Dani said:That name is BS. Comes from the same "leak" on Bungie.net that Frankie shot down as fake.
I wasn't aware, that's just what they have the planet listed under on the Halo wiki I read yesterday.
Dani said:That name is BS. Comes from the same "leak" on Bungie.net that Frankie shot down as fake.
I obviously meant at the creative/design/planning level.squidhands said:For all of Reach's faults, I don't think for a second that the game was phoned in. Overly ambitious, I can agree with that most definitely. Many things suffered because Bungie attempted to cram too much in the game. But saying it's not representative of a shitload of hard work is a total cheap shot to a company that I know you love.
Tom morelloDani said:That name is BS. Comes from the same "leak" on Bungie.net that Frankie shot down as fake.
Willeth said:Tom morello
I gotta wonder why it was at an MLG event though, it doesn't show in the final product.Dani said:Morello provided with our first pics of an early build of the Reach campaign when he did his leak including the dev kit running it and was fully legit. No official denials were offered.
Mr Sigma-7 was just another Bungie.net kid that spammed his story and offered not a shred of evidence and was shot down by 343.
=)
Dani said:No doubt the folks that worked on Reach gave the project everything they could, but did Bungie devote the same resources to Reach as it did Halo 3? Some of the features in Reach aren't up to the standards of their previous Halo game (Theatre) and after playing the game for a long time you start to notice many small things about the game that should have had more polish applied, where you'd expect more polish to have been applied, like in past games but wasn't or weren't.
Reach is a great accomplishment for the Bungie folks that worked on it, but I have serious doubts Reach represents Bungie's full and entire focus as a development studio.
I believe it was an on-MS campus event, in which some MLGers were invited to check out the game, offer early feedback.LAUGHTREY said:I gotta wonder why it was at an MLG event though, it doesn't show in the final product.
LAUGHTREY said:I gotta wonder why it was at an MLG event though, it doesn't show in the final product.
Split screen? It's a pain to sign out 3 controllers to re-watch a LAN film.FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
Karl2177 said:Split screen? It's a pain to sign out 3 controllers to re-watch a LAN film.
Worth noting that about 1/2 of Bungie made Reach. I don't know how that team sizes up to the Halo 3 team, but the overall studio resources were split in ways they haven't been before. I attribute some of Reach's faults to that split, and to the fact that much of the team was new to Halo titles (Sage).Dani said:No doubt the folks that worked on Reach gave the project everything they could, but did Bungie devote the same resources to Reach as it did Halo 3? Some of the features in Reach aren't up to the standards of their previous Halo game (Theatre) and after playing the game for a long time you start to notice many small things about the game that should have had more polish applied, where you'd expect more polish to have been applied, like in past games but wasn't or weren't.
Reach is a great accomplishment for the Bungie folks that worked on it, but I have serious doubts Reach represents Bungie's full and entire focus as a development studio.
Party viewing in theater worked just fine. It could take a few minutes to sync the video between all the party members, and it was those few minutes of down time that Bungie deemed were sub-optimal, and so they cut the feature entirely. I think that was a mistake.FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
GhaleonEB said:Worth noting that about 1/2 of Bungie made Reach. I don't know how that team sizes up to the Halo 3 team, but the overall studio resources were split in ways they haven't been before. I attribute some of Reach's faults to that split, and to the fact that much of the team was new to Halo titles (Sage).
Party viewing in theater worked just fine. It could take a few minutes to sync the video between all the party members, and it was those few minutes of down time that Bungie deemed were sub-optimal, and so they cut the feature entirely. I think that was a mistake.
xxjuicesxx said:God I just had some good shit talking.
Tashi tell your teammate thanks I love that "WHAT ARE YOU DOING!?" one, it feels so good.
Hypertrooper said:
Love those. I've even gotten a double kill extermination. Good old Team Objective: long respawns are looong.kylej said:Just got a triple kill extermination.
And it was incredibly useful to have just that working well. They should have just drawn the feature back to its working parts instead of cutting it altogether.FyreWulff said:The only way a film worked is if we had all been in the game and it was still in our temp histories and we watched it as a complete film.
Getting onvhfive said:drunk five wants to play who the fuck is on right now
Havok said:Finally get an Arena teammate that looks like he might be okay.
He idles the first five minutes then drops out.
These are the things that make me want to stop playing.
Dani said:No doubt the folks that worked on Reach gave the project everything they could, but did Bungie devote the same resources to Reach as it did Halo 3? Some of the features in Reach aren't up to the standards of their previous Halo game (Theatre) and after playing the game for a long time you start to notice many small things about the game that should have had more polish applied, where you'd expect more polish to have been applied, like in past games but wasn't or weren't.
Reach is a great accomplishment for the Bungie folks that worked on it, but I have serious doubts Reach represents Bungie's full and entire focus as a development studio.
FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
bobs99 ... said:Theatre mode is about worthless without the ability to watch stuff with people.
Risen said:If it was viewed as a mistake then that is an indictment on their viewpoint as a developer. 4 player theater was incredible.
As a guy who churned away countless hours in theater with teams reviewing our own game play and that of other teams, I can say emphatically your numbers are not even close. It worked well for the most part. Sure it had bugs - but no more so than regular matchmaking for me.
I want a return of the 4 player theater badly. One of the few things Black Ops got right was that very thing, and they added the ability to switch to the first person perspective of every player in the game.
So good...
fixed
bobs99 ... said:Pretty sure you can take about 7 people into theatre with Black Ops lol. Never tried that though!
I have to say, Black Ops theatre mode is incredible though, on the timer you get markings for each kill and death, which makes it all that more easier to find the spot where you got a multikill or whatever. I would love it if 343 remade the Halo 3 theatre mode and stole ideas from Black Ops.
I dont agree with your fix, theatre mode is still great single player, but the amount of times I have said "let me show you this" to a friend or heard a friend say that to me, and then gone '' as ive realised its impossible without a insane amount of mucking about is insane.
Dani said:Theatre in Halo 3 was ahead of the curve. Not many games had such a feature and it pushed boundaries. Bungie adding Pro and video rendering post release was also really amazing in terms of expanding the feature beyond it's own natural limits.
I was expecting Reach to take Theatre one step further. Like how Reach took Forge and gave us Forge 2.0 and Firefight with FF 2.0. I wasn't expecting a revolution but a clear refinement that would keep Halo on the cutting edge.
Instead we got the exact same Theatre mode as in Halo 3 but with a significant missing feature. Disappointing.
Other games like COD have taken the concept and run wild with it at this point. Reach is years behind other games in the genre now when it comes to player videos.
Seems a lot of my thoughts on here about Reach are negative. They are what they are but Reach does have many positive qualities - it's usually easier to talk about the things that go wrong than the things that go right.
DAT Netcodebobs99 ... said:Im going to sound seriously negative, but right now im stuggling to see the many positive qualities. Reach has just bored me the last few times I played it, once the TU hits im sure things will be much better though!
FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
The Real Napsta said:WTF are you talking about? It worked 100% of the time in Halo 3 for me on XBL. (unless you tried to play a clip instead of a film)
Whoah bro are you doubting fyrewullfs crazy made up stats? How dare you. Do you know that 5 percent of 15 percent of his percentages are correct 60 percent of the time?Risen said:As a guy who churned away countless hours in theater with teams reviewing our own game play and that of other teams, I can say emphatically your numbers are not even close. It worked well for the most part. Sure it had bugs - but no more so than regular matchmaking for me.
FyreWulff said:Like I said, it only worked reliably if everyone in the lobby had just played the game and it was in their recent films. Otherwise I mostly got a nice WAITING FOR OTHER PLAYERS and just said "fuck it" and clipped + rendered out the key points of the film.
Devin Olsen said:Whoah bro are you doubting fyrewullfs crazy made up stats? How dare you. Do you know that 5 percent of 15 percent of his percentages are correct 60 percent of the time?
PS we haven't played reach together in a while. I miss hearing your kid asking you to pick a map solely based on the fact that it has rockets. Lol
The Real Napsta said:I never had that problem, we watched films all time time. Old ones for shits and giggles, they always worked.
Booshka said:FyreWulff's anecdotal evidence becomes the majority experience.
Booshka said:This is what we are bitching about FyreWulff. Numbers out of your ass.
This is what we are bitching about FyreWulff. Numbers out of your ass.FyreWulff said:They've said repeatedly that it was a mistake to allow multi-person theater in Halo 3 as it was, and in hindsight would have removed the ability.
Reach was just disabling a feature that only worked 1% of the time over Live and about 50% of the time over LAN in Halo 3.
FyreWulff said:Anecdotal experience. Didn't work for everyone. Inconsistent and unreliable feature is inconsistent and unreliable feature.
Dani said:What? The leak didn't come from an MLG event. It was a private behind closed-doors showing internally at Microsoft.
The dude originally posted his pictures on the Bungie.net forums (without his infamous watermark) and he got quickly banned.
After that, he went to the MLG forums and re-posted them (with the watermark) but some of the folks there didn't believe him because they assumed he just put his name on the pics found on Bungie.net.
He provided more details on MLG forums though to back up his claims and when the story broke most folks sourced him on MLG with the watermarked pictures and the massive list of details.
If you can find the original topic here on GAF, I managed to get in contact with him and he provided me with an additional picture without the watermark that he hadn't posted and he confirmed some of those details with me.
He quickly went quiet though and would no longer talk about it.
Dani said:
Oozer3993 said:For what it's worth, my friends and I could never get 4 player Theater to work. The only time we actually got into a film we had to have the host describe it to us, because it froze on the first frame for the rest of us.
FyreWulff said:What we usually ended up doing was just everyone heading into their own lobby, and trying to start the film at about the same time and telling people when to stop to look at something. Worked pretty well.