Devolution
Member
Ramirez said:*loads video, sees HN Jetpack as soon as game starts, turns video off*
Hah. I lol'd.
Ramirez said:*loads video, sees HN Jetpack as soon as game starts, turns video off*
Lol, nice excuse to look at my pic again.Letters said:Couldn't remember what Barrow Roll looked like, gaf album to the rescue.
Letters said:Couldn't remember what Barrow Roll looked like, gaf album to the rescue.
Barrow Roll said:Link is in the post you just quoted.
Link is in the post you just quoted.heckfu said:gaf album...?
Barrow Roll said:Link is in the post you just quoted.
None of you guys use jetpack? I love it. Shortest distance between two points, gets you into the action.Devolution said:Hah. I lol'd.
Countdown and Swordbase pretty much.HiredN00bs said:None of you guys use jetpack? I love it. Shortest distance between two points, gets you into the action.
cool people use facebookLetters said:Couldn't remember what Barrow Roll looked like, gaf album to the rescue.
Devolution said:Welp found out I have an impersonator on the TF2 server. Awkward.
vhfive said:cool people use facebook
I'll use it any time it's available, pretty much. It's definitely the most offensive ability, and I'm definitely an offensive player. Sure, I die a lot more using it as opposed to using Sprint, but it's a blast.Hydranockz said:Countdown and Swordbase pretty much.
Onwards and upwards as they might sayHiredN00bs said:I'll use it any time it's available, pretty much. It's definitely the most offensive ability, and I'm definitely an offensive player. Sure, I die a lot more using it as opposed to using Sprint, but it's a blast.
Farooq said:I hope Booshka's gametype settings will be the inspiration for Reach's classic playlist.
I also hope we get it along side the CEA classic playlist.
We don't like what its done to halo.HiredN00bs said:None of you guys use jetpack? I love it. Shortest distance between two points, gets you into the action.
All AAs besides sprint need to dieFyreWulff said:Don't like jetpack. Nerfs my horizontal movement too much. Evade is where it's at.
We don't like what Evade has done to halo either.FyreWulff said:Don't like jetpack. Nerfs my horizontal movement too much. Evade is where it's at.
wwm0nkey said:All AAs besides sprint need to die
At least be consistent, Sprint is just as much of a disruption to classic Halo.wwm0nkey said:All AAs besides sprint need to die
BigShow36 said:Not sure what Booshka's settings are, but 125 damage/150 resistance is the best I've found.
4sk DMR to the head, 7sk DMR to the body.
Add in 120 speed and no AA's and its golden.
Ramirez said:No, it can die too.
wwm0nkey said:All AAs besides sprint need to die
I'm with Ram. AAs in general just need to go.Ramirez said:No, it can die too.
Devolution said:All of the AAs just fuck up the pace, especially if you're playing the no bloom settings. Stall tactics/escape death tactics and shit like jetpack when the jetpacker has a small hit box, huge vantage point downwards and the y axis is slow, just make for a terrible experience if you're playing more competitively.
Plus they are not earned, they're just selected on the main screen. Paper, rock, scissors much? MMO-like situation here we go. They make more sense in objectives rather than slayer but even that's pushing it with stuff like evade negating earned map control or the distance you managed to take a flag in asylum.
And I wont go into a long speech about how they just break certain maps. Soft kill zones? GJ making the map with the jetpack in mind in the first place. Oh wait they can come down and go back up at their leisure.
Anyway, yuck.
/soapbox
Devolution said:All of the AAs just fuck up the pace, especially if you're playing the no bloom settings. Stall tactics/escape death tactics and shit like jetpack when the jetpacker has a small hit box, huge vantage point downwards and the y axis is slow, just make for a terrible experience if you're playing more competitively.
Plus they are not earned, they're just selected on the main screen. Paper, rock, scissors much? MMO-like situation here we go. They make more sense in objectives rather than slayer but even that's pushing it with stuff like evade negating earned map control or the distance you managed to take a flag in asylum.
And I wont go into a long speech about how they just break certain maps. Soft kill zones? GJ making the map with the jetpack in mind in the first place. Oh wait they can come down and go back up at their leisure.
Anyway, yuck.
/soapbox
Tunavi said:Classic++ is going to be awesome.
Devolution said:All of the AAs just fuck up the pace, especially if you're playing the no bloom settings. Stall tactics/escape death tactics and shit like jetpack when the jetpacker has a small hit box, huge vantage point downwards and the y axis is slow, just make for a terrible experience if you're playing more competitively.
Plus they are not earned, they're just selected on the main screen. Paper, rock, scissors much? MMO-like situation here we go. They make more sense in objectives rather than slayer but even that's pushing it with stuff like evade negating earned map control or the distance you managed to take a flag in asylum.
And I wont go into a long speech about how they just break certain maps. Soft kill zones? GJ making the map with the jetpack in mind in the first place. Oh wait they can come down and go back up at their leisure.
Anyway, yuck.
/soapbox
As much as I hate certain gameplay elements of this game, I'm still having fun playing Reach, as long as I'm with a full party.Ramirez said:I'm glad you still think they can salvage something out of this game, I've run out of blind faith.
Devolution said:All of the AAs just fuck up the pace, especially if you're playing the no bloom settings. Stall tactics/escape death tactics and shit like jetpack when the jetpacker has a small hit box, huge vantage point downwards and the y axis is slow, just make for a terrible experience if you're playing more competitively.
Plus they are not earned, they're just selected on the main screen. Paper, rock, scissors much? MMO-like situation here we go. They make more sense in objectives rather than slayer but even that's pushing it with stuff like evade negating earned map control or the distance you managed to take a flag in asylum.
And I wont go into a long speech about how they just break certain maps. Soft kill zones? GJ making the map with the jetpack in mind in the first place. Oh wait they can come down and go back up at their leisure.
Anyway, yuck.
/soapbox
are you kidding? at least its a beta and 343 will find out we want it removed from matchmaking. come on frankie.Striker said:Drop Shields do not belong in MP, nor does Evade on Spartans. It took Bungie a while to figure that out regarding Drop Shields, but Evade still stands, and is also in the TU playlist from 343...
orznge said:(in margnially more articulate, but no more competent voice) Have you considered that maybe that map control you thought you earned was actually never there? Maybe Bungie felt map control had too big an impact on the game in the previous three titles, letting players that practice all day control the game too much against the 99% of players who don't even know what "map control" is. This is a new game and maybe the whiners need to focus on figuring out how to win instead of posting on forums about why their Halo 3 strategies don't work.
orznge said:(in margnially more articulate, but no more competent voice) Have you considered that maybe that map control you thought you earned was actually never there? Maybe Bungie felt map control had too big an impact on the game in the previous three titles, letting players that practice all day control the game too much against the 99% of players who don't even know what "map control" is. This is a new game and maybe the whiners need to focus on figuring out how to win instead of posting on forums about why their Halo 3 strategies don't work.
I'm sure they've known people wanted it removed, justifiably so, for months.Tunavi said:are you kidding? at least its a beta and 343 will find out we want it removed from matchmaking. come on frankie.
"people who are better than me shouldn't be allowed to win"orznge said:(in margnially more articulate, but no more competent voice) Have you considered that maybe that map control you thought you earned was actually never there? Maybe Bungie felt map control had too big an impact on the game in the previous three titles, letting players that practice all day control the game too much against the 99% of players who don't even know what "map control" is. This is a new game and maybe the whiners need to focus on figuring out how to win instead of posting on forums about why their Halo 3 strategies don't work.
thee henery said:http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=817943674&player=The Henery
Look at those kd's. Wow.
Sprint needs to die too. The only one that needs to return from Reach in Halo 4's Equipment 2.0 is Hologram.wwm0nkey said:All AAs besides sprint need to die
Not that this point needs to be hit upon again, but I do feel it's worth mentioning that the TU portion of the beta is only one aspect of this release.Hydranockz said:At what point will Frankie come in and stress to listen to the Sparkast?
It's just beta.
lybertyboy said:Not that this point needs to be hit upon again, but I do feel it's worth mentioning that the TU portion of the beta is only one aspect of this release.
As our first playlist release we wanted to make sure we could release something that, honestly, wouldn't break Reach multiplayer. Also it was important that we rolled out a variety of gametypes to test the sandbox options.
I'm not surprised at all that some folks want to see ZB slayer more often. Heck, I'd like to play it more as well, but we need less data there than on 85% slayer or the myriad of objective gametes.