ElRenoRaven
Member
StalkerUKCG said:So i was discussing a previous mentioned idea about Halo maps like rock band tracks and upon further contemplation it to me at least seems a fantastic idea.
Halo 4 Ships 2 disc, single player disc and multiplayer disc.
Multiplayer has 10 MP maps, 7 firefight maps.
Throughout the lifespan Halo 4 gets 3-4 DLC packs each contain, 4 MP maps 1 Firefight map.
End of life span Halo 4 has, 22-26 MP maps 10-11 FF maps.
Halo 5 ships with 10 maps 7 firefight maps, from day 1 people with halo 4 installed have all the previous maps(inc DLC) playable along side the new instalments. These maps are weighted lower in Matchmaking.
Halo 5 gets 3-4 DLC packs putting the total map count at 44-51 MP maps and 20 - 22 FF maps.
Halo 6 repeats the process this time bringing in maps from H4 and H5 with DLC total map count is 66-77(se7ens makes sense see) and 30 -33 firefight maps.
Each version of multiplayer would obviously have new additions in the vain equipment/AA's/weapons/movement ect but shipping it on a seperate disc means it can all run on a modified build of the same engine, the SP engine can be reworked updated and changed as much as needed, but the MP engine remains the same for compatibility with the older map files, it also means forge variants should work cross games aswell.
In addition to this FF maps on the disc means if the MP engine is built with AI support in mind firefight maps should be cross compatible with MP maps.
110 total maps, Current total maps in the series including FF is around 105(that includes remakes and spiritual successors. Now obviously a large portion of the proposed 110 maps would be much requested remakes so lets say 40-60 remakes 40-60 new maps.
4 DLC packs arnt out of the scope of a developer and the backwards compatibility with older games only means less requested remakes from fans.
See. It would work and be amazing wouldn't it? Nobody could ever bitch about a lack of maps ever again. It would also give us our money's worth for damn sure.