Absolutely no questions about vehicles. The sandbox isn't just guns.
Lots of great information about how the core gameplay has evolved. Sage's emphasis sems oriented around adding nuance to the existing systems, while trying to retain Halo's feel and accessibility. You can still do epic jumps, but you take moderate damage and stun upon landing. There are health packs, but also partial health regeneration. Frag grenades have a more visible trail and thus easier to avoid, but are also more powerful and have a more graduated damage radius. Less auto-aim for weapons, but more information is given to the player on weapon accuracy via the expanding targeting reticule. Secondary fire added to the grenade launcher (which sounds fuck-awesome, though I'm a touch worried about grenade cooking and infantry combat).
And so on.
It's fine line to walk, but it sounds like there's going to be a host of differentiators between the casual player and the more hardcore who take the time to learn weapon rhythms and nuances. Which is a-okay in my book.
Edit: only thing I can think of to add, Shake, is that the Spiker and SMG are out, due to duplicity.
Lots of great information about how the core gameplay has evolved. Sage's emphasis sems oriented around adding nuance to the existing systems, while trying to retain Halo's feel and accessibility. You can still do epic jumps, but you take moderate damage and stun upon landing. There are health packs, but also partial health regeneration. Frag grenades have a more visible trail and thus easier to avoid, but are also more powerful and have a more graduated damage radius. Less auto-aim for weapons, but more information is given to the player on weapon accuracy via the expanding targeting reticule. Secondary fire added to the grenade launcher (which sounds fuck-awesome, though I'm a touch worried about grenade cooking and infantry combat).
And so on.
It's fine line to walk, but it sounds like there's going to be a host of differentiators between the casual player and the more hardcore who take the time to learn weapon rhythms and nuances. Which is a-okay in my book.
Edit: only thing I can think of to add, Shake, is that the Spiker and SMG are out, due to duplicity.