spermatic cord
Member
All I want to know is if Shishka will be here to ruin matchmaking
Kibbles said:This. Otherwise I could care less if it's real geometry or just a backdrop that looks real. We should be able to explore if chosen. Halo 1 and Halo 2 were fine (despite some invisible barriers, you could easily find ways to get around them). Sure Halo 3 you can glitch out but even if you do the outside glitches the camera and it repeates the texture all over you screen if you look somewhere you aren't supposed to.
spermatic cord said:All I want to know is if Shishka will be here to ruin matchmaking
I think all of us here understand that, and that of course is why we're playing the game, but I enjoy getting out of campaign maps because it's plain and simple fun. I mean, there shouldn't be any glitches that get in the way of playing the main game (which is obviously most important).OuterWorldVoice said:Because it's a goal-based FPS not an open world game.
Letters said:
Letters said:
EazyB said:God I love my girlfriend. We were playing multi-team last resort and she was getting really frustrated that people kept killing her from a distance. I told her that she had to either hid and wait for them to come close or find a BR then she could start fighting again.
"How do I get a BR?"
"You have to memorize where they spawn, run over and pick them up."
"Why don't we just start with one?"
xDangerboy said:Im sure the chances are pretty slim. But I would do pretty much anything to see the Halo 2 maps make it to Reach.
In my mind, probably the best map set I've ever played.
Seriously though, anything
Kenak said:Why waste the resources on real geometry you cannot travel to when pre-rendered will get the job done just as well, maybe even better, and 99% of the populace won't be the wiser?
Wait, wait, let me see if I understand you here:joey_z said:Sierra 117 was the worst offender. And The Covenant was highly deceptive. I remember the media creaming over Tsavo Highway simply because of the lack of backdrops. But really, it didn't add anything to the gameplay.
FFChris said:Considering how well received the remakes were in Halo 3 (not very) I'm hoping they will stick to original maps. Wouldn't complain if Sanctuary appeared though!
Agree with you about the H2 maps though, best map set I've played in a FPS.
How can you tell that from this shot? I would be happy you can explain it to me.riceandbeans said:Kickass HDR lighting again...
Kuroyume said:The problem with the remakes is that Bungie doesn't understand that people want ports. They simply want ports with nicer looking textures. When Bungie sees this they think... Oh, lets fuck up with the weapon layout, the art, and anything that people liked about the Halo: CE/2 maps.
Agreed.xDangerboy said:I dont think its intentional. I think that the developers want to remake a map because they themselves aren't happy with the original.
Dear Developers,
Don't mess with perfection. The Halo 2 maps do not need to be changed. They do however, need to be put in Reach.
Sincerely,
This guy.
Devin Olsen said:Not trying to plug my own video... But I believe this shows why there should be less barriers... The levels are MASSIVE and tons of fun to explore. I literally had more fun exploring this level then I did playing through the entire Halo ODST campaign.
I do not mean that to sound offensive, it is just the truth.
its like you can read my mind...xDangerboy said:I dont think its intentional. I think that the developers want to remake a map because they themselves aren't happy with the original.
Dear Developers,
Don't mess with perfection. The Halo 2 maps do not need to be changed. They do however, need to be put in Reach.
Sincerely,
This guy.
Kenak said:I don't know.. I always felt Halo should make use of its M-rating. I think it's due to the Flood, but it amazes me a game like Uncharted where you shoot hundreds of realistic looking people gets a Teen rating while Halo, where you're killing semi-cartoony aliens, gets an M rating.
OuterWorldVoice said:Because it's a goal-based FPS not an open world game.
i'm offended by the music choice. jesus christ.Gui_PT said:I was offended
Ramirez said:I think you give people far too much credit. There was an article on Halo 3 where they had random people come in and playtest it and they had to change part of Sierra 117 because people couldn't figure out you had to jump on a ledge to get to the next area.
I would find the article, but I'm lazy.
The marines are being lit up by blue light shining from lwg's visor, originating from a covie dropship exploding two miles away. Impressive.WuselDusel said:How can you tell that from this shot? I would be happy you can explain it to me.
Oozer3993 said:If I remember that article correctly, they actually mention adding in ledges because players were getting turned around and going the wrong way, back to the very start of the level. So they added in ledges that were too high to jump over to make that impossible so as funnel you to the desired point. The area can be a little monotonous since it's all trees and rocks surrounding a river. Even an experienced player could get a little confused the first time through and end up going the wrong way.
And I'd argue that the less bright a player is, the less likely he or she is to run into the walls or death zones. The intended way is almost always the simplest way.
I think you're referring to an article by Clive Thompson in Wired, September 2007: "The Game: Halo 3 - How Microsoft Labs Invented A New Science Of Play." Bungie proudly points to the fact that they're testing in new ways with new demographics (soccer moms).Ramirez said:I think you give people far too much credit. There was an article on Halo 3 where they had random people come in and playtest it and they had to change part of Sierra 117 because people couldn't figure out you had to jump on a ledge to get to the next area.
I would find the article, but I'm lazy.
Sitting in an office chair and frowning slightly, Randy Pagulayan peers through a one-way mirror. The scene on the other side looks like the game room in a typical suburban house: There's a large flat-panel TV hooked up to an Xbox 360, and a 34-year-old woman is sprawled in a comfy chair, blasting away at huge Sasquatchian aliens. It's June, and the woman is among the luckier geeks on the planet. She's playing Halo 3...
...
Midway through the first level, his test subject stumbles into an area cluttered with boxes, where aliens - chattering little Grunts and howling, towering Brutes - quickly surround her. She's butchered in about 15 seconds. She keeps plowing back into the same battle but gets killed over and over again
"Here's the problem," Pagulayan mutters, motioning to a computer monitor that shows us the game from the player's perspective. he points to a bunch of grenades lying on the ground. She ought to be picking those up and using them, he says, but the grenades aren't visible enough. "There's a million of them, but she just missed them, dammit. She charged right in." He shakes his head. "That's not acceptable."
In April, Bungie found a nagging problem with Valhalla, one of Halo 3's multiplayer levels: Player deaths (represented in dark red on this "heat map" of the level) were skewing toward the base on the left, indicating that forces invading from the right had a slight advantage. After reviewing this image, designers tweaked the terrain to give both armies an even chance.
Syracuse022 said:Frankie mentioned similar efforts in a weekly update prior to Halo 2's release (the article mentions this initiative as well, while conceding that it didn't seem to do a whole lot for Halo 2's rushed campaign). My problem with the "soccer mom playtest" initiative is that the soccer moms of the world are not the ones who: 1) drove the success of the first game or 2) are likely to drive the success of the franchise, well, ever. I like the idea of applying some science to improving the user experience, but catering to the lowest common denominator or tiny fractions of the overall market just seems counter-productive.
Letters said:The marines are being lit up by blue light shining from lwg's visor, originating from a covie dropship exploding two miles away. Impressive.
![]()
not a killzone 2 gif
WuselDusel said:Okay. Still do not know what this has do to with HDR lighting though.
Scene looks good (besides the unfinished parts) and I really want to know why the marines are pointing the gun at the spartans. No speculation on this?![]()
Seems like they're providing cover more than aiming at the Spartans. The picture below shows the Marines aiming over the head of Noble 6, at a potential target further behind him.WuselDusel said:Scene looks good (besides the unfinished parts) and I really want to know why the marines are pointing the gun at the spartans. No speculation on this?![]()
Yeah, I initially thought they were aiming at the Spartan as well, who was raising his hand. But they're aiming past him, and the facing Spartan reaches for his weapon.squidhands said:Seems like they're providing cover more than aiming at the Spartans. The picture below shows the Marines aiming over the head of Noble 6, at a potential target further behind him.
![]()
Sordid said:If the Elites are bigger in MP, I wonder we'll have the option to be Brutes? Can't see it myself but you never know. Not that I'd use one anyway, Security or bust!
I'm guessing no Security in Reach now I've said that :*(
dilatedmuscle said:I think we have a bit of an avatar dilema.
Is there anyway to find out who had it first?
Have you played Crysis? Take it for a spin.OuterWorldVoice said:Because it's a goal-based FPS not an open world game.
They discuss who were the main people behind the map creations on Halo 2's Multiplayer Map Pack disc.Ramirez said:I don't know how you could find it out, but are the people who made most of the Halo 2 maps even at Bungie anymore? There's such a huge drop off in quality, I'd be totally shocked if it were the exact same guys.
Gui_PT said:
dilatedmuscle said:coo coo. Thanks. Ill go change it back lol
Kapura said:People in this thread, it seems, will find anything to whine at length about.
You know why Bungie (or any other competent linear game maker) puts up invisible barriers? To keep people in the level. Ultimately, it's better game design if people can't escape a level. If you want a game where you can just explore, try Fallout or going outside.
What is that nonsenseKapura said:People in this thread, it seems, will find anything to whine at length about.
You know why Bungie (or any other competent linear game maker) puts up invisible barriers? To keep people in the level. Ultimately, it's better game design if people can't escape a level. If you want a game where you can just explore, try Fallout or going outside.
You are the kinds of people who get your jollies from breaking the game. I have no problem with that; it's just, like, your opinion, man. But Bungie isn't going to cater to what you want, no matter how long your post is. And then you're going to complain some more, and I am going to sad. Some glitches are useful (like being able to geomerge in Forge), but when it comes down to it, a bug is a bug, no matter how fun.
Dedicated to the memory of the Brute Pimp Chieftain, 2008-2009. RIP.
bobs99 ... said:Out of interest, how many people actually enjoy using the AR, if in some odd world the AR was long range would you use it then?
I personally just dont get much enjoyment out of the thing, like the rockets/ sword or shotgun, even if it was insanely powerful I would still avoid it.
Gui_PT said:Halo 2. Delta Halo. Try it.
2 Minutes Turkish said:Glad to see others are now addressing this issue as opposed to when I was basically talking to myself about it ages ago.
It's cool and a nice 'bullet point' that all of Halo 3/Reach's backdrops are 'actual geometry', but seriously what's the point?
If a static image will look EXACTLY the same, which it will, then why use up processing power to create those backdrops? Even if it doesn't take much, I'd still rather it gets used on something more useful/important.
I'm not going to ask to be allowed to travel to those backdrops, that would be stupid. Why would I want to wander aimlessly in an empty landscape that adds nothing to the game? But, since it's not part of the game proper, and it's there for NOHTING more than aesthetic, then why use real geometry?
I just don't get it. NO ONE will know or care about the difference.