dslgunstar
Banned
kylej said:The problem doesn't really lie with the AR itself. It's that you have BRs around the map because people like BRs, and once you die with a BR and can't find one again, the other team can pound you from a distance. Then when you have the upper hand and push map control with BRs you whorde all the power weapons and well there goes the game for the other team. I think one of the brilliant parts of Halo MP (maybe the most brilliant) is the strategy created around keeping power weapons while holding certain points of the map. It's not like COD where you can run around with some camo gun and knife people in the back the whole game. With the AR you cannot effectively play the game the way you should be able to. The AR is useful and should be in Reach, but not as a starting weapon. I don't care if you give me that new dong gun, a long distance Dax rifle or whatever as long as I have a chance at pushing people back when they start hammering my base.
Ok, but now we've turned a complete 180 and you're arguing that the AR is underpowered and ineffective against BR users, while everyone else has been arguing that the AR is overpowered and takes no skill to use.
I believe that the AR does take skill to use, because the clip is too shallow to kill a healthy player at anything beyond close range. That means if someone crosses your sight-line at standard Halo distance (typically medium range in big maps like Valhalla, or medium close in smaller maps like the pit), the AR forces you to combine shooting with melees or grenades to get the kill...all the while marching through gunfire (unless you're approaching from behind a player, at which point you're better off holding fire until you're closer).
The AR has skill to it, just not the same skillset as the BR. Instead of going for headshots and leading targets, you have to burst fire manually to keep your accuracy as high as possible as you close from medium range to close range, you have to place grenades to weaken targets or force them to reposition and lose you from their zoom sights, and/or you have to get in close enough to finish them with a melee. Fail to use the full Halo trifecta of shoot-grenade-melee, and you'll be stuck reloading while you get lead pumped into your face.