Captain Blood
Member
Dear lord in heaven the beta can NOT come soon enough.
I'm looking at the trailer right now, and honestly, I'm not seeing all this "lack of AA" you're talking about. Unless Bungie did something to the video, judging from all the first-person perspective shots we got, there is a lot more AA in Reach than in Halo 3 (or they increased the resolution).nilam01 said:It's true Halo 3 beta didn't have any AA either and people said the final version would.
Turns out the final version of halo 3 was 640p with no AA.
I'm just hoping that halo reach will at least have 2xAA. I mean if remedy can do 4xAA with alan wake why can't bungie. Jaggies bother me a LOT, not so much in mp but singleplayer immersion gets ruined by jaggies.
Phatcorns said:The person that fires the rocket at the generator is a spartan even if it's an elite's hud. Look at his hand that is holding the rocket launcher.
EDIT: Nevermind, looks like it could be an elite's hand when I watch it in the video.
Dax01 said:I'm looking at the trailer right now, and honestly, I'm not seeing all this "lack of AA" you're talking about. Unless Bungie did something to the video, judging from all the first-person perspective shots we got, there is a lot more AA in Reach than in Halo 3 (or they increased the resolution).
Just curious, will Reach be running at 60 fps? It's difficult for me to go back to Halo 3 after playing MW2. H3 just feels so much slower and choppier.
Theater mode has the same IQ as gameplay in Halo 3.koshunter said:That might be because the videos are probably from theater mode, which made everything look better in Halo 3.
danwarb said:Theater mode has the same IQ as gameplay in Halo 3.
Resolution is higher in Reach, and there's more blur.
Ehrm, why not like, uhm, the full Reach game?Linkzg said:They need to update review scores for ODST to include the free DLC multiplayer mode. I'd say a 2 point curve sounds right considering the beta is only rivaled by Perferct Dark XBLA and Bad Company 2 for multiplayer goty.
Prophet Steve said:What is that weapon at 0.46? A new Fuel Rod Cannon? Seems to have a lock on mode (not sure of that one) but it looks like it fires plasma grenades of some kind.
Some of the earlier screens had the secondary weapons (and grenades) as faded out a bit compared to what you had selected. I like the concept much better.Louis Wu said:Ah, you're right. it's just very small and faint in this vid. (I'm sure it's better in-game.)
Thanks. Getting old... :lol
koshunter said:That might be because the videos are probably from theater mode, which made everything look better in Halo 3.
New "Invasion" gametypeGrady Durden said:At 1:10, what's this "generator destroyed" business??
danwarb said:Resolution is higher in Reach, and there's more blur.
Spasm said:Yeah, it's kinda like this,
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"Once More Unto the Breach"Grady Durden said:I wanted to see the DMR zoomed in! Dang it!
Watch the last Vidoc then. It's in there.Grady Durden said:I wanted to see the DMR zoomed in! Dang it!
Trunchisholm said:What? Only screenshots are supersampled. Videos taken using theater mode have the exact same settings as the game, so no post processing. Having said that, the resolution is slightly higher -as confirmed by the devoted pixel counters at Beyond3D-, 1152x720, so there are bound to be slightly less jaggies.
I wholeheartedly disagree with this statement.nilam01 said:You know I would trade in a lot of visual flair for a decent framerate, 1280x720p and at least 2xAA. I wish bungie felt the same way..
Trasher said:Watch the last Vidoc then. It's in there.
I dunno if it is because Urk said in the other thread that he was going to see what he could do to try and put it up for us to download I think.Tashi0106 said:Also, I NEED this fucking song. It's from ODST?
That's definitely a new beam rifle, one where you need to hold the beam on the target to kill. Looks like a more effective sentinel beam.Dax01 said:Anybody else notice the lack of a spartan laser in that trailer?![]()
Except for that weapon, whatever it was, at 1:17.
From urk's write-up at b.netTrasher said:I dunno if it is because Urk said in the other thread that he was going to see what he could do to try and put it up for us to download I think.
Trasher said:I dunno if it is because Urk said in the other thread that he was going to see what he could do to try and put it up for us to download I think.
I think it's a remix. Listening to ODST soundtrack now and am not hearing the exact song. Hopefully it'll be up soon. Actually, I'd love to have the Reach OST before the game ships. What's been the past practice of this, anyone know? Is it released same day, before, after?Tashi0106 said:Also, I NEED this fucking song. It's from ODST?
It changed enough that I didn't even recognize it. The piano part was stuck in my head for the hour drive to work. Hopefully they are able to release it. Like the rest of the trailer, it's so good.Syracuse022 said:That's definitely a new beam rifle, one where you need to hold the beam on the target to kill. Looks like a more effective sentinel beam.
From urk's write-up at b.net
In addition to the hot new footage, this trailer features a C Paul track originally orchestrated for the Halo 3: ODST Original Soundtrack. For the high energy remix, we brought in longtime friend of the studio, Ivan Ives, to help us make the musical magic happen. Heres what he had to say about the process:
"I'm really honored that Marty let me work on the remix of the Uphill, Both Ways track with C Paul. It was a great piece to begin with so we just wanted to put a different spin on it, which turned out really cool. Added in a really heavy dark bass and some lighter piano to contrast it and give it a really epic feeling to match the Multiplayer awesomesauce."
dilatedmuscle said:a mothafucken anti-vehicle sticky launcher... YES
Notice the Elite FrontFlip :49
lots of jeck pack action. It looks A LOT different from Halo 3's multiplayer but i dont see something that requires instructions or the killing machine urk hinted at.
I thought i would be more impressed. The shaders on the spartans didnt look as good as in 3, they look really matte with weak specularity and the textures didnt look much better then in 3. There were obvious placeholders on the mountains so chances are the graphics will look much better when the game is out.... But i did notice there were some moments where the graphics looked much better (0:30, 1:01, some close quarters, and the entire "green" map), i think it has to do with the dynamic lights, in the open spaces there isnt enought contrast on the characters shading.
Spasm said:Avy up for grabs...
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Good point. That could definitely be abused.kylej said:So if the assassination animation is optional, how do respawn times work? If it takes 3 seconds for me to be stabbed, my respawn clock better start ticking down from 7 seconds. Otherwise it'll take about 2 hours for people to tire of the animation and then everyone will exploit it for longer respawns.