I'm annoyed that two of today's announcements - ATLAS and Analyse/Library modes will mean nothing to me because I just happen not to have either a WP7 or a Kinect.
I am not going to spend hundreds to change the situation, even if today's announcements are pretty awesome things I'd like to have and use.
Ramirez said:
Kinect thing seems pretty silly, really nothing to get pissed about..
Doubt anyone is pissed, just disappointed. Kinect is touted as being a real game-changer allowing you to interact with games in new and immersive ways and the the big ticket Kinect feature they decide to add to a Halo product is something that could have been done with a single button press on the d-pad or something.
The implementation, but certainly not the content (the models and additional lore are sweet), comes across as lazy and half hearted. It's similar to Wii games where they forced players to furiously jerk off the motion controller for no discernible purpose when a simple button press could have done the job.
Imagine tomorrow they added a second patch for Reach that enabled voice control for Armour Ability activation. Would you rush out and buy a Kinect? Hardly.
You could say it's additional content on the disk that I can't use unless I buy a physical $150 unlock key.
Anniversary's Kinect implementation is making me wary of how Kinect will be implemented into Halo 4. Kinect isn't going away any time soon and I would love for Microsoft to make me want to buy it. It hasn't happened yet and Anniversary won't make me do it it either. If Halo 4 offers a similar, limp Kinect experience I'll probably never bother with the device.
I hope Anniversary's hurried development is the reason why the Kinect support is the way it is and similarly hope that Kinect in Halo 4 won't feel so... gimmicky.
Ultimately I'm disappointed. I would like to have the Analyse mode and the Library mode but how it's implemented makes me not want to buy a Kinect when I imagine the goal is to try to get "core" gamers such as ourselves to go out and get one.