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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Falagard

Member
Dirtbag said:
... class based? ...

They've adamantly shot down the class based question, saying no there will not be classes. However, they have said there'll be some new multiplayer mode. I think if there was even a remote chance of there being class based multiplayer (sniper, heavy, recon, medic, soldier, etc.) that they'd be more coy about it and/or dodge the question entirely.

Class based is not happening.
 

Slightly Live

Dirty tag dodger
Zeouterlimits said:
So this is what you've been upto? (noticed decreased posting over the past few weeks)
Good job :)

Wait, someone actually noticed? :lol

Thanks again everyone for your comments and taking the time to visit the site and have a read.
 

feel

Member
I like the acronym FUD, just like HBO, it will stand for 2 totally different things in and out of the Halo community. Or maybe not, maybe you will be spreading fear, uncertainty and doubt with your articles.
 
Dani said:
Wait, someone actually noticed? :lol

Thanks again everyone for your comments and taking the time to visit the site and have a read.
Good stuff! The walls of text are kind of intimidating to read - I recommend more stuff like page 3 with the pic in the middle of the text. Breaks things up, allows for a more guided thought process. Lots of good speculation.

Edit: I posted some thoughts on Halo Legends, specifically Origins Part 2. Some feedback on those ideas would be nice. It's on that thread.
 
Hey so a bit off topic but I would love to get in some H2 games, I tried matchmaking and I just couldnt get many games, plus with matchmaking ide probably never get to try a lot of the maps.

So yeah is anyone from Gaf willing to play a few games with me, Im not holding out for many people being willing to play but if one person would be up for some casual 1v1's just so I can check out the maps in combat that would be awesome, ive had a run around a bunch of them alone but I always find that its more fun when I get to play someone on them, the guy I played a few games with isnt all that good though so its not much fun killing him/ running around the map just staring at things with him.

Please help me see what I missed out on Gaf! :lol
 

EazyB

Banned
Falagard said:
Yes, they mentioned that Elites are in multiplayer, but they didn't really say you'd be able to play as an Elite, only that they had to take multiplayer into consideration when designing the Elites. I think they were purposely being misleading about it. Anybody have the exact quote?

Let's look at it logically:

1. They've mentioned you'll be playing the same customized character in both campaign and multiplayer, which means a Spartan III.

2. The Spartan IIIs are significantly smaller than Elites. Balancing the two for multiplayer would be nearly impossible given the size difference.

I think that if Elites show up in multiplayer, it'll be for a completely different multiplayer mode (something like Left 4 Dead, for example, which has been suggested on here before) rather than for traditional versus modes. Alternatively it's possible they are going to be in Firefight, as an opponent, but not playable, but then they'd still technically be in multiplayer.
Quote from the 1up podcast X10 interview on the subject of elites in MP:
"That definitely plays into the mechanics of each of those characters. And we're playing with that, we're actually have a good time making sure that actually balances well together in multiplayer."

They imply that they've put a lot of effort in balances the significant mechanical differences between the two models. Personally that makes it sound like they're trying to fit them into the "traditional" MP modes. Still though, the fact that you carry a spartan's customization through SP and MP along with the armor abilities that may not translate so easily make me think they won't be in the base MP modes. Seems like a perfect opportunity to have a zombie mode with one side being elites with the same elite-specific armor ability against the other team's SP/MP spartan. Ideally I'd love for it to be a fully fleshed out spartan vs covenant mode with brutes, hunters, jackals, etc. but I think it's safe to assume that won't happen.
 

Wizman23

Banned
EazyB said:
Quote from the 1up podcast X10 interview on the subject of elites in MP:
"That definitely plays into the mechanics of each of those characters. And we're playing with that, we're actually have a good time making sure that actually balances well together in multiplayer."

They imply that they've put a lot of effort in balances the significant mechanical differences between the two models. Personally that makes it sound like they're trying to fit them into the "traditional" MP modes. Still though, the fact that you carry a spartan's customization through SP and MP along with the armor abilities that may not translate so easily make me think they won't be in the base MP modes. Seems like a perfect opportunity to have a zombie mode with one side being elites with the same elite-specific armor ability against the other team's SP/MP spartan. Ideally I'd love for it to be a fully fleshed out spartan vs covenant mode with brutes, hunters, jackals, etc. but I think it's safe to assume that won't happen.

My guess is there is going to be some sort of Elites vs. Spartans mode. Maybe the elites will have some sort of special power up like when playing as the infected in left 4 dead to mix it up a bit.
 

Chinner

Banned
Matty McDee said:
You guise.

Mark VI Spartan is in Concept art. I am 99.9% sure that this means that Master Chief will be in the game.

:lol :lol :lol
i'm 99.9% sure i want to have sexual relations with you
 
Okay, so the trick to Pull... Play Action Sack. Shotty CTF is
1) actually really fun, at least on Citadel (not related at all, but so is the stickies only gametype on Chill Out - makes me feel like Ripp0n)
2) really easy to get a shotgun spree in (for obvious reasons). I got two in the first game of Shotty CTF I played. So, yeah, one down. Haha thanks guys.

"Ugh" at getting one "Death From the Grave" medal early in an Orbital game, then having to spend the rest of the game trying to get killed right before you throw a grenade... I found myself getting pissed at kills I got without dying (because some people are apparently incapable of killing someone running straight at them with a plasma pistol...), and yep, I still didn't get the Achievement, so I have to keep playing like a fucking moron for at least one more game. Really looking forward to being able to just play the game normally without rushing sword spawn over and over again in Lone Wolves games...
 

GhaleonEB

Member
EazyB said:
Quote from the 1up podcast X10 interview on the subject of elites in MP:
"That definitely plays into the mechanics of each of those characters. And we're playing with that, we're actually have a good time making sure that actually balances well together in multiplayer."

They imply that they've put a lot of effort in balances the significant mechanical differences between the two models. Personally that makes it sound like they're trying to fit them into the "traditional" MP modes. Still though, the fact that you carry a spartan's customization through SP and MP along with the armor abilities that may not translate so easily make me think they won't be in the base MP modes. Seems like a perfect opportunity to have a zombie mode with one side being elites with the same elite-specific armor ability against the other team's SP/MP spartan. Ideally I'd love for it to be a fully fleshed out spartan vs covenant mode with brutes, hunters, jackals, etc. but I think it's safe to assume that won't happen.
It can just as easily be meant to imply the opposite: different, but balanced for the specific types of games they are employed in. Bungie seems to be carefully doling out these tidbits to fuel speculation (not that they'd ever do that). We play as Elites in MP; they're going to be different from Spartans in size by a good margin; MP takes some "risks"; there's going to be new game types and modes; etc. I think your speculation about how they're employed is probably correct; I don't see anything so far that rules it out, at least.
 

A Penguin

Member
Syracuse022 said:
"Ugh" at getting one "Death From the Grave" medal early in an Orbital game, then having to spend the rest of the game trying to get killed right before you throw a grenade... I found myself getting pissed at kills I got without dying (because some people are apparently incapable of killing someone running straight at them with a plasma pistol...), and yep, I still didn't get the Achievement, so I have to keep playing like a fucking moron for at least one more game. Really looking forward to being able to just play the game normally without rushing sword spawn over and over again in Lone Wolves games...
Fuck MP achievements. I farmed most of the harder achievements (thanks for the sword spree, Bagel). The only ones I'm missing now are Post Mortem and the Extermination one, but I doubt I'll ever get those since I doubt I'll be playing Orbital much and I don't like Grifball. Bungie, please keep them out of Reach. If you guys do, don't make me change my playstyle to get them. I think the MVP and EXP based achievements are examples of good achievements.

Stormtrooper30 said:
We need another one of these.
Agreed. I'm sure one will be easier to make now with Bungie's rendering service, and Domino and Ander did mention they did have a bunch of spare minutes remaining. :D
I just really want to see me doming vhfive again in the highlight reel

Edit: Also, let's bring back the DPM meter (dongs per minute) idea from a while back.
 
DualX2 said:
I really don't like weapon control.
Same. But unless they're willing to bring back a default starting weapon with capabilities similar to what the pistol in Halo1 had, the games will always be about weapon control. I'm crossing my fingers for the removal of the spartan laser, personally, and a reduction in vehicle durability. Soooo tired of stickies not blowing stuff up.
dualx2 said:
All we really need is more quality Miller maps™ and those similar to High Ground, Zanzibar, Lockout, Valhalla, Terminal, and Avalanche and I'll be set. :D
HEADLONG!
 

big ander

Member
An eventual HaloGAF Halo 3 Send-off Montage could be cool. :p I'd be up
to helping with minutes for sure. I've also got a capture card, but it's pretty shitty.
 

Kapura

Banned
Live ran out today, so I'll be waiting a few days until I can go back to Halo :(

On the plus side, I was able to reconfigure my PC's wireless card to give a better representation of the "true" wifi speed of my network.
726024511.png

lttp, I know.

Reading the threads in the Halo: Reach forum on Bnet, it seems people are still arguing about the health system. I was unaccepted when that debate was going on here, but I would like to make a point about it: Visible health is always better than invisible health. I don't think Bungie has stated how the health system is going to work, but there's a chance that it could just recharge slowly like Halo 3's. There will probably be health packs, but Bungie hasn't confirmed that IIRC. I honestly didn't really care all that much about the beeping in ODST, it always reminded you when you were close to death. Perhaps have it toggle, for you people who rage.
 
yeah the beeping is great to let you know you're close to death but god damn it's pretty easy to understand after like two seconds, especially while your screen is covered in an annoying red filter. it doesn't need to keep going until you get health.
 

enzo_gt

tagged by Blackace
Kapura said:
Live ran out today, so I'll be waiting a few days until I can go back to Halo :(

On the plus side, I was able to reconfigure my PC's wireless card to give a better representation of the "true" wifi speed of my network.
726024511.png

lttp, I know.

Reading the threads in the Halo: Reach forum on Bnet, it seems people are still arguing about the health system. I was unaccepted when that debate was going on here, but I would like to make a point about it: Visible health is always better than invisible health. I don't think Bungie has stated how the health system is going to work, but there's a chance that it could just recharge slowly like Halo 3's. There will probably be health packs, but Bungie hasn't confirmed that IIRC. I honestly didn't really care all that much about the beeping in ODST, it always reminded you when you were close to death. Perhaps have it toggle, for you people who rage.
Pretty sure a few previews confirmed that you need to find and use health packs littered about levels.
 

Justinian

Member
Kapura said:
Reading the threads in the Halo: Reach forum on Bnet, it seems people are still arguing about the health system. I was unaccepted when that debate was going on here, but I would like to make a point about it: Visible health is always better than invisible health. I don't think Bungie has stated how the health system is going to work, but there's a chance that it could just recharge slowly like Halo 3's. There will probably be health packs, but Bungie hasn't confirmed that IIRC. I honestly didn't really care all that much about the beeping in ODST, it always reminded you when you were close to death. Perhaps have it toggle, for you people who rage.

There IS visible health, as well as health packs.

I think in one of the interviews Marcus said hunting down health would encourage exploration which is what they felt one of the major pillars of the original Halo.
 

Justinian

Member
GhaleonEB said:
Edit: I just now noticed that the health meter gets eaten away from both sides. Looking at it before, I always thought it looked odd how the center bar was the largest. It makes sense now. Kinda nifty.

Notice how the health and shield bar is just the one from the original Halo mirrored palindromically. A nice touch.

Edit: sorry double post.

Just noticed the enlarged blobs on either end of the shield bar also seems of practical use. It's much easier to see at a glance if your shields are near full or not, than if the bar was the same all the way through.
 

EazyB

Banned
GhaleonEB said:
You can see the health bars below the shield.

http://www.bungie.net/images/Games/Reach/images/screenshots/Reach-m10_1stperson.jpg

Looks very much like Halo 1's system. Which is a good thing, for all the reasons you mention.
Am I missing part of his post?

I still see this as a step backwards. Create a great thing with CE, perfect it with 2, other AAA developers copy it, get tripped up with it in ODST, try to play it off as a success and continue to use it for Reach.
 

Oozer3993

Member
I'd be willing to edit together a HaloGAF Halo 3 Send Off Montage. I cannot guarantee any quality level other than "better than Dax's one" though.
 

GhaleonEB

Member
EazyB said:
I still see this as a step backwards. Create a great thing with CE, perfect it with 2, other AAA developers copy it, get tripped up with it in ODST, try to play it off as a success and continue to use it for Reach.
Personally, I thought they got it right with Halo 1, borked it a little bit in 2 and 3, and really blew it in ODST. So I'm glad to see it return to form. More information about the status of the player is empowering.
 
EazyB said:
Am I missing part of his post?

I still see this as a step backwards. Create a great thing with CE, perfect it with 2, other AAA developers copy it, get tripped up with it in ODST, try to play it off as a success and continue to use it for Reach.
Perfect it with 2? Having a health system but not visibly displaying it is far from a perfect solution in my book, even if you do appreciate the regenerating health. I do recognize why they hid that information (to discourage camping while the health slowly came back in multiplayer), but if health is going to be in either way (which it will because the weapon damage system - headshots and whatnot - center around it) I find it preferable to know where I stand health-wise. The decision that then needs to be made is this: health packs or no? Well, I prefer players needing to make an active move to recover health (i.e. go out and find a health pack) than a passive one (i.e. hide in a cave until the bar's full).

Oozer3993 said:
I'd be willing to edit together a HaloGAF Halo 3 Send Off Montage. I cannot guarantee any quality level other than "better than Dax's one" though.
Oooh, if junior members are allowed in (or people with mad AJ moderator street cred), I have a good clip. It was supposed to be in our AJ montage that we never made... Pretty sure you were in on that discussion over there too Oozer haha.
 

feel

Member
That was a nice vid Dax, had never seen it before.

Oozer3993 said:
I'd be willing to edit together a HaloGAF Halo 3 Send Off Montage. I cannot guarantee any quality level other than "better than Dax's one" though.
That would be really cool of you, maybe make it so it's 2 or 3 fast clips per person, if possible.
 

EazyB

Banned
GhaleonEB said:
Personally, I thought they got it right with Halo 1, borked it a little bit in 2 and 3, and really blew it in ODST. So I'm glad to see it return to form. More information about the status of the player is empowering.
It's not the display of the otherwise invisible health bar that I take issue with, the more info the better, but forcing the player to track down health paths is the opposite of empowering.

Edit: In CE it didn't come into play as much. Person has full health bar? Three shot. Person has a single health bar? Still three shot. I like the idea of doing something active to get your health back as opposed to "hiding" but people are going to take cover to get their shields back regardless and it'll only make it so you have to run back your base or some other specific point in the map and hope it's respawned when you get there.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
EazyB said:
It's not the display of the otherwise invisible health bar that I take issue with, the more info the better, but forcing the player to track down health paths is the opposite of empowering.

Edit: In CE it didn't come into play as much. Person has full health bar? Three shot. Person has a single health bar? Still three shot. I like the idea of doing something active to get your health back as opposed to "hiding" but people are going to take cover to get their shields back regardless and it'll only make it so you have to run back your base or some other specific point in the map and hope it's respawned when you get there.
There doesn't need to be any healtpacks though. IMO it should work without healtpacks. That way, the second bar never re-generates, so that it actually takes more effort to go into killing spree's. That would be the last evolution IMO, and it actually reflects the whole armor + body concept. Your shield re-generates, but your actual body doesn't heal.
 

Ramirez

Member
godhandiscen said:
There doesn't need to be any healtpacks though. IMO it should work without healtpacks. That way, the second bar never re-generates, so that it actually takes more effort to go into killing spree's. That would be the last evolution IMO, and it actually reflects the whole armor + body concept. Your shield re-generates, but your actual body doesn't heal.

I like this idea.
 

EazyB

Banned
iSimon said:
Shishka looks absolutely terrified.

Must mean it's awesome or super-fucking-awesome.



godhandiscen said:
There doesn't need to be any healtpacks though. IMO it should work without healtpacks. That way, the second bar never re-generates, so that it actually takes more effort to go into killing spree's. That would be the last evolution IMO, and it actually reflects the whole armor + body concept. Your shield re-generates, but your actual body doesn't heal.
I'd honestly prefer that to health packs in MP but I still prefer it when I'm not disadvantaged for having already fought someone a while back.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
EazyB said:
I'd honestly prefer that to health packs in MP but I still prefer it when I'm not disadvantaged for having already fought someone a while back.
The current Halo 3 system, however, has no penalty for players that make bad choices and survive battles with the health bar in the red.
 
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