I see. Maybe one of the new units coming through dlc will address the absence of the vampires...
Or just a nerf to sentinels.
Is it confirmed that they will add new units? Thought it was only leaders and campaign missions.
I see. Maybe one of the new units coming through dlc will address the absence of the vampires...
Or just a nerf to sentinels.
Is it confirmed that they will add new units? Thought it was only leaders and campaign missions.
Yeah:
The Halo Wars 2 Season Pass delivers regular content updates that span more than six months, including: new leaders with abilities that change the course of multiplayer battles, new units that add to your multiplayer arsenal, and a new campaign expansion featuring exclusive missions. Available as part of the Halo Wars 2: Ultimate Edition, or available separately for $29.99 USD, the Halo Wars 2 Season Pass will offer incredible value for fans, extending long after launch.
Source: http://news.xbox.com/2016/06/14/halo-wars-2-ultimate-edition-season-pass-halo-wars-definitive-edition-detailed/
They probably mean leader specific units like the sentinels or the grizzlies doubt they will add new units to the factions.
Checked this morning and it is up now. Fingers crossed my stuttering/freezing goes away on top of the OOS stuff I assume will.Patch still not out for PC?
Only had time the last couple days to play my daily challenges post patch, but haven't crashed or disconnected yet which is a relief. I've heard if some bugs like upgraded UNSC bases not reporting damage correctly and upgrade resource pads not showing in the text though.
Checked this morning and it is up now. Fingers crossed my stuttering/freezing goes away on top of the OOS stuff I assume will.
They should add a gallery mode that lets you view the main menu dioramas with manual camera control
RIP EARS
Seriously, careful with headphones. This is the first bug I met in a game that caused me literal pain. That's something I guess.
Just played a multiplayer game on PC can confirm it runs way way better now although I noticed some bugs, supply pads and generators don't say advanced or heavy anymore when upgraded. I played against a guy amassing sentinels... countered him with cutter and just mass marines he got annihilated, felt good. Performance is great now try it. Anyone else has the bug though of not being able to change their graphic options? The game asks to restart to confirm the changes and then the options revert back after the restart...
I noticed none of the generators or supply pads say advanced or heavy. You have to now select them and then it will show their names. Kinda weird
I haven't played any multiplayer yet. Just skirmish matched against the AI
From what I can tell the game doesn't really lend itself well to those of us who turtle in RTS games. Everyone is rushing which is boring. I like huge hour+ long battles. Though the game doesn't even support saving part way through skirmishes (C&C let me do that more than a decade ago, come on 343i), nor does it let me go up against 5 other AI without teams. These are basic things that have been ignored for whatever reason
Also I wish there was more of an emphasis on base building. Lemme build things wherever I want. Would improve the game so much. Not like there's much strategy going on now outside of unit selection anyway. I remember an old build of Halo Wars 1 where they had this but it was reworked into what we have now
Also they really needed to implement another race. Throw the Flood in there or something, I don't know. I'd honestly argue the original game has far more content and variety right now, which is insane. Sequels are supposed to expand upon the original, nonetheless ones that are released almost a decade later. No excuse.!
Then we have the campaign. Rushed as all hell. Don't get me wrong, I like the fact that we've got a solid RTS game coming from MS in 2017, but as a package the game is such a disappointment.
Pax Panel said ranked is on track for next week and gave details/footage on Kinsano's (first DLC) units/abilities. She was also said to be "as soon as next week".
Said some of the DLC leaders will be fan favorites and others silly. The silhouette on the slide looked like a hunter.
Most RTS is rush v rush in competitive gameplay. Wars just embraces it fully.
I mean, as fun as building fences and laying down concrete are, you never used them in C&C. Those were mostly for Campaign.
One of the most hilarious rushes to do though was building Hand of Nods across the map leapfrogging and pumping out soldiers as you went so you could just mass engi their base.
Same with Wars not having base building. They're embracing being an arcade RTS and a lot of the building placement in RTSes is so rote and strictly optimized that you might as well have fixed base slots anyway. Like, C&C got to the point where they outright just had you build the Refinery right next to the node, and even had it specifically animated to go back and forth instantly with turning the Harvest around on a spinning plate, lol. Wars fits nicely as a different RTS in my strategy pallet next to the more realistic/micro ones.
I wish you could switch the Dpad functionality for right trigger. I'd rather have groups instantly available and push the rally point/locswitch to Right Trigger held.
Also for god's sake fix the pathing for Kodiaks.
Most RTS is rush v rush in competitive gameplay. Wars just embraces it fully.
I mean, as fun as building fences and laying down concrete are, you never used them in C&C. Those were mostly for Campaign.
One of the most hilarious rushes to do though was building Hand of Nods across the map leapfrogging and pumping out soldiers as you went so you could just mass engi their base.
Same with Wars not having base building. They're embracing being an arcade RTS and a lot of the building placement in RTSes is so rote and strictly optimized that you might as well have fixed base slots anyway. Like, C&C got to the point where they outright just had you build the Refinery right next to the node, and even had it specifically animated to go back and forth instantly with turning the Harvest around on a spinning plate, lol. Wars fits nicely as a different RTS in my strategy pallet next to the more realistic/micro ones.
I wish you could switch the Dpad functionality for right trigger. I'd rather have groups instantly available and push the rally point/locswitch to Right Trigger held.
Also for god's sake fix the pathing for Kodiaks.
Sounds good. We've already got Zombie Forge, I will take Zombie Johnson any day.
Mechazombie Johnson if memory serves.
Pretty sure there's a preference toggle to do just that, actually.
There's a bunch of new bugs after this update which happen in almost every game. It's like they've fixed a few things and just broke a bunch more, pretty frustrating.RIP EARS
Seriously, careful with headphones. This is the first bug I met in a game that caused me literal pain. That's something I guess.
"cheap"
plis nerf13 games 13 wins on multiplayer
"cheap"
I can see the forum on fire already.
plis nerf
Unless you forge marine rush 😁Cutter marine rush it really is unstoppable.
Cutter marine rush it really is unstoppable.
Got hooked playing this last night, though it seems like most games I played led to a scarab vs condor match of cat and mouse..
Sort of makes me like the first game more because the condor doesn't exist and the scarab isn't as powerful.
It all looks awesome. Can't wait to see that flame warthog.
I've been able to take out scarabs without too much difficulty. It becomes tough if the scarab is accompanied by a tonne of engineers though.