fin said:
If firefight does return I hope there is a hopper for it. I never played too much of it in ODST just because I had no one to play with.
There have been a few statements that this time firefight would use matchmaking just like everything else in multiplayer.
Speaking of firefight: it does get boring if you play with the wrong players and in a passive way. I mean, endlessly waiting for the new wave to rush you is frankly annoying other than boring. And having people randomly wandering through the level isn't helping either.
Firefight (not all maps, though) has its ways to be dynamic and a truly enjoyable and lasting experience. I am referring to maps such as Rally Point, for example: great structure with plenty of cover to allow squad movements and all.
On the other hand maps like crater tend to be more challenging, in a bad way, because of the inevitable covenant-conveing bottleneck the maps becomes further along the match.
I have played a lot of Firefight (76 matches, which is a lot of time given the average length, heroic difficulty most of the times, sometimes legendary) and I think that it's a great mode, even with blackeye and drones (the two combined are a real pain in the neck).
When you learn the skull sequence, you learn how to manage all of the encounter's different phases and it feels less random and more focused, progressing.
That said, it is obvious that there are enormous growth possibilities and a lot of ways in which this sandbox element can be expanded and perfectioned. Matchmaking is one of them.
I think that FF would greatly benefit from having spartans instead of odst's; add to that the elites, brutes, the new weaponry, the abilities, the new - and more thoughtful - map design and the new twists that modes like nt1 and invasion could instill, and we have a package that could stand on its own.
I think (and hope) that GhaleonEB was right when speculating that invasion could be sharing the same set of maps with the new firefight.