EazyB said:
They've already said the shotgun was a 1-hit kill at close range and that its accuracy was improved but the catch is... wait for it.... you have to aim. It's a power weapon, just like the sniper. Yes Bungie could've balanced it like TF2 does but unlike Valve & IW they opted to have power weapons in the game.
The shotgun is a 1-hit kill at close range, so unless shotgunners are given camo or sprint to close the gap quickly or without notice, the weapon isn't inherently unbalanced at spawn.
People [rightfully] complain that AR starts on large maps are painful because they dont have the range to contend with the BR users already on the map and are therefore at a disadvantage. But somehow spawning with the shotgun, which has even less range than an AR, is too powerful?
People that spawn with the shotgun will have to watch their ass and make sure they arent picked off by DMRs or potentially even ARs before they get into range for the kill.
And even if the AR sprayed out laser shots that wouldn't make the gametype or weapon suitable for competitive gametypes. Works well for those that are old and can't aim or are new to videogames so its a worthwhile inclusion and as long as 1 of the 3 available gametypes/maps at the veto screen feature DMR/pistol starts it won't matter to me.
Yes, the AR does have greater accessibility than headshot capable weapons, but it also has power in close-range situations, which makes it a useful weapon for skilled players that know when and where to break it out, and how to maneuver the battle towards those specific situations.
Like the shotgun, anyone brandishing an AR has to survive the mid-range disadvantage against magnums and DMRs before they can be used effectively, and doing so takes skill. Not the kind of muscle memory motor skills that headshots (and beer pong competitions, among other simple activities) require, a different kind of skill that involves thought about positioning, approach, and directing the flow of combat.
And last I checked, you actually have to aim the AR to deal damage with it, since the reticule is roughly the same width as the shotgun. Hopefully bursting will keep the reticule bloom down and the damage per round and clip size will require intelligent use of grenades and melees will reward those who take less of a spray-and-pray attitude.