You're making the right decision. I kinda wish I hadn't watched it. I'm pretty sure it shows footage of every single level except The Maw.Gabotron ES said:I won't watch it then.
And holy shit at High Noon's skybox, I think I just spotted a flying cow there.
wwm0nkey said:700 kills? Griffball it is then.
Same here.ncsuDuncan said:BTS Campaign vid was awesome. Four weeks to go!
If anyone finds a YouTube version of the Hang 'em High vid let me know.
daedalius said:How can some of these people on Waypoint think that a super-soldier can't juke?
http://halo.xbox.com/forums/games/f/7/t/36184.aspx?PageIndex=1
I don't understand why anyone would want to KEEP the current acceleration parameters in Reach.
Can we get rid of this please? 343 have really listened to the community and have enabled classic gameplay elements in Reach.
We want to strafe!
<343
No we don't. Strafing, IMO of course, makes for absolutely terrible gameplay by allowing the very epitome of spastic actions to have some meaningful effect on what should be a considered and strategic affair. If I wanted mindless side stepping, I would have taken up line dancing. But as I'm playing a shooter, I want tactical advantage and superior gunplay, not dandy footwork (there is a very distinct difference), to decide combat.
Tha Robbertster said:This guy responding is crazy:
Tha Robbertster said:This guy responding is crazy:
Hay'o!Sean P. said:http://www.youtube.com/watch?v=hyfZnmDhCvk&feature=feedu
I'm not sure if this has been posted, but it is an AMAZING video, so fun to watch.
EDIT: just realized (35 minutes in....) that goatrope is one of the main guy in it, HAY.
Neck Breaker (25G) - Fall to your death on Headlong.PooBone said:So when the Anniversary maps are released as Reach DLC, will Reach be updated w/ new achievements?
blamite said:Woah, High Noon is amazing looking. This is a big part of what Reach was missing for me, multiplayer maps with actual interesting settings. Tiny little human buildings are boring, give us giant mysterious alien artifacts with amazing skyboxes! Anniversary definitely succeds in that area.
That campaign looks awesome too. For everyone who was complaining about the giant wheel on the tower on Installation 04, good news, it's not there in Campaign! There were to many great looking things in that video for me to mention them all, but long story short, the game looks great, congratulations to all the developers involved.
PooBone said:Hang Em High has always been my favorite Halo map. Plays great for 2v2 or 4v4 with pistol starts/AR starts/rockets/snipers. Sooooo good.
I. Want. This. Fo. Real.ncsuDuncan said:Dedicated (50G) - Experience a host migration on Timberlands.
FyreWulff said:Streak's over on this weekly. Jesus. Time to look at my calendar.. let's stop with the grind weeklies for next week, please?
That's been four "grinders" in a row, please to be alternating with non-grinder weeklies
Steelyuhas said:In my opinion, Weekly's should always be a grind, otherwise they are just glorified daily challenges.
The BTS was nice, campaign looks great, can't wait to play through it.
Hang em' High looks amazing.
Mother of god.GhaleonEB said:Can we swap weapons with the Marines on Installation 04? If so, can we give them a Target Locator? And if so, do they have unlimited ammo, and good aim?
I disagree to some degree. Difficulty of the challenge should weigh heavily as well. You have to remember, some people may not have access to playing Reach every day (or even more than couple days in a week). You miss out on a couple days and a lot of these grind challenges aren't possible for those players (well, aren't reasonable anyways).Steelyuhas said:In my opinion, Weekly's should always be a grind, otherwise they are just glorified daily challenges.
The BTS was nice, campaign looks great, can't wait to play through it.
Hang em' High looks amazing.
Gabotron ES said:
When I played with friends the multiplayer, we were always discussing the purpose of the map. Now I can have these talk again. I really hope the maps have some fiction connection.blamite said:Woah, High Noon is amazing looking. This is a big part of what Reach was missing for me, multiplayer maps with actual interesting settings. Tiny little human buildings are boring, give us giant mysterious alien artifacts with amazing skyboxes! Anniversary definitely succeds in that area.
That campaign looks awesome too. For everyone who was complaining about the giant wheel on the tower on Installation 04, good news, it's not there in Campaign! There were to many great looking things in that video for me to mention them all, but long story short, the game looks great, congratulations to all the developers involved.
I can answer this question. I was able to swap weapons with the ODSTs in HaloFest build. (I did it a lot to get the DMR, when I'd picked the wrong loadout).GhaleonEB said:Can we swap weapons with the Marines on Installation 04? If so, can we give them a Target Locator? And if so, do they have unlimited ammo, and good aim?
High Noon looks fantastic. Great, unique aesthetic.
I'm trying to remember if I gave the AI a Target Locator. I feel like I did and they just used it on regular enemies.GhaleonEB said:Random questions.
Will 343 be able to use the custom challenge system to feed the daily and weeklies, effectively creating new challenges for them?
Will we be able to see custom challenges in-game, or just on Waypoint?
Can we swap weapons with the Marines on Installation 04? If so, can we give them a Target Locator? And if so, do they have unlimited ammo, and good aim?
High Noon looks fantastic. Great, unique aesthetic.
Steelyuhas said:In my opinion, Weekly's should always be a grind, otherwise they are just glorified daily challenges.
The BTS was nice, campaign looks great, can't wait to play through it.
Hang em' High looks amazing.
It was apparently added at the last minute to the game (thus its paltry integration into ONI). They probably didn't have time to add it to MP.A27 Tawpgun said:Was there any reason why the target locator isn't in pvp? Could have at least been a forge item.
Also for Halo 4, options in customs to enable indestructible hogs and chain reaction grenades.
Halo 1 Hog Launching in customs aww yeah.
A27 Tawpgun said:Was there any reason why the target locator isn't in pvp? Could have at least been a forge item.
The tree was mentioned in a bulletin but the only mention of the FW objects was on here.. That I can find anyways.Gabotron ES said:Someone said Timberland has the full Forge World pallete plus some trees, has this been confirmed?
Homeboyd said:The tree was mentioned in a bulletin but the only mention of the FW objects was on here.. That I can find anyways.
HIGH NOON High Noon returns players to the familiar canyons and catwalks of Hang Em High, the Halo: Combat Evolved classic multiplayer map, now reimagined for Halo: Anniversary with unprecedented detail. The vast generator complexes, which power this enormous slipspace portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 - 12 players).
A27 Tawpgun said:Thisssssssssssssss
Also, what would you think of a revamp of the challenge system in Halo 4?
So say the weekly in Halo 4 is kill 700 enemies in multiplayer matchmaking. 40,000 cR.
And say you only could finish 500 kills. You'd receive some portion of the 40,000 cR at the end of the week. But lets say part-completion would only pay up to 30k cR. If you actually complete it you're given the other 10k.
This way, people who don't have the time to grind these out will be able to get SOME extra reward.
FyreWulff said:Well, in my opinion, Weeklies should take no more than 4 days to complete. They're just dailies that take more than 24 hours to finish. More time investment but not impossible for people with jobs to complete.
Plus the fact that for the past 4 weeks, you've had to have Gold to get the Weekly achievement.
Striker said:Definitely liked Max's Tombstone over Hang 'em High. I kind of wish they had gone that route instead of the older formula. The jump to the Needler walkway near the Shotgun spawn in blue was one new change, and was very helpful. The blast through the wall in red base was another cool addition they did - made attacking the base more friendly, and made for more escape routes. Overall it just had things work out so much better.
I agree.Karl2177 said:jojopcoco... Something seems wrong.
Argh. It would be awesome if this is true. My easter egg would have been make it into the game. Sigh.ncsuDuncan said:Such a Tease (25G) - Spot the hidden Battle Rifle egg on High Noon.
trollface.jpg
GhaleonEB said:It was apparently added at the last minute to the game (thus its paltry integration into ONI). They probably didn't have time to add it to MP.
Nope, and I've never missed it; it's not quite the definition of a balanced weapon. But it would be fun to mess with.A27_StarWolf said:Lets be honest, would the target locater worked well with matchmaking at all ?
A27_StarWolf said:Lets be honest, would the target locater worked well with matchmaking at all ?