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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Truant

Member
The brute weapons and vehicles are cool, I just have a problem with the Brutes themselves. I like what they represent in the story, but they're just not cool to look at or to fight.
 

EazyB

Banned
Truant said:
The brute weapons and vehicles are cool, I just have a problem with the Brutes themselves. I like what they represent in the story, but they're just not cool to look at or to fight.
I always thought the brute chieftains were badass and fun to fight in close quarters. The jump-pack brutes didn't look it but they were fun. Shooting their packs and watching them blast across the map still makes me smile.

Still like the brutes in concept and if Bungie could realize their potential I'd love for them and the variety of sandbox elements they embodied where brought into Reach.


Also, I want the CE mountains back. Halo 2 had some alright mountains but they were inconsistent. Then in Halo 3 they took a nosedive with only one noteworthy mountain, all the rest were really bad. Bungie practically gave up on mountains in ODST and now with these environment shots it looks like Reach will be no better. Hire a fucking geologist to show you how to do a proper mountain.
 

gibonez

Banned
Truant said:
Fuck brutes. They're the worst thing to happen to Halo. Boring, bland, ugh.

Elites 4 lyfe.

Brutes could have been cool, not as the main enemy but sorta as a sub mini boss type enemy.

A bullet sponge that takes massive amounts of shots and is uber beastly like the concept art picture I posted above.

The Halo wars Brutes are also pretty amazing much better than the Brutes in Halo3.
ic5mpd.jpg


Whoever did the art for Halo Wars also had a nice depiction of the Grunts.
bexc87.jpg
 

Truant

Member
WuselDusel said:
Looks like its Halo Wars art vs. Bungie Halo art now :lol

I think something in between the two would be killer. Bungie's sleek and agile Elites mixed with the more frightening version from Ensemble.
 

Sibylus

Banned
I also quite liked the Chieftain (Turret Chieftain's kinda meh though) and Jetpack Brutes. One way they could have been improved would have been to exhibit some aggressive and animalistic traits: ie exaggerated howls and snarls while fighting and on the move; allowing them to leap up to different levels and climb fences and pipes; lunging into enemies; biting, etc.

They were definitely modelled after Gorillas, but the end result is more "Monkey in a tophat" and less "Silverback rushing you with a brood-curdling roar". Toward that end, maybe they shouldn't have used guns at all, perhaps instead they could have been an enemy wrapped in tough but crude armor, an enemy that only used lethal and archaic hand-to-hand weapons and would win through sheer audacity and strength.

Ramirez said:
Complaining about mountain shapes...really?
It's a better complaint than grass detail sprites :p. I kinda agree with what they're saying. Many of the mountains have looked wacky, their volume look more compatible with a space-bulldozer piling ground in one spot and not geological processes moving vast tons of earth and rock.

"Putting some meat on those bones" wouldn't really be a technical hurdle as you wouldn't really need to do anything beyond space out your edges more and expand the shape. Fat, sloping mountains with gentle dips and long, sprawling arms are a beautiful thing. Thin and sharp mountains tend to look dainty and undeveloped.
 

derFeef

Member
WickedLaharl said:
i much prefer bungies bright and colorful elites to the drab medieval ones that were in halo wars.
Agreed. Those Elite knights were terrible, everything else was amazing imho. Hopefully Reach will feature different type of Elites and not just color variations.
 
Scullibundo said:
You know what? I want Bungie to add something to hijacking already. Was a great mechanic in HALO 2 and nothing about it changed in HALO 3.

Except Elites that did backflips.

Well actually, they made it so you get stunned when you're knocked out of a vehicle now. That wasn't in Halo 2 if I remember correctly.
 
Yeah I don't mean animations, but they definitely added the stun. I'd like the option to be able to hang to the side/front or whatever of the vehicle and press another button to boot them out of it or jump back off or hell - put a sticky on and then press that other button to jump back off. Let me use my gun whilst hanging onto the side so I can take a driver and gunner out if they don't get out first.
 
Scullibundo said:
Yeah I don't mean animations, but they definitely added the stun. I'd like the option to be able to hang to the side/front or whatever of the vehicle and press another button to boot them out of it or jump back off or hell - put a sticky on and then press that other button to jump back off. Let me use my gun whilst hanging onto the side so I can take a driver and gunner out if they don't get out first.


So...you want hijacking to turn into some sort of QTE? No thank you.
 
Ajemsuhgao said:
So...you want hijacking to turn into some sort of QTE? No thank you.

No, not QTE at all. Basically once you hold RB or whatever, you've attached yourself, hanging on with one hand - imagine like hopping onto the back of a mongoose whilst somebody else is driving. You can then aim and fire or aim and grenade. Then I would imagine you could press melee to eject the driver or RB again to hop off. Just like on a mongoose.
 
Scullibundo said:
No, not QTE at all. Basically once you hold RB or whatever, you've attached yourself, hanging on with one hand - imagine like hopping onto the back of a mongoose whilst somebody else is driving. You can then aim and fire or aim and grenade. Then I would imagine you could press melee to eject the driver or RB again to hop off. Just like on a mongoose.

My friends and I were talking about this before Halo 3 came out. We all agreed it would end up slowing things down. Right now if you get boarded, there's a short moment of panic/complaining, and then it's right back into fighting. Imagine how many people wouldn't even bother finishing off the person they boarded. It'd be like getting into the turret of an enemy Warthog. 99% of the time people do that, they're just being dicks.



On a semi-related note:

I can't wait to see Ghosts in Reach. They looked great in Halo 3. And even better in some parts of ODST.

I also can't wait to see Jackal shields. Really random thing to want, but the lighting effects are probably amazing.
 

user_nat

THE WORDS! They'll drift away without the _!
Ajemsuhgao said:
Imagine how many people wouldn't even bother finishing off the person they boarded. It'd be like getting into the turret of an enemy Warthog. 99% of the time people do that, they're just being dicks.
I would do that.

I love boarding the back of a tank in Halo 3 and for some reason the driver is unable to get out. So much fun, even better with camo.
 

Frenck

Banned
A nifty addition to the boarding mechanic would be the ability to hang on to friendly vehicles :D

It's easy math, you've got four co-op players but your Warthog only has three seats so one of your co-op buddies hangs from the driver's side. In a more extreme case another two players could hang on to the Warthog, one from the passengers side and another one hangs from the back of the Warthog. Wait, I've got an even better idea. A seventh player could balance on the turret!
 
user_nat said:
I would do that.

I love boarding the back of a tank in Halo 3 and for some reason the driver is unable to get out. So much fun, even better with camo.


I would probably hop on just to ride, too.


But what I would like to see would be different boarding animations, depending on the angle you're facing the vehicle, instead of just popping into place. Bungie seems to be making an effort to change how characters transition from walking to running to sprinting. Why not take it one step further and go for more fluid animations for entering, exiting, and boarding vehicles?

Answer: too much crap to load most likely. It's a crazy pipedream, but it would be cool to see one day.
 
Frenck said:
A nifty addition to the boarding mechanic would be the ability to hang on to friendly vehicles :D

It's easy math, you've got four co-op players but your Warthog only has three seats so one of your co-op buddies hangs from the driver's side. In a more extreme case another two players could hang on to the Warthog, one from the passengers side and another one hangs from the back of the Warthog. Wait, I've got an even better idea. A seventh player could balance on the turret!
Transport warthog? What's that?
 

Apath

Member
gibonez said:
Brutes could have been cool, not as the main enemy but sorta as a sub mini boss type enemy.
When they were first announced that's what I thought they would be; a more aggressive styled hunter-type encounter. Instead Bungie, for one reason or another, thought it would be a good idea to replace the most iconic enemy in Halo with these things. It's not that they're not fun to fight, it's more along the lines of them just not being a good replacement for elites. Was just a poor decision IMO.

WickedLaharl said:
i much prefer bungies bright and colorful elites to the drab medieval ones that were in halo wars.
I agree 100%. I hated how they were depicted in Halo Wars. Made them seem like brutish monsters.

Ajemsuhgao said:
Well actually, they made it so you get stunned when you're knocked out of a vehicle now. That wasn't in Halo 2 if I remember correctly.
That was a horrible addition, IMO. It is extremely annoying to not be able to move, especially right after you lost your vehicle. I never saw a problem with how hijacking was done in Halo 2, and I still don't see the reason for gimping someone who was just boarded in Halo 3. Anything that removed control from the player should be discouraged. It's a really annoying game play mechanic. That goes for being unable to exit the tanks when they're boarded as well.
 

Gui_PT

Member
Frenck said:
A nifty addition to the boarding mechanic would be the ability to hang on to friendly vehicles :D

It's easy math, you've got four co-op players but your Warthog only has three seats so one of your co-op buddies hangs from the driver's side. In a more extreme case another two players could hang on to the Warthog, one from the passengers side and another one hangs from the back of the Warthog. Wait, I've got an even better idea. A seventh player could balance on the turret!


Easier Killtaculars confirmed
 
Ajemsuhgao said:
My friends and I were talking about this before Halo 3 came out. We all agreed it would end up slowing things down. Right now if you get boarded, there's a short moment of panic/complaining, and then it's right back into fighting. Imagine how many people wouldn't even bother finishing off the person they boarded. It'd be like getting into the turret of an enemy Warthog. 99% of the time people do that, they're just being dicks.



On a semi-related note:

I can't wait to see Ghosts in Reach. They looked great in Halo 3. And even better in some parts of ODST.

I also can't wait to see Jackal shields. Really random thing to want, but the lighting effects are probably amazing.

But that is the boarders' perogative. There is nothing stopping the driver from getting out and killing the boarder if he wants to hang there - making himself vunerable. I don't understand the problem you have with it.
 

Gui_PT

Member
Scullibundo said:
But that is the boarders' perogative. There is nothing stopping the driver from getting out and killing the boarder if he wants to hang there - making himself vunerable. I don't understand the problem you have with it.

Can you leave a vehicle while you're being boarded?
 

user_nat

THE WORDS! They'll drift away without the _!
Gui_PT said:
Can you leave a vehicle while you're being boarded?
In Halo 3, no.

But if they made the hanging on thing a bigger part of the game, they would have to let the driver get out.
 

Gui_PT

Member
user_nat said:
In Halo 3, no.

But if they made the hanging on thing a bigger part of the game, they would have to let the driver get out.


That's what I thought.

I hate the fact that you get stunned once you're boarded. I mean, a grenade can explode right under your feet and you can walk around fine. But if you're kicked or punched, you're so stunned you can't even walk?

I know it's related to gameplay, but it's annoying. Maybe you could walk around just perfectly after being boarded but, you couldn't re-board the vehicle for like.. 2 seconds after that.

The effect would be about the same. The difference is that being boarded wouldn't end with your death 90% of the times
 
Scullibundo said:
But that is the boarders' perogative. There is nothing stopping the driver from getting out and killing the boarder if he wants to hang there - making himself vunerable. I don't understand the problem you have with it.


It slows things down. Instead of being instantly knocked out of the vehicle where you'd put right back into action after the very short stun period, you're have to get out, face the person, and start shooting. And if this was happening with what you said(the boarder being able to fire while hanging on), then he could shoot and kill the driver or passenger before he even exits the vehicle.
 
Gui_PT said:
That's what I thought.

I hate the fact that you get stunned once you're boarded. I mean, a grenade can explode right under your feet and you can walk around fine. But if you're kicked or punched, you're so stunned you can't even walk?

I know it's related to gameplay, but it's annoying. Maybe you could walk around just perfectly after being boarded but, you couldn't re-board the vehicle for like.. 2 seconds after that.

The effect would be about the same. The difference is that being boarded wouldn't end with your death 90% of the times

If you've been boarded its only fair you get killed to be totally honest.

When I use a Banshee now and am playing with randoms I try and be really greedy and also get the laser (Just so it doesnt spawn while im bansheeing again) - A nice side effect of that is if I ever get boarded the person that stole my banshee gets lasered straight away :lol
 

Gui_PT

Member
bobs99 ... said:
If you've been boarded its only fair you get killed to be totally honest.

When I use a Banshee now and am playing with randoms I try and be really greedy and also get the laser (Just so it doesnt spawn while im bansheeing again) - A nice side effect of that is if I ever get boarded the person that stole my banshee gets lasered straight away :lol


Especially if it happened due of lag or when I hit a guy at full speed with a ghost and he doesn't die because the "vehicle hit detection" doesn't really work sometimes
 
Ajemsuhgao said:
It slows things down. Instead of being instantly knocked out of the vehicle where you'd put right back into action after the very short stun period, you're have to get out, face the person, and start shooting. And if this was happening with what you said(the boarder being able to fire while hanging on), then he could shoot and kill the driver or passenger before he even exits the vehicle.

It only slows things down for the driver who got boarded. If he wants to live or not risk the boarder killing him, then he has to stop accelerating. How does it slow things down any more than how it works now? It's just giving the boarder more options which I think is fair.
 
Gui_PT said:
Especially if it happened due of lag or when I hit a guy at full speed with a ghost and he doesn't die because the "vehicle hit detection" doesn't really work sometimes

Well yeah in those situations it sucks, you wouldnt believe how many times ive been jacked unfairly when I use the banshee, but thats a problem with the boarding detection rather than what happens when boarded, if Bungie can fix those issues up then boarding will work perfectly in my opinion.
 

Blueblur1

Member
Gui_PT said:
That's what I thought.

I hate the fact that you get stunned once you're boarded. I mean, a grenade can explode right under your feet and you can walk around fine. But if you're kicked or punched, you're so stunned you can't even walk?

I know it's related to gameplay, but it's annoying. Maybe you could walk around just perfectly after being boarded but, you couldn't re-board the vehicle for like.. 2 seconds after that.

The effect would be about the same. The difference is that being boarded wouldn't end with your death 90% of the times
This needs to be implemented. Also, I should be able to exit a tank if I'm being boarded from behind. (Unless someone is about to rip me from my vehicle seat, I should be able to jump out.)

The 'hanging onto a friendly vehicle' idea is interesting. I don't know if it would work out when Halo multiplayer is already a difficult beast to balance though. It'd make the transport 'hog irrelevant which is fine by me.
 
gibonez said:
http://www.youtube.com/watch?v=jWaf8CVS6cg

The arbiter just looks much better with that body type.
All that shows is how slow and not agile the Elites are. Total opposite of what they should be.

gibonez said:
mu7ar.jpg


Tell me that is not cooler than the elites in game. Broad shoulders and the extra weight suits the arbiter.
He looks like something out of Michael Bay's shitty Transformers movies. Elites should be quick, cunning, and ruthless. That's why they should be feared; not because they took a bunch of 'roids and wear sharp and stabby-looking clothes.
 

Kapura

Banned
Finally able to read the Game Informer article. Gotta say, I prefer it to the edge one. It talks about gameplay more, although with less interviews in text.

But then we got the Lehto commentary. Pretty sick.
 

Gui_PT

Member
Letters said:
Oh man, that was (and will probably again be) really bad.



That was incredible back then.


I remember how much fun you could have in campaign without even trying to finish the level. Can't recall having moments like that in H2 and H3.

I didn't try the H3 beta. How long was the wait between the beta and the release of the game?
 
The one thing those launch videos reminded me of was the fact that if you crouch just as you land from a big fall you can sort of soften the fall damage, I wonder if this 'glitch' will make it back into Reach - doing it and then killing someone while your shields had died was awesome and im looking forward to jumping off a cliff, landing and out DMR'ing people :D
 

BerserkerBarage

Neo Member
Excuse me if I'm LTTP with this, but I didn't see it on the past 2 pages.

carter.png



I spy with my little eye what appears to be the Reach BR. But the bigger question is why is the BR's iron sight in the way of it's optic sight?

~B.B.
 

soldat7

Member
gibonez said:
Brutes could have been cool, not as the main enemy but sorta as a sub mini boss type enemy.

The Halo wars Brutes are also pretty amazing much better than the Brutes in Halo3.
ic5mpd.jpg

Well, if they looked like this then I would have been OK with fighting them all the time. ;)

But yeah, it was a big mistake to make Brutes the primary enemy. There should have been a healthy mix of Brutes and Elites. Kinda silly that every single Elite took their ball and went home after the Brutes got their promotion. I'm guessing this was more of a tech issue than an issue of canon.
 

pringles

Member
gibonez said:
mu7ar.jpg


Tell me that is not cooler than the elites in game. Broad shoulders and the extra weight suits the arbiter.
That looks so generic and boring and uninteresting.

I can't believe people are hating on the Elite designs. It's one of the greatest alien designs ever and they're pretty much as iconic as Master Chief.
In Halo:CE they managed to be both colorful and intimidating. Of course we all know what happened in 2 and 3 (design-wise they were still great but they removed the intimidation factor), but from what little we've seen of them in Reach they look great and will probably once again be that enemy that you love to hate.

One of the things I like about Elites are how they seem "classy" and like really worthy adversaries. They're not just dumb brutes with big claws and dark colored armor that shows how EVIL they are. Where they come from, they're probably like the Spartans.. awesome, intelligent warriors. Making them look like the picture above sort of takes away from that imo.
 
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