said:No, the gnasher is fine.
Although Gears of War multiplayer is built on sloppy play mechanics and satisfying, visceral kills. My issue is the SOS, which is basically a WIN button that let's them get around weapons like the gnasher, Lancer, and whatnot, which basically work as intended around half the time.
And utility weapons are fine. A utility weapon should NEVER be the best option in any given scenario. It should be the back-up, the thing that works alright and gives you a fighting chance.
If everybody in the game is choosing the 'utility weapon' as their first choice, then it's not a utility weapon anymore. It's a broken weapon.
Is it better than rock-rock-rock gameplay?A27 Tawpgun said:Without a utility weapon to fight over the niche/power weapons, Halo turns into Rock-Paper-Scissors gameplay which is terrible.
Karl2177 said:Is it better than rock-rock-rock gameplay?
I agree with the both of you. Halo needs power weapons that are fun to use and are well... powerful. But if you only have power weapons, it devolves into choosing the right power weapon for the encounter and hoping you didn't guess improperly. Which is why you need the support weapon to have the opportunity to out-power the power weapon. I could bring up my altered weapon sandbox a billion times, but I think I've beaten that horse to death and continued with the mauling anyways.
I'm probably going to get a great response from this, but the H3 BR was the best utility weapon off spawn. Why? It simply allowed you to defend until you were in a position to attack. H:CE Pistol immediately gave you an opportunity to attack, with 3-5 shots to kill. H2 BR did the same thing. Because of the spread on the H3 BR, you didn't necessarily kill the power weapon holders off spawn. You were almost forced to defend with the BR by drawing them out of their scopes.Devolution said:He's saying that a utility weapon on spawn puts everyone on equal ground for most encounters. Especially at the beginning. Then you can fight each other on mostly equal terms for better weapons. If you're not allowed some form of defense on spawn, which a utility weapon provides, then it just becomes one sided real quick.
Devolution said:You're conflating the reluctance to experiment with other weapons in the sandbox and those weapons actually being worse than the weapon one gets off spawn. This is why CE > Reach. Just because most people stayed with the pistol doesn't mean other weapons on the map were useless or more niche to a certain playstyle (close combat, power, distance). Each weapon when used properly could actually beat out the pistol. But the pistol ensured that on spawn you could defend yourself.
Thing is, bloom doesn't stop the DMR from being spammable close range with great success. It just means that sometimes when the game feels like it you're gonna lose because the game flipped tails and the skill required for a weapon that gives you more time to aim to make it perfectly accurate makes the game really boring.The Antitype said:I have no problem with utility weapons. When that weapon becomes to versatile, the game gets really fucking boring.