I haven't played in about 2 weeks, would that be why?
Possibly, there was another patch a little bit ago so it's probably a combination of both. First patch was a stability patch and minor gameplay tweaks and this one is the big balancing one.
I haven't played in about 2 weeks, would that be why?
I haven't played in about 2 weeks, would that be why?
Have they fixed the short term/long term achievements yet?
Have they fixed the short term/long term achievements yet?
Nope. Which sucks.. Game has been out for almost a month,
Sincerely, I don't even know how a game launches with broken achievements.. Did they not test this?
Have they fixed the short term/long term achievements yet?
So Blitz 1v1 is in fact removed, which bothers me. Why do we really need both casual and ranked 2v2 and 3v3, splitting the player bases for those player counts, but can't support 1v1 which had reasonable matchmaking times on XBox whenever I tried and usually on PC. And if PC can only have one of them ranked, shouldn't it be 2v2?
Now that death match has been heavily patched hopefully I'll get more into that as the core game mode, and the changes sound good, but like I said earlier Blitz 1v1 was my go to for jumping on alone for half an hour to play a few quick games for fun or to clear the challenges.
This game needs more maps. 1v1 maps are non-existent, and the game launched with 8 maps, compared to the original's count of 14. While there is definitely variety in what's there, the current selection has grown somewhat tiring. Also slightly bitter at no snow maps, but that's just me.
Kinsano, at least from what I've played with her so far, has proven to be fun.
More maps are coming and they'll be available to everyone. You only have to pay for leaders and campaign DLC.
Also, I sorta miss maps being more unique in HW1, where they had various gimmicks. They just blend into each other in this one. It's strange how they said this game wasn't being made with tournament play in mind, but all of it's maps have that genericized competitive feel. Like how HW1 had Blood Gulch in it, it was hilarious because it was a FPS map adapted to RTS, and even if it was kinda weird to play on, at least it was unique.
Also, I sorta miss maps being more unique in HW1, where they had various gimmicks. They just blend into each other in this one. It's strange how they said this game wasn't being made with tournament play in mind, but all of it's maps have that genericized competitive feel. Like how HW1 had Blood Gulch in it, it was hilarious because it was a FPS map adapted to RTS, and even if it was kinda weird to play on, at least it was unique.
I lost every single placement match for 1v1. I just keep playing the same +40 level players that all just go Cutter and spam marines.
I got Silver two, lol.
it's his infantry starting buff, it's very powerful.
my build order is roughly
gen
supply pad
(upgrade gen when finished)
barracks
supply pad
supply pad
build snipes to counter any infantry that comes sniffing around and pump marines yourself. cap minibase and other bases and build marines at each one simultaneously.
I agree with this even more on the campaign side. (Minor spoilers incoming).
The original Halo Wars had a level inside a Forerunner structure, the Arcadia missions, the one mission with the moving Scarab head and even missions on top of the Spirit of Fire!
The missions and maps in Halo Wars 2 are just set on bland Forerunner platforms in forests and deserts. The worst thing is that they did not even bother to adhere to H3-style Forerunner architecture, for all I know we could have been on Requiem (from H4) the entire time. I was at least hoping that we'd visit the Citadel or the Map Room in the campaign. We got a map platform instead. They did a lot of things right with the art direction in HW2 but the environments are rather uninspired.
I used Kinsano for all my placement matches. You'd think Hellbringers would be good against Marines. Apparently not.
I like Kinsano, but she's not good at all.
Yep. It's something we touched on in the campaign review but the complete discontinuity between the Ark we remember from H3 and HW2 was a major disappointment. Even stuff as simple as seeing the H3 campaign locations on the maps in unreachable areas would have helped.
UK Gaf PSA - Halo Wars 2 + 3 Months Xbox Live Gold is just £24.99 at Argos.
http://www.hotukdeals.com/deals/halo-wars-2-free-3-months-xbox-live-gold-24-99-argos-2641506
Picked this up - couldn't resist at that price. Absolutely love the game so far. The campaign is co-op again, right?
Agreed. In blitz it is extra annoying because if the enemy cloaks on a point and you do not have any units that can detect they can just sit there keeping it contested.I hate cloaking in this game...
Agreed. In blitz it is extra annoying because if the enemy cloaks on a point and you do not have any units that can detect they can just sit there keeping it contested.
It would be nice to have some classic Halo Wars maps. Not really sure which ones I'd want, though.
And we're definitely getting our campaign DLC, although I don't think we've gotten any confirmation on additional Blur cinematics to go with them.
I doubt we'll get any more blur cut scenes, as much as I would love some more.
Long Term Commitment just randomly popped for me after a match
Checking TrueAchievements it's popped for other people, so it looks like they deployed that server-side fix. Excellent.
(And are you around this week sometime to do those co-op achievements?)
Anyone else getting crashes when loading campaign maps since the last update? Nvidia hardware on PC.
edit: Apparently it was just that level because my checkpoint was corrupt. Had to start over.
Real question here: What is a good counter to Anders mass Sentinel spam/rush. I've tried AA, and they get decimated, and mixed in infantry which was also decimated. Should I just be going straight base infantry to counter mass air? Because as it is, the AA units don't seem to do very well. If they do win, they're useless after that. If the air wins, they still can attack everything to a fair degree unlike the AA.
Any news on the next update plus additional fixes?
I forgot what the roadmap looked like...
Just booted up my game and got a 749MB update, what was it about?
.UPDATE: April 4, 2017
This week another small patch will be released for Halo Wars 2 that addresses a saved-game issue that was introduced with the Kinsano update in addition to a few smaller fixes. Please see below for the full details:Crashes / Errors / Performance
Fixed an issue where campaign save files from previous versions/patches were crashing on load. The save files now load successfully.
Gameplay
Fixed an issue where watchtowers and motion sensors did not detect cloaked units
Fixed an issue where cloaking generators would stop cloaking after 15 seconds if the advanced cloaking leader power was fully unlocked/upgraded
Fixed an issue where Forges warthog was not displaying aura VFX and his upgrades were not working.
Cosmetic
Updated text for Forges Rolling Economy Leader Power to match balance changes made in the Kinsano update (removed text referring to reduced building cost)
The next Halo Wars 2 update is underway and is currently scheduled for release in conjunction with the new leader launch later this month. More details to come!