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Halo Wars 2 |OT| Warranty For Suckers

louiedog

Member
I just reread your post. I think you're missing the actual DE code. If it's anything like the preorder fiasco, you will receive the DE code in an Xbox live message 7-10 business days after purchasing (redeeming the code for) HW2.

This would have been my initial assumption if my Xbox hadn't downloaded a 10 MB file called "Halo Wars: Definitive Edition" with the game's art.

Anyone know what that is?
 

B3N1

Member
- Hey you know what would be fun? Random Glassing Beams in Campaign.
- Cool, let's add some stun too.

Was planning 1000G. Now I'm not even sure if I can finish Heroic Campaign...

Blitz is growing on me though, but Blisterbacks keep bugging and sticking into ground, units not responding to orders, UI elements becoming invisible. HW1DE Early Access felt more polished.
 
- Hey you know what would be fun? Random Glassing Beams in Campaign.
- Cool, let's add some stun too.

Was planning 1000G. Now I'm not even sure if I can finish Heroic Campaign...

Blitz is growing on me though, but Blisterbacks keep bugging and sticking into ground, units not responding to orders, UI elements becoming invisible. HW1DE Early Access felt more polished.

Yeah, it's annoying. It's the only thing that keeps Legendary being challenging. Its like how can we make this more annoying for the player? Lets give the AI unlimited hero power!
 

Fuchsdh

Member
Yeah, it's annoying. It's the only thing that keeps Legendary being challenging. Its like how can we make this more annoying for the player? Lets give the AI unlimited hero power!

To be fair, the only reason the HW AI on Legendary was challenging was because it cheated like a mofo as well.

Difficulty that doesn't feel like cheating is hard in general, and especially in RTS. I've actually beaten Halo on Legendary, compared to something like Brutal difficulty in SC where it's a game of APS spam.

On the subject of cutscenes, I can understand wishing there was more Blur goodness but I kind of appreciate that it tells more story in-game or during mission cinematics. Feels like there's more of a flow.
 
Christ almighty, mission 8.

Ten minutes to go and the cannon was destroyed. God damn this mission is not fun at all and just all stress. Every three seconds "Wraiths from the north!", "Brutes from the east!", "Locusts on our base!", gimme a god damned break, I'm only on fucking normal difficulty. Time to restart the whole thirty minutes...

Halo Wars 1 on legendary was some of the most frustrating shit ever (Dome of FUCKING LIGHT), and Halo Wars 2 looks like it'll be even harder. Might not even be worth going for completion :/
 

B3N1

Member
To be fair, the only reason the HW AI on Legendary was challenging was because it cheated like a mofo as well.

Difficulty that doesn't feel like cheating is hard in general, and especially in RTS. I've actually beaten Halo on Legendary, compared to something like Brutal difficulty in SC where it's a game of APS spam.

HW1 Legendary wasn't that hard if you knew the matchups. Enemies felt like having a 1.5x damage and health boost, but countering each unit slow and steady was doable. (I screwed up way much more on Heroic, where I didn't play it that safe and went for the par). BTW Par times seem pretty low here. Like 30 mins on the beach defense mission, where enemies come in waves, and it took me 40? HW1 was tough, but fair. I always knew there is a solution to proceed.

This however is just unfair and can't do shit against it. That crosshair is there for 2 seconds then the beam sticks to a unit. Controls are janky enough to make it impossible taking that unit out of the group, and even if I did that, the laser lasts way too long. The last place I expected shit like this was this game.

Christ almighty, mission 8.

Ten minutes to go and the cannon was destroyed. God damn this mission is not fun at all and just all stress. Every three seconds "Wraiths from the north!", "Brutes from the east!", "Locusts on our base!", gimme a god damned break, I'm only on fucking normal difficulty. Time to restart the whole thirty minutes...

Halo Wars 1 on legendary was some of the most frustrating shit ever (Dome of FUCKING LIGHT), and Halo Wars 2 looks like it'll be even harder. Might not even be worth going for completion :/

That was kind of fun. You get checkpoints though. My tactic on Heroic was to save right when each wave cooled down. Then wait it out, what the next wave is, load game and build up the counters for that. Endgame was messy, but I lost only the eastern barricade.
 

Complex Shadow

Cudi Lame™
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a couple pics. shame you can't do free for all 4way.
 

m23

Member
So I redeemed my code for Season Pass but it doesn't show under manage game. How do we know we own the season pass? Xbox one btw.
 

jon bones

hot hot hanuman-on-man action
how competitive is this game on PC if you us a controller?

the idea of playing a strategy game with a controller sounds dope
 

Fuchsdh

Member
how competitive is this game on PC if you us a controller?

the idea of playing a strategy game with a controller sounds dope

I imagine depending on the opponent you could perform fine, but anyone using keyboard and mouse plus hotkeys could out-micro you easily and gain a hefty upper hand that way.
 

Zereta

Member
I only really care about Halo Wars 2 for the story. Is it worth getting this game as someone who has played every other Halo game? In college now and a bit strapped for money but I dont want to skip out on a Halo game if its vital to the universe?
 
how competitive is this game on PC if you us a controller?

the idea of playing a strategy game with a controller sounds dope

No, never go up against KB/M RTS players with a controller, you're going to have a very very bad time. Stick on console so you all can have the same controller handicap
 

Toa TAK

Banned
On mission 9, but so far, despite being miffed by the lack of Blur goodness, I'm pretty pleased by the fact that they injected some personality into the Spartans and Decimus. Hopefully it keeps this up.
 

Fuchsdh

Member
I only really care about Halo Wars 2 for the story. Is it worth getting this game as someone who has played every other Halo game? In college now and a bit strapped for money but I dont want to skip out on a Halo game if its vital to the universe?

It looks important, but not absolutely vital to the story. Plus Halo 6 is probably not going to be out for another year so you have time to wait for the price to go down before you need to play catch-up.
 

Hawk269

Member
Picked up the Collectors Edition Strategy Guide at lunch. Very good quality and lots of really great useful information! Also came with a pack of cards for Blitz mode. If anyone has any questions you want me to look up, just let me know.

BTW...Let's exchange some GTags to get together and play. My GT is : Hawk269
 

Akai__

Member
Heavily disappointed with the game so far and I found Halo Wars 1 to be amazing.

Only got to Mission 11, but this is where I stop today, because the mission is unfair and terribly designed. Playing on Normal and this shit is absurd.

Also, the game delivered on my fear that SP is overfilled with MP modes. That is your mission design? Because that is just awful...
 
The gameplay during some Campaign missions is very disappointing :/ You basicly have to play MP modes.... Strongholds or Firefight... thats really lazy.
And Mission 11 is just bullshit on Normal already.
 

jon bones

hot hot hanuman-on-man action
I imagine depending on the opponent you could perform fine, but anyone using keyboard and mouse plus hotkeys could out-micro you easily and gain a hefty upper hand that way.

No, never go up against KB/M RTS players with a controller, you're going to have a very very bad time. Stick on console so you all can have the same controller handicap

thanks - i don't own an x1

i'l pick this up on sale down the road and play the single player mode
 

Somnia

Member
Picked up the Collectors Edition Strategy Guide at lunch. Very good quality and lots of really great useful information! Also came with a pack of cards for Blitz mode. If anyone has any questions you want me to look up, just let me know.

BTW...Let's exchange some GTags to get together and play. My GT is : Hawk269

GT: The Somnia
 

Human_me

Member
- Hey you know what would be fun? Random Glassing Beams in Campaign.
- Cool, let's add some stun too.

Was planning 1000G. Now I'm not even sure if I can finish Heroic Campaign...

Blitz is growing on me though, but Blisterbacks keep bugging and sticking into ground, units not responding to orders, UI elements becoming invisible. HW1DE Early Access felt more polished.

I just finished this mission.
It took me 2 hours.

The difficulty rating for the mission is through the roof (i'm on heroic) but the next mission is almost like a walk in the park in comparison.
Almost put me off the game.
 

Fuchsdh

Member
I just finished this mission.
It took me 2 hours.

The difficulty rating for the mission is through the roof (i'm on heroic) but the next mission is almost like a walk in the park in comparison.
Almost put me off the game.

Random difficulty spikes? It really does feel like Halo Wars :p
 
I'm not gonna lie the first mission with the boss fight gave me some Dawn Of War 2 vibes. Other than that the game runs perfectly at 4K upscaled on a 1080 at 60fps.
 
So, I take it that F10 menu button has done a good job sorting out the classic RTS players from the guys who played Age of Empires 2?

For anyone who's played more than me so far, does this game veer into the world of yet another APM-fest in MP and later on in the SP?
 
So, I take it that F10 menu button has done a good job sorting out the classic RTS players from the guys who played Age of Empires 2?

For anyone who's played more than me so far, does this game veer into the world of yet another APM-fest in MP and later on in the SP?
Played about 4 hours upto now and the game feels much closer to Command and conquer with a population cap than StarCraft 2.
 

B3N1

Member
Picked up the Collectors Edition Strategy Guide at lunch. Very good quality and lots of really great useful information! Also came with a pack of cards for Blitz mode. If anyone has any questions you want me to look up, just let me know.

BTW...Let's exchange some GTags to get together and play. My GT is : Hawk269

What does it say about Mission 9, and random Cleansing Beams in general?

I just finished this mission.
It took me 2 hours.

The difficulty rating for the mission is through the roof (i'm on heroic) but the next mission is almost like a walk in the park in comparison.
Almost put me off the game.

I'm way past 2 hours now, switching between this and MP. Started HWDE on Legendary, and it was challenging, but fun. This is straght up unfair and frustrating.

I'm now recognizing that the wheel is always a full circle, instead of HW's 3+3 circle that got extra stuff when required. Here I'm not always selecting the option I'd like, the slices seem a bit small. For example building in HW1 had only 6 inputs, here you have all 10(?), but only 6 are active. Also the ordering is messed up. HW had unit factories on one side, passive buildings on the other. Here it's just mixed up. These little touches would go a long way.
 

B3N1

Member
Okay, mission 9 finished. It's totally luck dependant.

Also,
why do we have to circle the Reavers with Kodiaks when the Spirit could simply Archer Strike them?

Tbh the first half of the Mission was one of the best stuff so far.
 

zeeaykay

Member
Man the balance in PvP is just garbage... people spamming jump brutes and leader attacks...
I'd imagine early in the game cheap tactics will just catch people off guard or counters won't be clear. I'm sure the meta will change and evolve, it'd be pretty disappointing if one strategy is already dominant and hard to stop.
 

Akai__

Member
I'd imagine early in the game cheap tactics will just catch people off guard or counters won't be clear. I'm sure the meta will change and evolve, it'd be pretty disappointing if one strategy is already dominant and hard to stop.

In this case, it's a strategy that people came up with in the 1st Beta. It was so cheap, so that everybody played it and made me quit playing the Beta.

Here is a vid from the 1st Beta: http://xboxdvr.com/gamer/AkaiGAF/video/18640244

And here are the stats that even show that these specific Brutes were heavily used: https://game7.de/img/halo-wars-2.1461.822.ilhi.1.jpg
 
I'd imagine early in the game cheap tactics will just catch people off guard or counters won't be clear. I'm sure the meta will change and evolve, it'd be pretty disappointing if one strategy is already dominant and hard to stop.

It won't be, judging MP balance on a pre full release pool after what, a day, is slightly problematic.
 

Werd

Member
I like a lot of the leader power ideas but you can use them too often I think. Teleporting an enemy army halfway across the map shouldn't be something you can practically use as they reach you again.

Also does anyone know when the weekly challenge resets or remember when it did in Bltiz beta? If it happens to be today I'd finish them up before it turns over rather than finishing campaign.
edit: Looks like they reset on Saturdays.
 
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